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Hash, Inc. - Animation:Master

ludo_si

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Everything posted by ludo_si

  1. I like the contrast in proportions, I often do that. very big hands, thin body, big head. Here is an example of disproportion well. always proportional, I do not always find it interesting. why not;)
  2. hello, I advanced a little on the body. I also modeled the belt. I created an action to the mapping of the belt, the decal on the tissue was well fold. I like sketchbook, it's fantastic to draw. with a cintig it's great.
  3. thank you, I have modeled the head this morning.
  4. my next project. I drew today. I really want to model;) i drew it in sketchbook.
  5. Nice character is possible to see the patch version? The face is already very expressive.
  6. Congratulations to the first two and to all the participants, I had the pleasure of seeing beautiful pictures.
  7. This is not the difference in quality that I wanted to show. But more that it is possible to export to a renderer as cycles or octane. And that has already been done. The rendering of AM is unique to Animation Master. It is impossible to get the same result in other software. It is in this that it is interesting to have multiple rendering engines. To have different effects. AM gives a very cartoon. AM toon rendering is superb. Carrara studio is very cold and very artificial images. Blender internal is very cartoon, it looks a bit like AM. Volumetric rendering in blender is awesome. 3DSMax, and Maya, I'm not rich enough to use them. Lol Cycles is very realistic in lighting. Octane and cycles are very similar. Octane is faster but I find more flexible to use cycles. Octane render is less granular. There are many solution to make beautiful images and express themselves. Be able to play with all its possibilities, it is an asset. That is why I find that AM cycles would be nice. Well on the first killer bean is in 1999 created and is not comparable to the current rendering of AM. But it's still awesome.
  8. octane work with obj sequence. Octane and cycles are both GPU renderer. I have octane but never try to use a am scene in Octane. I use octane fore realistic rendering.
  9. cycles work only with blender at this moment. But it's possible to export a AM object. Here an sample with killer bean
  10. juste export obj. *16 and triangle too.
  11. superb job. simple and effective. high quality!
  12. Here are two examples that show the interest of GPU vs. CPU. I made a simple scene with radiosity AM, transparency, refraction, reflection. We must try to compare what is comparable. This requires the same parameters. (If possible) (Note that I'm not trying to compare the rendering quality of AM vs cycles. The rendering are all different and interesting) It's just the speed between CPU and GPU is useful. the first is AM rendering ( 1 cpu intel 4770, 364 sec) The second is Cycles ( gpu NVIDIA gtx 780) 12 sec 30 faster for a very simple scene
  13. What to say, also, is that it is an unbiased engine. It calculates the blurry reflections, "caustics,", objects lights, GI, transparency, AO. Very quickly. It is impossible to say how much time is faster cycles, but with transparent objects with reflection and refraction and the difference is actually between 10 and 50 x faster. It also depends on the number of objects.
  14. They are boots.With hairs on top. They will give dynamic when the character will walk. It is just decorative. Yes, I also find that her smile is unnerving.
  15. This is just bad lighting on my part. For example, it is just a lamp, global illumination and a simple difuse texture. But when I change render, I have to adjust the lighting (which I did not do to go faster). On first cycles, sky is 0.5 power. The second, it's 1.0 power. What is interesting is the speed between cpu and gpu.
  16. Here some sample with the same scene and parameter. 1) Octane gpu render. 14 sec 2/ cycles gpu render, 29 sec 3) cycle cpu render, 6 min 11 sec 4) scanline, juste ao no gi, 59 sec
  17. That's quite a spread. How can we make sure we get the 50x faster speed? I'm not as keen on the 10x increase. I use it every day and octane cycles for some rendering. It depends on the graphics card. It also depends on the stage. but compared to a 4470 intel, my Nvidia gtx 780 is 10-20 times faster. and this is not a Titan. This is the global illumination, radiosity. and rendering a scene takes a few seconds.
  18. yes, it is a very fast gpu engine. 10 to 50 times faster than a CPU engine
  19. with the displacement mapping, its a good solution to add détails.
  20. little up i worked on textures
  21. congratulations to everyone. there are some really interesting work!
  22. Thanks. The project is in the begining. I still have to do the textures of the horns. The pants, the bust and back. It must have a weapon also. I designed it on paper.
  23. I reworked the legs. There is only displacement mapping on the legs. more easy to animate
  24. little up sometimes the most important thing is not to be correct anatomically. just express, give an impression may be more interesting. I do not do a lot of anatomical research. I only work from my drawings.
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