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Hash, Inc. - Animation:Master

Heiner

*A:M User*
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Everything posted by Heiner

  1. Great Stuff, in the meantime I was also able to get it to work. Regards Heiner
  2. Hi there, yes, I am talking about two smartskins, and no, the New-->New Smartskin option is not working. It was working once but now, i am not able to repeat putting a second Smartskin onto the same bone :-( Cheers Heiner
  3. Hi there, currently I am sort of very active, because after long time working with another app returning to AM feels realy rejuvenating! Regarding my problem: Is there any rule how many smartskins can be on one bone? I am asking because i managed to put two on one bone, but currently it seems as if AM lets me only use one and no more. Cheers Heiner
  4. Hi there and thanks, thats what I was triggering by accident. I guess that feature shall help when you have too much bones to draw and speed that up. Thanks again cheers Heiner
  5. Hi there, by accident, I changed the display of bones in a mode, where they get displayed as sticks only. Up to now I was not aware that this is possible ... Where and how can I reverse that so they get displayed in their usual elongated diamond shape again? Regards, Heiner
  6. No old mail acount access. Old computer broke down. Formated HD with all on it. Lic zip file corrupted. Everything happend at once, eh? But at least you had to pay your subscription, and by that you should have at least some sort of proof that you purchased AM. Besides, working for another 3D software manufacturer, which is considerably larger than Hash, I can assure you that the support hash provides is good. Cheers Heiner
  7. Hi Fuchur, just checked, but was not able to find. However, its not that urgent, I can wait till you are back home again ;-) Cheers Heiner
  8. I know, it has been ages, but is there a valid source for these, which can be used today? Cheers Heiner
  9. After the post of Prolific with the Thom in Rhino, there is another thing I wanted to point out: If whats in the end of Prolifics export/Import to rhino is in fact NURBS then there is another big market where AM could score big time: Hard Surface Modelling! At the moment the NURBS world is over exited about tools like T-Splines and Clayoo, which are basicly box modelling tools with the ability to generate an real NURBS model. Nothing really new here but, the reason why the customers rave so much about these programms (or rather plugins) is that the NURBs world is looking for an easy and intuitive way to model. I am doing a lot of NURBs modelling theses days and more than once i thought "Oh how nice would it be to be able to do that in AM". Like I said, if its really a convert of AM Splines to NURBS whats happening there, then AM would not only be a great enhancement for the world of polygons, but also for the world of NURBS too! Regards Heiner
  10. Hi there, just received a .lic file from Jason which settled the score! All is good now! Thanks so much to all who helped! Cheers Heiner
  11. I set him also on the mail. I take it that your at has dot is an error and you wanted to type at hash dot, right? Cheers Heiner
  12. Already tried this morning before I went to work, no go! Regarding the Host ID thing: I know that is necessary to get the trial to work ... But in the order process and in the mail I received after ordering there is no mentioning of that ... However, as far as I can see, thatss a thing Jason has to fix, so, ill wait ... Cheers Heiner
  13. Hi there, no, no proxies here (I was even able to install and activate Houdini without problem). Just a simple router, thats it. I just send a second email to hash support since there was no reply to my email yesterday :-( Currently I feel a bit left alone in the woods ... Regards Heiner
  14. Hi there Fuchur, nope that was not the case, there is no Master0.lic file yet ... :-( Cheers Heiner
  15. I ordered my subscription and downloaded the current version. I installed that and started it. Received a message box which was asking for my activation code. I copied and pasted that code and received an error message. The message was: Bad return data from webserver (no status) (-134) No such file or directory (errno: 2) Thats pretty much it. It never asked for a host ID or something. The attachment thing is weird as well, I am sure that I uploaded an attachment. Anyway, it was just a screendump pic of the error message. I just hope that it is nothing serious ... Doh Regards Heiner
  16. Is there currently any known problems with it? Just asking, maybe someone knows ... However I already send a email to support as well. I attach the error I am getting ... Cheers Heiner
  17. Hidyho, back from my holidays, and let the fun start right away: Made a modell and used the App link trough a Chor, and it works nice. Then I go back to AM using the "return Model" command. So far all works nice, exept that the returned model has changes in the geometry: 5Point patches get broken apart and hooks end up triangulated. Aside from that, it is working nice so far. Regards Heiner
  18. Hi there, I am in hollidays and working on my "holliday" PC. Installation worked well and when I call upthe plugin for a model in a choreography, i get the 3D Coat dialog, but 3D Coat does not get invoked. @Fuchur: I do not think that the sculpting will work with AM. AFAIK the 3D Coat voxel sculpting is really voxels, so the modell gets turned into such, density depending on the presets in the project. To get back into the polygon world, the Voxel model gets reinterpreted, meaning its undergoing a retopology, and then there is nothing left of the initial models topology. Not 100% sure with this info, those who have more insight in this may correct me ... Regards Heiner
  19. Sorry, but i am a little lost and can not find it ...
  20. Right now I am working quite a lot with snap to surface, because i am recreating one of my bigger polygon modells. I found some minor problems : Snap also reacts to hidden geometry. That should not happen. Snap has a tendency to snap to geometry on the other side of the model. The bluprint modell as well as to the spline geometry. In case of the blueprint it should be not so hard to fix that by checking the orientation of the surrounding normals. In case of the spline geometry i dont know ... Maybe it is posssible to look in these issues (at least its issues to me). Regards Heiner
  21. Ok, thats a nice hint, I was already thinking that the bone origin might of some use here. Ill check that with the constraining of another bone. Regards Heiner
  22. Hi there, I am currentlz remoddeling a very complex polygon model using the snap to surface function. My idea was it, to cut my polygon modell into pieces, save them as individual models, import them into my modelling chor, and then switch model by model visibe or invisible as i need it. But, as far as I know AM does not know steady pivot points, and every model i Import has a different pivot, which makes it very anoying to asssemble my parts. Any Idea how i can maintain the pivot points of the importet polygon modells? cheers Heiner
  23. @ Gerald: Getting UVs out of AM was never a issue ... also modeling was and is ok in AM. In my opinion its the UVing which is the issue which needs to be adressed. Anyway, i put some high hopes in that pipeline, maybe it will make a little sculpting acessible as well. Cheers Heiner
  24. Too bad, sitting there, seeing the possibilities, and then ... can not do a thing. But after all, I watched the movie again, and noticed, that the reimported model has a changed topology. So the model is really exported, broken down to Polygons, and then reimported. Great thing so far, but the usual problems remain: How do I turn my model again into splines, without messing up the UVs ... Regards Heiner
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