sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

ludo_si

Craftsman/Mentor
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Everything posted by ludo_si

  1. Thanks ) here, it is small a video with work on the phonemes.
  2. i work now on the texture of the skin
  3. here two vidéos. There is all work on the teeth and the jaw. Thank you very much to have looked at my videos, it is very nice. Part 4 part 5
  4. I find that modeling in AM is very easy. To make detail is very simple thanks to the decals. A simple model is a model which one can animate more easily. For detail, I use much the bump and displacement mapping
  5. Thanks ) It is not AMpaint. I had ampaint formerly but I lost the codes. I use Artrage for texturing want It's easy with the decals
  6. here a timelapse of an animation. This n' is not finished but there are already three animations which show how I work first part part 2 part 3
  7. thank you very much yes, it is very inspired by hellboy. It is a film which i like
  8. yes of course and a 360° of the character.
  9. You modelled a character very sympathetic nerve. I hope that you will continue lthe animation;)
  10. This morning worked i on the bones and the skinning. I placed a cart to train oneself with the decals
  11. thanks ) I studied the bones and the smartships for the animation.
  12. It's my first real modeling with am. I have AM since 4 years but i used it at all. I changed my workflow to work with animation master now.
  13. 19 minutes, it is too slow for this kind of scene. I hope that hash will make an effort on the rendering for the transparency. there is refraction... but without refraction, it's very good I think that 51 min 23 sec AMD ATHLON 64 X2 DUAL core processor 3800 2.01 GHZ, 2GO RAM windows xp
  14. here an exemple made with another software
  15. how can i mix 2 shaders as phong and anistropic with a decal? thanks )
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