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Hash, Inc. - Animation:Master

John Bigboote

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Everything posted by John Bigboote

  1. Lookin good! I can't wait till you have some animation of your streamliner crossin that bridge! Are you going to add those decorative recessed boxes along the top of the bridge? I modelled the 'Ambassador Bridge' which spans from Detroit Mi, to Windsor, Ontario in Hash and learned a great bridge trick...only model 1/2 or 1/4 of it...the rest can be duplicated and flipped in the chor. where the scene is assembled...
  2. David- Thanks! The logo in the corner is just a file I made in Photoshop and layered on top of the animation in AfterEffects. And tho it's barely visible, I ran a light sheen across it...a trick I've done in hundreds of TV commercials.
  3. I'm a-liken what I'm a-seein! GREAT 1st job! It will be fun to add a little wave action to the boat as it bobs in the sea. Boats are one of those things I could look at all day. Boats... beautiful women... ice hockey... exotic cars... beer... my computer running A:M...
  4. DearMad- The Rolling Stones were traditionally a 5 man band with Bill Wyman on bass. Bill was 29 in 1963 when the band first started and was made to appear younger so the band could appeal to the 'teenyboppers', the rest of the band was in their early 20's... Bill stayed with the band until 1993 when he retired for personal reasons. Nowadays, the band uses Darryl Jones, a young black man, on bass but do not consider him an actual 'Rolling Stone'. Promotional items for the band list Mick Jagger, Kieth Richards, and Charlie Watts (all original band members) and Ronnie Wood on 2nd fiddle who joined the band in 1976 leaving Rod Stewart and the Faces. Ronnie Wood replaced Mick Taylor, who had blown a hole in his nose with cocaine and left for 'personal reasons'. In 1969 Mick Taylor took over for Brian Jones, the original 2nd guitarist who was found dead in his swimming pool. The Stones. now all well into their 60's, are rumored to be releasing an album and tour in 2005. If you get a chance- see them! Yup- I'm a big fan! EDIT: I JUST REWORKED THE SITE, NOW IT IS A QUICKTIME MOVIE...ITS SUPPOSED TO STREAM BUT I AM HAVING TROUBLE GETTING THAT TO WORK... WHATS THE TRICK TO STREAMING VIDEO? I AM USING QTPro...SELF-CONTAINING THE MOVIES...Sorenson2... maybe my server is the issue...
  5. Thanks Joseph- yes, Elvis...Beatles, Jimi...the list goes on...all fair game until the lawyers speak-up... The whole song? No way! More refined actions? Nope... I've 'dinked' this to death and need to put it to bed...this is the motion. I do have a 'bookend' idea to set up the scenario and end it with a 'Alien-Song-ish' bang... stay tuned.
  6. Jim- The file should be called drumtest1.avi...The whole site is a Flash thing, as I know enough Flash to cause havoc and nothing of html... Are you using WinMedPlyrV10? This could be a mac/pc thing...which is why I plan to eventually publish using QT I'll be reworking everything soon, sorry. MC Try this as a direct link: http://www.campbellanimation.com/drumtest1.avi
  7. What an epic! Loved it! Those rubber duckies looked familiar tho-
  8. We were talking about 'cheap/free' website providers up in the 'Animation:Master' forum (http://www.hash.com/forums/index.php?showtopic=10540) and someone spilled the beens about 'Dreamhost's 7 year anniversary sale. Next thing I knew I have a new host with (hopefully) a lot more bandwidth and a lot less pop-ups... So far so good...best $9.24 I've spent in a long while. So now I need to throw a little foottraffic at it to see how it holds-up. I put a 'WIP' 30 second render (4.5mb) windows media file (eventually, it will be streaming Quicktime) of my 'The Rolling Stones' animation which is still being rendered and tweeked...anyhow, there's some lip-synch and rockin and rollin there if you care to have a look. At D1 resolution, all in camera...this is taking 17min/ave per frame... hair takes a long time to render! When done, I hope to put it on A:M films...if there isn't a 'copyright-infringement' on the music...what do you think Steve Sappington? Here's the link...the webpage is WIP too... feel free to comment/critique/crap-on http://www.campbellanimation.com/
  9. Well done! I didn't see the 'shrinking' at 1st...too funny! Here's direct link: http://www.soulcage-department.de./New/Index-E.html
  10. Stephen- Thanks! I enjoyed that! Too bad about the contest. Did they cancel the 'Image' contest as well?
  11. Thanks for posting the pic, Rodney...I did not know that! The distortion box feature continues to amaze!
  12. NICE! I recently had a chance to do some animation for a Detroit casino, but when they told me they had no budget I told them to find someone else! I also recently got told the same thing from Merck, Pharmacueticals. Those casinos are TIGHT with their winnings. Nice spot...won't get ME into a casino tho...
  13. Hmmm. Thats strange! The breasts don't look 'too big' to me... must be my monitor... BELLYBUTTON: Either do it with 4 '5 sided patches' OR a bump mappe works sometimes.
  14. I've discovered that the 'collision-detection' in A:M is (pardon the pun) 'Hit or Miss'... (chuckles to himself...) In my animation for CrimeBomb and Ms.Demeanor (http://amfilms.hash.com/search/Entry.php?entry=947) I had this problem BIGTIME with Ms.D's poneytail coming thru her backside. The problem seems to stem from A:Ms collision Detection not being able to detect the same geometry that the hair is emitting from. Because I had extruded to make the head and body, they were all the same geometry and thus, CD was not working and the hair freely passed thru the body... I came up with a 'cheat'. I made a 'plane' of invisible patches that stood off of her back a little bit, and was 'boned' to the same bones her back was, so as she moved, the invisible plane moved with her... CD DID detect this plane and hair would not penetrate it. In your case...I would make a similar plane in the area you are having trouble with, the forehead. set transparency to 100%. Either that or have your 'scalp' area REMOVED from the flesh, like with a copy/paste or something...I never tried the 2nd approach so keep me informed. Be warned that if you DO a copy/paste effort that the hair 'styling' will not transfer in the paste. This is an issue I brought-up in the 'V11 Forum' that I hope Hash will address... Good Luck!
  15. I like that kinda stuff! SILLY! Reminds me of the movies we made as kids with the old 8mm film camera...you obviously have better tools. Your family will be laughing at that for years to come, and you'll find it gets better with time... SEQUEL! SEQUEL!
  16. Looks right on...you can even see the toungue flappin around in there! GREAT! Here's my only crit: It's a cartoon character that you obviously 'tooned'-up, meaning you exagerrated some characteristics and minimized others. That lip-synch is pretty technically perfect, as in it would look good on a realistic person, but since this is a 'toon, why not over-exaggerate some of the extremes of the mouth. An obvious way to start is the open pose when he talks louder could be a lot more open, or open wider on one side- and the 'more-open' mouth could make the entire face/jaw distort further as well. As you put your character into motion ie: walking and talking, the camera will not be as 'honed' on the mouth and thoe subtle actions will be lost whereas extremes won't. Just my 2 tits...er-bits! From one 'tooner to another.
  17. Great models...great business idea. As more and more Poser users realise the limitations of Poser many will come to A:M and will be happy to see this service. You could even include changes of clothes right within the models...so a big burley man could have a business suit...a farmers overalls... bikers leather...a gun in hand... possibilities abound! You should offer 'action' packages as well. All done by grouping the various clothe goups into folders that the user can then 'turn visibility on or off'... OR better yet, make pose sliders that do it! For example... BLONDE POSE SLIDERS: bikini...ON/OFF french maid...ON/OFF lingerie 1...ON/OFF lingerie2...ON/OFF Ginger...ON/OFF MaryAnne...ON/OFF AND of course...with all set to off...well... Keep us posted.
  18. I was gonna ask...How much for a gallon Xtaz? Greg S. said he is paying $2.50 per in San Diego...WOW!!! And the VW minibus only holds 10 gallons? Nice station by the by Xtaz...can we see your character walking thru it? Gas here in Detroit recently dropped to $1.67 per gallon, which is incidently 10c more than it cost last April before the Saudis put the squeeze on us. THANK-YOU GULF OF MEXICO!
  19. Chiming in--- NICE work Noah! I enjoy looking at your images... MY NITPIKS: You asked... The ones on black...you need a 'rimlight' behind her to catch her edges and add drama... The 'cubed' ones...this nitpik is quite 'Seinfeldish'...her bellybutton looks, well, yucky. Dirty. large. I would reduce the amount of 'dark' from that area...I know you are emulating a real model, but my eye is just drawn to that bellybutton... Planning on animating? I hope so! Keep up the stellar work!
  20. Very nice...and a textbook execution of the process as well. As far as the likeness goes...we/you could dicker back and fro for days...I seen it happen...my advice would be to move on...give her hair...a body...etc...you can ALWAYS return to the face for further embellishments and it helps to have the other objects in place for perspective...or the 'big picture... Have you discovered the benefits of 'porceline' yet?
  21. Thanks for the offer Ddustin- I actually think it will take even longer than that, anywhoo I'm in no rush, this is for my own edification and not a paying gig, tho the hope is that SOMEDAY it may lead to actual revenue in some manner or another (IM 4 HIRE!) Thanks! I can't wait to see it done too! ROCK ON! Happy Birthday KEEF!
  22. Hey hallowed hashers! I've been laying low, but have had a chance to get 45 seconds of full finished animation of my 4 'Rollin Stone characters...here's how it's lookin'... I will let it render over the holiday and hope to post something on A:M Films by the NewYear... I am rendering at double D1 res (1440X972) so the hair won't 'jitter' on video and it is taking about 17 minutes per frame so it will be awhile...I have 4 processors on 2 machines working on it. A 4X4 multipass D1 render was over 32 min. Does anyone in the A:M community offer renderfarm services?
  23. I've used the AI wizard a lot...but never did this step, I don't know if it's necessary. Basicly, draw the shapes in Pshop with the bezier pen tool. Then you can export to AI...those 2 steps are superflous.(unnecessary) ALSO: Little known fact...you can use FLASH to make ai files!
  24. Looks good...I like the way the new and improved shoulder moves...but I like the OLD elbow better, the way the flesh of the arm and forearm push into each other like that... So its safe to assume the is NO SMARTSKIN here right?
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