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Everything posted by ludo_si
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Thank you for this so precise answer, I will test all that.
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Hoe can i duplicate an object as tiles of a roof, I tested swarm, but that does not function well. I would like to make a very detailed roof with tiles but it is necessary to reproduce hundreds from one of them.
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I like it. Dynamic is very good.
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Great character and great rendering. I love it
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thank you, it is easier to simulate the radiosity and the ao. I used the plugins fast ao too
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is possible to have a baking of texture of the imported object?
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it reminds me of the Justice League Heroes good work
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I ask this because working with decals is an interesting method but I do not know the limitations. I usually use a single image for diffuse, bump, etc. ... Working with AM still think demand for lead. It's interesting;)
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I have just 3 questions is that the decals slow rendering? I have a lot on the bike for details. is it better to bake one with all the decals for faster rendering? Or better to keep all the decals even very many and if so, how many decals can support AM
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thank you for the good advice. I shot a little but kept in perspective. It's a bit more readable. I softened the texture of the hands. Much nicer. I also changed a little expression of the character. For fun, I used a texture normal maps and diffuse to decorate the bike I used the SSS for the skin texture. for me it is finished with this project. I'm glad to have done completely
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Yes, i can do it more smooth
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I used displacement mapping for the bike On top, front and bottom of the machine. Also for the plate imatriculation I did not use normal maps because the bump bump mapping, legacy, I had enough. I planned a base with normal mapping but I have not used finally
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i understand what you say I have not thought to pose the character What I worked, it's just modeling and light. I just wanted a picture with a motorcycle and an alien. It remains to give expression to the image I am concerned textures. I still have one week to complete the picture
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thanks for the information
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very nice work :-)
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yes, it's beautifull
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many thanks
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Here is what I found for the problem of the displacement mapping in 16 bits and th correction gamma of 2.2. Therefore veils small smartness to correct this problem. I use curved option in the menu picture of toshop. And I make darker my texture of 54/100. In the export, I acquire tone that I need for my distortion. It is my method but perhaps not the ideal. It is anyway very easy and quick