sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Heiner

*A:M User*
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Everything posted by Heiner

  1. Hi there, i just recently had the idea on an cartoon filem with an caveman and an huge dinosaur like worm which lives underground. I had the idea for quite some time now, but now i finaly found the time to model, texture and reigg at least the caveman. There is still some work to do, but it is going in the right direction. To set up this caracter, modelling, texturing and rigging (Setupmachine) took me about 2 days. What do you think guys? Cheers, Heiner
  2. Actually i was using the bloom post effect, but it does not show up in the render, just in the composite .cmp file. and i dont know how ti apply that onto the picture :-( Heiner ahhh, and i am using Darktrees for everything! Heiner
  3. Ok, i added stars to the background, modified the lightning a bit, and changed something on the clouds. It is getting better it think. Yes, the lightning is not really "realistic" but i am more looking for some kind of a B movie look, with weird colors. Hope you like it Heiner
  4. I would really like to add some "ground covering fog" but i never get tis working the way i want it to work. So i will have to do some heavy testing ... Cheers, Heiner
  5. Hi there, i was just trying to set up a scene with some dead trees which looks a bit spooky. Main focus is the atmosphere, which should be as eerie as possible. Enjoy. Heiner
  6. My bread and butter job is it, to edit and layout magazinea about cheats for computer games. While most of this work is basicali quite boring, i get for each mag the chance, to produce on full page illustration. Most of the time i have to do it quickly because i am most of the time on a tight schedule. So i put them pieces together and look what i can get out of the leftovers. This one on these pictures, the latest one, which turned out to be quite nice, in my opinion. It is made out of a couple of dungeon wall and floor pieces, two root modells, a couple of DT-Textures, one particle system and a modifyed bloom post effect. Hope you like it! Cheers Heiner
  7. Wow, cool, model .... but ... you should rework the general proportions: The distance between nose and mouth for example is way to big. Cheers Heiner
  8. The rabbit, next stage Cheers Heiner
  9. Hmmm, may be i should take him as main character for a new tv series: Rabid mutant vampire rabbits from hell Sounds as if it has really some potential. Cheers Heiner
  10. Next stage of Rabitt, this time wit some textures und a first try on a pose. Cheers, Heiner
  11. Hello, here is the next stage of my Rabbit. Hope it is not too scary anymore:-) By the way, i am having problems, that some Bias handles are static and i can not manipulate them. Maybe you can help me a bit, by trying if this CP handle is only locked on my machine, or if it is a general phenomenon. Therefore i add the model and a picture, which shows the CP in question. Cheers, Heiner HasenKopp_V3.zip
  12. Scary, hmmm, i guess this is because of the missing eyes. Since the eyes are not final, i deleted them. That may be what makes him scary. Cheers, Heiner
  13. The rabit, next stage! The rabit, next stage!
  14. Hi there, This is a funny rabbit character i am working on right now. Modeling was done in two sessions, first session about 2hrs second session about 3hrs, but almost a year later. Cheers, Heiner
  15. Textures are all DTs and still WIP. I just try to get the geometry done, and while i am doing this it is a good thing to have some textures on the model, because it gives a better feeling for the dimensions Chhers Heiner
  16. Hi there, for quite some time i am working on an picturebook for children which i wanna do in partly in AM. One element is a medeival castle, which is abandoned and haunted. This is the first step towards my castle. What do you think? Regards, Heiner
  17. Hi there, the tunnel i made is based on a cicle with 8 controll points. All deformations of the tunnel shape itself is based on deformations of these cps. Now i started to add some stalagtites and stalagimites, which are seperate from the main modell. But i use the same settings for the material and the spots where the models blend work quite niceley, there are no bad changes in the texture. Regards, Heiner
  18. Thanks for the input, sorry, there are no animals involved into this animation, because i want it to be as neutral as possible (trying to set up a collection of basic animation footage, which can be used a background fo other stuff). Regarding light: I have a light constrained to the camera path, and it is flying quite a bit ahead of the camera. I am also thinking of doing a version, wherein the light has a lensflare, like a photon torpedo. Cheers, Heiner
  19. Hi, just another pic, a bit further down the tunnel! Heiner
  20. I know, making a tunnel, and have a camera flying trough is one of the very first ideas almost every AM artist comes up with, in an very early stage ... anyway, i deceided to do something like this, just for fun, again. The tunnel is a bit longer and the flyby will have about 1000 frames. The texture is a enhance Darktree (i can highly recomend Darktree and enhance Dartktree), and i used a bloom post effect on the camera. I am quite happy with the rendering. What i am thinking about, is to make the athmosphere more submarine like, have the fog a bit stronger and add some solwly drifting particles ... jsut an idea ... what do you think? cheers, Heiner
  21. Nice, but it is not giving me the feeling of a huge star vessel, which is as big as a whole planet, it rather looks like "Muppets in space". Heiner
  22. Nice, but it is not giving me the feeling of a huge star vessel, which is as big as a whole planet, it rather looks like "Muppets in space". Heiner
  23. The next step of evolution. With the side parts i am quite happy for now, also the lower front segment, with the external gun turrets. On the other side of the ship, there will be a second turret "arm" on the other side of the ship as well. So far i am happy with the developement of the ship, but i still have no clue at all, what i am going to do with the back of the ship and the thruster section. Cheers, Heiner
  24. Here is the first concept drawing for the current ship. As you can see it dates back to 1991. Heiner
  25. Ok, here come some concept drawings of my main character, "The Dark Hunter". I also have modeled this figure in A:M quite a while ago, and i will post him, when i found him again. I am working with 3 different computers, and my desk (as well as my computers) are allways a mess :-). Let me know what you think of him? Heiner
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