sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

nimblepix

Craftsman/Mentor
  • Posts

    838
  • Joined

  • Last visited

1 Follower

Previous Fields

  • Interests
    Animation, art, music, disk golf, gymnastics, dance, and other sports.
    Family, friends, contemplating what holds it all together.
  • A:M version
    v19
  • Hardware Platform
    Macintosh
  • System Description
    MacBook ProProcessor 2.6 GHz Intel Core i7Memory 16 GB 1600 MHz DDR3Graphics NVIDIA GeForce GT 650M 1024 MBSoftware OS X 10.9.3
  • Self Assessment: Animation Skill
    Knowledgeable
  • Self Assessment: Modeling Skill
    Knowledgeable
  • Self Assessment: Rigging Skill
    Familiar

Profile Information

  • Name
    Dan Johnson
  • Location
    Minnesota

Recent Profile Visitors

11,188 profile views

nimblepix's Achievements

Prolific

Prolific (6/10)

1

Reputation

  1. Bravooo!
  2. happy birthday, young man
  3. Wow! Another great resource. Thanks for the links, Rodney. We really don't have any lack of educational resources for learning about the art of animation these days.
  4. Happy birthday, Rodney. And, many more.
  5. Thanks, good stuff.
  6. Thanks Will. That sure opens up a lot of possibilities, to say the least.
  7. nimblepix

    Cubes

    Wow, that's amazing! Very cool!
  8. This looks superb! Really looking forward to seeing more.
  9. Thanks Rob, that was a lot of fun. Those were the days. Now to go share it with friends on Facebook. : )
  10. Cool! : )
  11. Doug, It's been years since I've used A.M. and am not on my old computer, so what I'm about to say may be a false memory. In choreography, I think you used to be able to give yourself enough time in the timeline. Set your frames per second to 15 or so, make sure auto keyframe is on, select the bone you want to animate in real time. hit play and move the bone as the playhead moves along the timeline. The auto keyframe should record your bone moves. That should do it. If I recall correctly. : ) If I'm wrong, I apologize.
  12. Beautiful work!
  13. Six hours to go! And, another stretch goal has been reached. I love the way that this project has been supported by so many people from around the world. And, those people/cartoonists/illustrators/animators are in community with each other. It's going to be great to see the results posted online when people start using the book.
  14. :clap:
×
×
  • Create New...