mtpeak2
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Everything posted by mtpeak2
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Well I tried a few other options, but that didn't work that well, so I'm back to sprites. I didn't know you can use a density map for sprites, I thought it was just for hair. I'll try it if I need to.
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That's great David. The 2008 rig has no compensation either, it's pretty simple as long as you plan for it.
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blobbies won't cut it? No, I'll probably have the same problem, not real control of placement and density where I need it.
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Well, I'll have to come up with a different plan. I don't think the sprites are going to do what I want. Thanks for the comments.
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Thanks Josh. Yes, I tried adding transparency, but that didn't work to well. I also thought about using SSS, but haven't had time to experiment with it yet.
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Ok, went back to old ice texture, made sprites smaller and less fuzzy (sorry Robert, but no special water droplet image) and upped the emissions. Eric, when I have some time I'll setup a project with all the materials and settings. I'm not ready to post the tilable ocean generator model. I started this project to create the materials for the water and decided to do something with it to take a break from the rigging. Here's a new render, no hires image yet.
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I did some tweaking to the orca model, adjust sprite material and change the ice texture again. I think I'm pretty close now. What do you think? I'll render a hires tomorrow.
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Thanks guys. That's looks great Robert, but let me finish the image first. Eric, the settings I'm using will not work that great on the single ocean rig, it's setup right now for the 64X. I'm using Luuk's material with a second plugin material, crumple. Matt, Matt, Matt.....Shut Up. The center orca is following the one in the channel. Jeff, here's a render with a blue sky, I'm not liking it. It seems to take away from the image IMO. Here's a test render with the blue sky and the particle splash. I'm not that happy with the sprites (still needs work though), I may try fluids instead. Also used both ice textures.
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Here's an update with a new pose for the orca on the right, a new ice texture and the start of the splash. I will probably use sprites to finish off the splash.
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Thanks Robert. No penguins, though I was thinking of a polar bear defending his territory. Penguins would be easier to model though, hmmm. I've since changed the ice texture and have started with the splash.
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Yes Gene, it was done in A:M. In fact, everything was done in A:M, except for 3 image files used for texturing. Matt, I'm not sure what you mean, he's jumping in/out of the water (I've changed the pose since this render). Still a few things to do. I'd like to change the textures for the snow/ice and put in some splashes.
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That looks great, Mark! It's about time you put them in 3d.
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I think it's more about the pose than anything else. If his weight is more on the back leg, you're not showing that. His back leg needs to be under his upper body more, he looks out of balance to me.
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The shadows look ok to me, but you would need to adjust that in the shadow properties of the light you are using.
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As far as I know, you can not apply an action to an action object, you will have to animate the action object directly in the chor. Select the main model and show more than drivers. Go into the bones folder and you will see a folder for action objects. Here you can access the model, but I don't think you can apply an action to it. BTW, nice dollar bill.
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Sluagh looks great, I like her the best of all. I kind of like her hair the way it is.
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By any chance did you translate the knee joint from the front view during installation? If you did, don't (it doesn't need to be center in the geometry from the front). Only translate the joint from a side view. I sent you the fixed model. Let me know if everything works ok. I also suggest to redirect a few splines in the shoulder/chest area, it will eleminate 4 unnecessary hooks on each side.
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Do you have a version of the model before you exported (rig positioned, but not mirrored)? It looks as though IK legs was ON, when it should have been OFF, when exporting. What version of A:M, 15f?
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What version of A:M are you using?
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Sometimes, if you flip the normals back and forth all around the hook area, it will fix itself, not all the time though.
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Well Jeff, you seem to be the only one.