Nice! Yeah, a little hip and chest movement would make it less robotic. I can see that loin cloth getting under your skin especially in the fight scenes!
Combined poses with the pose sliders have to be predefined. With the Face rig, you can do it when/if you need it. The time difference is negligible for short animations, but when you're making a feature, it adds up.
This shot is from a Brown Bag who make shorts. I was interested to see a face rig in their characters that looks not quite like the one we used for TWO:
Rig
Gorgeous. With a big bat like that, I'm glad you didn't do a silhouetted side profile.
Why has he got a different "bracelet" on each wrist?
Edit: Oh and some whiskers might finish him off.
A bounding box with the right mouse button? Not that I know of. But you can with the left button in the chor if you're in muscle mode. Those changes made on the cps in the chor won't be reflected in the model window though.
I'm not sure what Robert did, but it's the action order that's causing it. Just drag Chor action 2 above shaggywalk. You want the transition to be between the walkcycle and the handle action. Chor 2 only holds the model bone information.
Thanks guys!
I don't have time to animate it...unless of course, someone wanted to pay me to do it. Animation has gone by the wayside for the moment. If/when I get back to it, I'd probably animate my horror screenplay idea.
I like the glass like reflection of the spaceship. It's funny though....if you look in the middle of the first image, you'll see Mr Sneeze's reflection in the wall and he's upside down!
He belongs on Jacques ship! So they bring Ballast on the ship when they want to submerge? You gotta do a skinny one now. Or an old one that has spent his entire life serving Jacques. Oh and a bit of grime might complete them.