sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Heiner

*A:M User*
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Everything posted by Heiner

  1. Here is a rendered Image, in the style, the customer wants. What do you think? Cheers, Heiner
  2. No, no egg commercial, completley different origin. The animation will follow soon with a bunch of other characters. I need to do a 4 min sales/pitch/sizzle (pick the term you like best) video, which should attract investors for a complete tv series. So i hope for two things: 1: That i am good and fast enough to make the video happen. 2: That there are still some Americans left, which did not put their money in immobiles or risky bank derivates, and have some spare bucks to invest em in such a project. Cheers Heiner
  3. Cool work, great modelling. Do you mind sharing how you got the skin that it looks so niceley? Cheers Heiner
  4. I am mainly a modeller, but it seems as if i will have to animate this fella this time. Keep the fingers crossed ... Cheers, Heiner
  5. Once again i started to do some modelling on demand. That figure will be tha base for some 3D Prints. The heads are variable and added later. Hope you like it. Cheers Heiner
  6. Hi Folks, i own TSM2 legaly and i have it working with v.15. So, when there ist an official Anzovin announcement, i am more than happy to share. Cheers Heiner
  7. Thats the question i ask myself, because i want to do something using liquids, and i hope that i dont have to go along the old try'n'error road. Cheers Heiner There u go: What parameter will i have to crank if i want to have a contious flow of liquid and not only droplets? Or has that something to do with the general size used in the scene?
  8. Hi there, just a little animation i did a while ago using AM and some DT Materials. Its just a "fly trough" in an asteroid field. Enjoy! http://de.youtube.com/watch?v=GTYSvVAeQJ0 Regards, Heiner
  9. Yes, sure, there is still a lot of work to do. I want this to be something like my refference. Heiner
  10. After some time, which i had to spend on other projects, it was time to come back to Pingi & Livingstone. Here is a major update on the anatomy of Livingstone, which now is much more like in the illustration. I also did the UV mapping allready and put some proxy decals on him. Comments? Regards Heiner
  11. Whoooa ... what was that? I followed the instructions with the posable rigg and made all suggested steps in an action ... .. a bit confusing till i got that right (thanks mtpeak2 thanks Dhar), but then, when i had that sorted out and was doing IT, it was the most ***ing, outstanding, ecellent friggin rigging thing i ever did. I always thought the TSM2 is cool, but copared to that it just ... a plugin (a good one none the less). Guys, everybody who was involved making this rigg come true ... THANK YOU SO MUCH! The last thing i am now missing is a guide, how to assign the CPs (erm, not how, but which ones to which bone ...) Once again THANK YOU GUYS and thank you Hash for Animation Master ... every once in a while working with this software feels like a relevation. Cheers Heiner
  12. Doh ... now you completley confused me ... Ok, what i am using is called: 13s_posable_Five_Fingers_Squetch_Rigg_08_10_2007_installation Now as you say it, i recognize the "posable" in the name. But in the video, the rigging takes place in the modelling window (i am pretty sure of that).- So, is there another versionsion of the rigg? Can i use this one and just do the setup in an action window? A bit confused ... yours Heiner
  13. Hi there, currently i am trying to get the squetch rigg implemented into my Livingstone Charakter. While doing that, i rely heavily on the cool tutorial videos. But, i came to a point, where my rigg (08_10_2007 rigg) behaves differently as it does in the video. I am currently positioning the right_tigh_INSTALL bone, and in the video, the right_calf_INSTALL bone seems to be connected and scale along with the thigh bone. While i am doing that in real life, it is not scaling along with the tigh. Am i missing here something? Thanks for hgelping me on this Heiner Sorry, i forgot to mention i am using V 13.0 t
  14. Hi there, it is getting ahead. Next stage of Livingstone. Hope you like it Heiner
  15. Hi there, just to show something new out of my workshop: Pingi and Livingstone. Based on a concept of a friend of mine, i started to develop this character. I started with the one of the two, which i consider to be more complicated: Livingstone. Citic and comments are apprechiated, as usual. Cheers Heiner
  16. I dont think, that this will show up in the US, but you never know what kind of deals the big ones in this business are making, when they are on a trade fair and some beers are allready history. And rest assured, i am allready working on some other motives, for bouncy castles without this skeleton. With the Multitower skeleton, i am sure, that they will approach me for other stuff, as soon as this baby is printed, cuted out, assembled, inflated and good looking. Right now, they have a 70 000 € toy, which looks rather like some scaffolding (hope thats the right term for the things which workers use on constrution sites), but not like something where you can play on. Regards, Heiner
  17. Aaaaah, not the whole thing is "inflatable" stuff. The blue core object is made ut of metal and such materials. I add another picture from a different ange, where you can see it better. Cheers, Heiner
  18. After a long and bad time, of no job, no money and almost no perspective, i finaly have a new client, who confronted me with an quite unusual task. This guy is doing "bouncy castles" and he needs someone who designs this stuff and is doing the layouts for the final cutting forms, which are used to assemble that stuff in the end. My first job for him was to design some "cosmetics" for an large construction, called "Multi Tower". Its a constuction where kids can play, climb and do some trampolin jumping. When they finished that thing, they found, that it looks like everything else, but not like something to play with. Since the cost of this baby is somewhere around 70 000 €, the clients where affraid, that it might not attract the customes just by itself because of its strange look, which does not suggest something to play with. So, they came up with the idea of an enhancement, which can be inflated, and enhance the play value and the overall appeal of the whole thing. That was the point wher i cam in, because i got the task, to desing and develop that enhancement. Now the design stage is over, the customer is quite happy with the enhancement, and will start to do the developement. During the design stage, all work was done with A:M, and i wanted to share the results of my work. From here on, i will have to use a number of other programms, in order to archive the results i need. So, thats the whole story, hope you like the "Caribean Adventure Enhancement". Cheers, Heiner
  19. Looks to me like Rumplestilzchen, which is by the way, Rumplestiltskin in english (i hope i wrote that one right) Cheers, Heiner
  20. Hey, that looks very cool so far. I guess the final pic will some more athmosperic effects, right? But even now, it is looking very promissing! Heiner
  21. Hmmmm, if there is still demand, i would also like to volonteer. Primarily modelling, but since i own the full Dark Tree, i would also be able to supply DT-Material work. Cheers, Heiner
  22. So, by now i am thinking about the main logo and i made the "Caveman" by now. Since the whole name is Caveman & worm i will try to make something like have the "&" be "written" by a worm, who wriggles itself so, that he looks like a & in the end. For the Rigg and the setup i have some pretty good ides with nulls, to which the geometry bones are hirarchicaly atached, and the nulls are constraint to a path. If it works like i think it should work, i will just have to pull on one end of the worm. We will see ... Cheers Heiner
  23. Ok, next stage. The project is getting along nice. Today i moddeled the tail of the worm and rigged it. I have a different modell for tha tail, because it is having some quite delicate animations, for which the general worm model is not to good suited. I am prepearing pic of the worm, but till they are ready, you will have to live with a shot of scene 2. Hope you like it. Cheers Heiner
  24. Hi there, a little update on the first scene: I have redone lightning, textures of ground, the volcano now has smoke (just a picture with alpha, but its doing the job quite niceley). Regarding a bellybutton: I had one modeled in an earlyer version, but i was not able to get the the belly to be smooth after that (i guess too much 5 point patches). So i droped it. But may be i am going to add one by using a decal. Anyway, hope you like the stuff so far. cheers, Heiner
  25. Ok, got a bit further. Now he has ears, and i build an enviroment around him. The volcano in the distance will get heavy smoke on top, but till now i am not sure, how i will do it, by particles, or just by painting something. I also pretty much finished the storyxboarding for the first episode, so what i am missing now, is the Logo, and the second main character, the worm. Allready have some scribbles, how he should look like, but nothing what can be really shown. On the story side, i am planning to have em very satiric, black humourous and defineatley political incorrect with lots of bad taste jokes. Cheers, Heiner
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