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Hash, Inc. - Animation:Master

jamagica

*A:M User*
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Everything posted by jamagica

  1. Another render showing what this guy can do
  2. I have changed the knee targets to nulls (if you go to the showcase section of the forum you'll see the final version) but I have the foot bone as a bone rather than a null...shoot it'll be fine, right? so, check out the showcase section
  3. Oh, and just a screenshot of the abilites of the guy I had fun with this (in case you're wondering, he's bowing)
  4. I still have to pose facial expressions but here are all the poses: - Uber-->body color change - Hands-->right/left hand clench -Face-->blink -Rig-->CONSTRAINTS Knee target position Elbow target position enjoy! Animationguy.prj
  5. The bones way behind the model aren't intended for movement..they're target bones for the elbow so that it will always bend that direction..you don't even touch those, same for the ones in front of the knees
  6. Oh! I'm not a novice with rigging..I've just never rigged a biped before...I use nulls and constraints..I actually learned from David Rogers' book, Animation:Master 2002, A Complete Guide No need to worry about it..it's suitable Might as well toss it out now! I only have the "hand clench" poses and the "blink" pose Animationguy.prj
  7. All done rigging! I'll make some poses then post up the guy...let you guys tell me what you think of the rig.
  8. RossK, that's just scary! That's happened to me twice now in my lifetime..once with you and another time with someone else (my eye character) Well, he's finished rigging..just gotta make some constraint poses, facial poses, finger poses, etc.! The rig is OK...
  9. Yeah..it helps a lot to study it in many areas; - it helps you know what parts primarily move when it comes to certain actions - when you're modeling you know the rigth proportions (example: A normal person is about 8 heads tall -All that knowledge increases your creativity in creating characters since you know the proportions...at the bottom of my post is a character I've already come up with (i've also been drawing for about a year) Those are just some I've come up with... Without furtherado: The fat ninja:
  10. I finally had the guts to try to build a full figure (next up, actually connecting parts that comes next time) This is mainly for the use of anatomy study, rigging education, and animation (I just bought Jeff Lew's vid and it's on its way...I have to prepare in any way possible )
  11. hmm..It doesn't look spline heavy at all to me...Colin F.'s is heavier...it's a good mesh! Nice skylight render
  12. Detailed enough to satisfy average spectators! How did you make the tiles? Just copy and paste some rows of them?
  13. I don't see the problem...
  14. Hey John,what problems specifically are you having? I might be able to help..one of my strong spots is rigging a simple character like this one...I personally wouldn't use the TSM..I'd create my own rig...
  15. Very nice demonstration of Sweeper and A:M overall! I love the lighting! Nice background, too!
  16. Hmmm..when I learned to use booleans I had to create a bone for both objects (in your case, one for the castle, and another for the door) and I would make the cutout a boolean cutter. Maybe that'll do something. You never know..so just add a bone to the castle and assign its points..get back to me and tell me what happens
  17. Wow! That looks pretty good. I tried using hair for my bee and I really didn't get anywhere good Only thing I saw was the little hairs in front of his right eye. To answer your question I would experment w/ length of the hair
  18. Yeah...thanks! didn't notice that one
  19. hey!! that's what I did! Bump maps! Check out the showcase section and look at the "scene shot" I got...I find that plain is fine
  20. Check it out! Are you getting excited yet??
  21. Hey! I just noticed something...the legs seap through eachother..you probably noticed that already, but I just am assuring...you could try fooling around with the collision detection option?
  22. Here's an X-ray view...you can see I have to add some nulls for constraints to make life a bit easier..I will..not to worry
  23. Whoo hoo! I'm almost done with the rigging!
  24. EyeLIDS? There aren't any...do you mean the brows? Thanks, also!
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