sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

ludo_si

Craftsman/Mentor
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Everything posted by ludo_si

  1. Thank you for this so precise answer, I will test all that.
  2. Hoe can i duplicate an object as tiles of a roof, I tested swarm, but that does not function well. I would like to make a very detailed roof with tiles but it is necessary to reproduce hundreds from one of them.
  3. I like it. Dynamic is very good.
  4. Great character and great rendering. I love it
  5. thank you, it is easier to simulate the radiosity and the ao. I used the plugins fast ao too
  6. only for the pleasure, with some textures and some lamps
  7. is possible to have a baking of texture of the imported object?
  8. it reminds me of the Justice League Heroes good work
  9. I ask this because working with decals is an interesting method but I do not know the limitations. I usually use a single image for diffuse, bump, etc. ... Working with AM still think demand for lead. It's interesting;)
  10. I have just 3 questions is that the decals slow rendering? I have a lot on the bike for details. is it better to bake one with all the decals for faster rendering? Or better to keep all the decals even very many and if so, how many decals can support AM
  11. thank you for the good advice. I shot a little but kept in perspective. It's a bit more readable. I softened the texture of the hands. Much nicer. I also changed a little expression of the character. For fun, I used a texture normal maps and diffuse to decorate the bike I used the SSS for the skin texture. for me it is finished with this project. I'm glad to have done completely
  12. with this screen, we see the use of displacement mapping on the bike
  13. I used displacement mapping for the bike On top, front and bottom of the machine. Also for the plate imatriculation I did not use normal maps because the bump bump mapping, legacy, I had enough. I planned a base with normal mapping but I have not used finally
  14. thanks the theme is just to say hello simplified to put in evidence the character
  15. i understand what you say I have not thought to pose the character What I worked, it's just modeling and light. I just wanted a picture with a motorcycle and an alien. It remains to give expression to the image I am concerned textures. I still have one week to complete the picture
  16. Completed soon. Thank you very much for the encouragement few details, the rig, pose
  17. It is the first rendering for the AM v16 contest.
  18. Here is what I found for the problem of the displacement mapping in 16 bits and th correction gamma of 2.2. Therefore veils small smartness to correct this problem. I use curved option in the menu picture of toshop. And I make darker my texture of 54/100. In the export, I acquire tone that I need for my distortion. It is my method but perhaps not the ideal. It is anyway very easy and quick
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