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Hash, Inc. - Animation:Master

ludo_si

Craftsman/Mentor
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Everything posted by ludo_si

  1. 360° vidéo http://youtu.be/3V_D9Pl7dPU
  2. the colors are beautiful and the pose is interesting. this is a good character. very expressive.
  3. thanks, for the modeling this is the end.
  4. I finished the heads of the character's feet. I 15604 patches for now and there are 3 heads and the weapon to model. almost done with modeling.
  5. I have thoroughly enjoyed my day off. still some details as to model.
  6. is that it would be a good idea to use simcloth to animate hair?
  7. stop for today lol for the textures, i will work with EnhanceAM plugins and darksim.
  8. here the rotoscope for the back of this part.
  9. thank you, I work on the back of the character who is a weapon that breathes fire. I will use the sprite particles. I'm almost done the character's arm. for now, I have over 12,000 patches. For textures, I will use alot of procedural textures.
  10. there is a problem with transparency with opengl3 of AMv18. Using the old opengl, there is no problem with the display and use the retopology possible.
  11. Thanks. i think rotoscope is the best method for the modeling in AM. I tried with import obj and retopo but it's very easier with rotoscope.
  12. I finished the hands, it's not the easiest part to model. the rotoscope:
  13. Wow, that's great, a beautiful model, I also recognized the character immediately.
  14. I quite agree. More openness to other software, faster rendering and can be more aggressive marketing would be good. Already the new website is more pleasant. AM is an example of ease of use to animate. We should hear about it. But I never see advertising about AM. AM is really interesting to animate characters, it should be better known.
  15. as expected, the feet are very complicated to model but I'm getting anyway.
  16. thanks ) I want to move on the rocks and it keeps a ghostly appearance. so all travel is the spider.
  17. Here the design of low character. is a spider-shaped the character moves.
  18. hello, I work on the legs. there is still a lot of details to model.
  19. yes I'll add details as in modeling and displacement map
  20. hello, this is my new job. This is a drawing I did it two years ago and now I model. I started modeling
  21. is that you also have a transparent display bug with 18 vg?
  22. Octane Renderer is extraordinary. The company that sells it creates plugins for many software like Blender, Carrara etc ... And why not Animation Master. I sent an email to see if they have plans for plugins AM. It would be good that many send an email if interested in this renderer. Octane is a GPU engine Unbiased. User-friendly gpu allows use to make an image from 10 to 50 times faster. I use octane and it's really impressive.
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