thank you, I work on the back of the character who is a weapon that breathes fire. I will use the sprite particles.
I'm almost done the character's arm.
for now, I have over 12,000 patches.
For textures, I will use alot of procedural textures.
there is a problem with transparency with opengl3 of AMv18.
Using the old opengl, there is no problem with the display and use the retopology possible.
I quite agree.
More openness to other software, faster rendering and can be more aggressive marketing would be good.
Already the new website is more pleasant.
AM is an example of ease of use to animate. We should hear about it. But I never see advertising about AM.
AM is really interesting to animate characters, it should be better known.
Octane Renderer is extraordinary.
The company that sells it creates plugins for many software like Blender, Carrara etc ... And why not Animation Master.
I sent an email to see if they have plans for plugins AM. It would be good that many send an email if interested in this renderer.
Octane is a GPU engine Unbiased. User-friendly
gpu allows use to make an image from 10 to 50 times faster.
I use octane and it's really impressive.