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Hash, Inc. - Animation:Master

ludo_si

Craftsman/Mentor
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Everything posted by ludo_si

  1. Thanks ) here, it is small a video with work on the phonemes.
  2. An other test
  3. with beter specular
  4. i work now on the texture of the skin
  5. here two vidéos. There is all work on the teeth and the jaw. Thank you very much to have looked at my videos, it is very nice. Part 4 part 5
  6. I find that modeling in AM is very easy. To make detail is very simple thanks to the decals. A simple model is a model which one can animate more easily. For detail, I use much the bump and displacement mapping
  7. Thanks ) It is not AMpaint. I had ampaint formerly but I lost the codes. I use Artrage for texturing want It's easy with the decals
  8. here a timelapse of an animation. This n' is not finished but there are already three animations which show how I work first part part 2 part 3
  9. thank you very much yes, it is very inspired by hellboy. It is a film which i like
  10. a test with the wings and the ik.
  11. with wings, it is better
  12. yes of course and a 360° of the character.
  13. You modelled a character very sympathetic nerve. I hope that you will continue lthe animation;)
  14. with a little devil
  15. first walk cycle
  16. the arms are very interesting. good work;)
  17. This morning worked i on the bones and the skinning. I placed a cart to train oneself with the decals
  18. thanks ) I studied the bones and the smartships for the animation.
  19. It's my first real modeling with am. I have AM since 4 years but i used it at all. I changed my workflow to work with animation master now.
  20. 19 minutes, it is too slow for this kind of scene. I hope that hash will make an effort on the rendering for the transparency. there is refraction... but without refraction, it's very good I think that 51 min 23 sec AMD ATHLON 64 X2 DUAL core processor 3800 2.01 GHZ, 2GO RAM windows xp
  21. here an exemple made with another software
  22. how can i mix 2 shaders as phong and anistropic with a decal? thanks )
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