sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

KenH

Film
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Everything posted by KenH

  1. Good stuff! I wonder what the fine details look like from displacements. Will the mesh have to be subdivided(in Zbrush) more to get them? I'll have to look into it too.
  2. Looking good! There really should be a challange set up to see who can make the best of different types of trees. They'd look good in the Library of the CD.
  3. If you squint while looking throught the magnifying glass, it looks like a photo! Nice.
  4. Highlight a group in the PWS and press delete. The group but not the geometry is deleted. Now highlight a group, middle click in the model window and press delete.....just the geometry for that group is deleted.
  5. When you embed an object, it is stored within the project file. Therefore if you delete your project, you lose your model. It also takes longer to load and save the project file. Unembedding saves the model to a folder of your choosing. A good tip to make variations of a model is to unembed it first and have that as the "master model file". Now when you start a new project, you can refer to that model and embed it into the project. You now have TWO models....the master one and one in the project file. Changes can now be made to the embedded model without effecting the master model. If you unembed this altered model, be sure to save it to a different location to the default original.
  6. looks good! What's that round thing on the side? Never seen it before...
  7. Great tips Zach! Didn't know all those.... Q: If you make 2 separate groups with the one patch and set the surface properties of each group differently which group will take precedence? A: The group furthest down the hierarchy line in the PWS(Project Work Space) Also, the best way to make a clean patch is to draw a line and extrude it. Then you can shape it. Here's what support says when you only have 2 groups: "when you've only got two items, drag the one you want to re-order, directly on to the groups folder"
  8. The low res model is ample for anything in AM. It just needs abit of tweaking of the bias handles etc to get rid of the "ripples". It's also easier to animate.
  9. Yeah I see that! I meant does it use nurbs, etc etc....nevermind, I'll checkout the webpage....
  10. Looks cool! It imported well. So much potential there. What tools did you use to make it....without mentioning any software names.
  11. Sure, I guessed that. Was just letting you know. Cheers for the new proj, I'll study it tomorrow!
  12. Thanks for the proj Ed(it asks for tgas but you gave jpgs). I see you've altered the thickness parameter. I don't get how that effects the tree. Does it animate it or does it take it into account when you activate the plugin? It doesn't seem to do anything that I can see in your project. Can you elaborate please? Thanks.
  13. Information overload.....need....time...to.....processsssssssssssssss
  14. Absolutely gorgeous work! He looks not unlike a Sesame Street pupet. I can see him as a cuddley toy with those long arms wrapped round your kid as you put him to bed.
  15. I got leaves. Slooowed my system abit though. This is rendered out in Beta 3. If anyone wants me to test their project on my system, send away.
  16. I believe he's left and sent back his copy. All our work...sniff.
  17. Leaves are eluding me. But here's one of my better attempts...
  18. Obtusely outstanding! (In an alliteral mood)
  19. What on earth dermines which branch will go to which point? For example, why would one branch just have one bow while others have smaller branches coming out of them? Is there a random factor in that regard? Well here's my effort. lol I can't get rid of the leaf group. Should they be hidden? As for the leaves, I think they need an alpha channel in them?
  20. There might be. I'm sure "Randy the hair man" will let you know if no one else does.
  21. Great stuff! Thanks Marcel! I got the tree generated from the project. But it's green and I can't see where it's getting that colour from. I'm not that familiar with hair either so I've no clue where to put the hair material or what to do with it to get a leaf lol I think I'm banjaxed!
  22. Sounds tricky. Maybe using grouped patches? ie frist group has small, next has medium and next big.
  23. WOW! You opened my eyes.
  24. Hey Will...how did the premiere go?
  25. Looking good! If you want it, it wouldn't take much extra work to add a pelvis to the mesh. You could even model it into the jumper.
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