sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

ludo_si

Craftsman/Mentor
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Everything posted by ludo_si

  1. hello, is anyone an idea for what's new in version 19? I dream of rendering GPU. particles as objects. UV tools and chamfer. That may be a bit early to talk about?
  2. rendering to see the lights on the charachter without ao. https://www.youtube.com/watch?v=K3LOtvHNUMg&feature=youtu.be
  3. you do a great job. For the cape, I think we do not quite see the creases in this pose. can increase would give more volume?
  4. AO of 3dcoat. In AM i use it in canal diffuse.
  5. hello, Here is a rendering without ao without SSAO (problem with artifacts). Just a bake AO in 3DCoat and very large projectors to simulate the ao.
  6. Can we know your settings for the sss. I think you have a great result.
  7. super model, with hair that is even more beautiful
  8. i always think 3dcoat can be a great brother for AM. here a video 360° https://www.youtube.com/watch?v=6GjsON1JWY0&feature=youtu.be
  9. Here is a rendering. I exported the object to 3DCoat with the method of malo. I did a bake Ao. Made in 9 seconds. With the method of malo, I can use 3DCoat for all textures. Diffuse, specular,specular color, glow, bump. it works perfectly.
  10. There are protections for the shoulders also to model. After I attached the halves of characters and then I do the textures.
  11. I planned protections for the wings. It is for this reason that there is a bump. This allows me to see the volumes. I have added protections for the forearms. I continue to add some details which are not on the drawing. Thanks for the good ideas.
  12. I enlarged the wing. Effectively, this gives it a more menacing appearance. I still model's details. It will have a weapon but I still have the drawing.
  13. I modeled the feet. Model draws doesn't pleased me more.
  14. hello, here is a use of an object AM with 3DCoat for painting. It is quite possible to use 3DCoat texturing AM objects. color, specular, bump, bake ao, glow texture etc... No problem with the uv with AM bake option. to export, I used the export obj * 16, with selected triangles. (Other division 32, 64 etc ... give a worse result) And it work well
  15. Yes, very nice texture.the effect is very successful
  16. hello, I started the wings. I think it is more interesting that way. And I came across a bug that I find important. When you make a copy and paste of an object that has a decal, 5 point patches to lose decal.
  17. great job and really impressive. there will be a Continuation(Suite)
  18. thanks I noticed a bug in the hair. I mentioned. I added wings to the character. It gives it more character, I hope.
  19. it's great to see all the work done in master animation. Congratulations to all and especially to the winner. it's great to see all the work done in master animation. Congratulations to all and especially to the winner. it's great to see all the work done in master animation. Congratulations to all and especially to the winner.
  20. I love your work. your character are very expressive.
  21. good work. with small details as the characters will be really great. possible to see the wire?
  22. behold, I reworked the thickness of the back. I think it is a little better
  23. I have a little progress in my character remains hair and feet. and after, the harder: textures
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