sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Pitcher

*A:M User*
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Everything posted by Pitcher

  1. Thanks, fae_alba. I didn't see your answer until just now, but you are right on target with the g-code. Right now, I was just beginning to start the process, but I cannot find a way to export a model or choreography file to an .stl file. Do you know how to do that?
  2. Thanks, robcat2075, for your help on my 3-D Printing question. I wanted to thank you on the posting, but it was already in archives. I will inquire about the format you mentioned and see if the machine at the library can handle that. I may just take the orientation like you suggested and see what's they have available. Sometimes, an organization like the library has something in mind that most people might do, but there are more possibilities than they at first suggest. I'll have to see about that. I really appreciate your continued help in answering my questions. It took me a couple of years before I found the forum, but I don't see how I could have gone on from where I was without it. You, Fuchur, Rodney, and the many people who have commented on my questions have made my use of A:M possible. Thanks again!

    1. Show previous comments  12 more
    2. Pitcher

      Pitcher

      I own version 18. I am not on an annual subscription. I went ahead and exported my model file at resolution 1024 to an .stl file. Everything seemed to work. It took about three or four hours, but that wasn't so bad. I guess I'm ready for the next step. It might take some time, but I'll see how hit goes.

       

    3. robcat2075

      robcat2075

      If it works, it works!

      Some people have better results with OBJ if STL is a problem.

    4. Pitcher

      Pitcher

      Thanks. STL is working fine for me now. I used 1024 as my resolution. The only problem before that was with the 4___ resolution. I guess my computer wasn't ready for that. I have an appointment next week to go to the library to print out a model. We'll see how it goes. I seem to be the first one they have who has come forward with a file to print. They're just getting their feet under themselves also. I'll let you know if there are any problems that come up that might be problems for others also.

  3. Thanks for your help on the 3-D printing question. I wanted to thank you on my posting, but somehow it ended up in archives 6 hours after it was posted, and I could not add any comment. Hope everything is going well for you. I'm trying to model Venice, Italy (actually St. Mark's Square and its immediate vicinity) for a segment of my story. There is a lot of intricate detail in the decoration on the buildings. A:M is rather difficult to use to model such detail. Anyway, that's what I have been doing for the last couple of months. You know a lot about A:M, and you also seem to use A:M in conjunction with other programs. How do you know how to combine programs and what will fit together?

  4. A couple of years ago, I inquired of someone whether A:M produced models in a format that could be used with a 3-D printer, and I was given an answer in the affirmative. I wasn't planning to print anything out at that particular time, and did not pursue the details. Now, our library has a 3-D printer, and I was thinking about taking their orientation course and possibly printing one or two of my models. In talking to the lady at the library who deals with this, she said that their printer prints out NEG files. Does A:M produce NEG files or can A:M model files be converted to NEG files? As you see, I still don't know very much about it. If I can 3-D print an A:M model, what would I have to look for in a 3-D printer? What would the printer need to be able to do? (File formats, capacity, etc.)
  5. Thanks! Everything is doing fine now.
  6. My computer went haywire again. Everything had to be cleared off. I have my data files and program files backed up, but that doesn't do me much good in installing the program. I am reinstalling A:M version 18. (I have the permanent one, rather than the subscription.) It says my activation key has already been used. I also have a file named "master0.lic" I put that in the folder. I also have a folder called Get host id for license. I have forgotten what to do with any of this. Thanks for your help. I sent a request to support@hash.com but have not heard back. There is more information in my email. I think I heard before that sometimes answers come a little more quickly through the Forum. Thanks.
  7. I agree. The Fly-Thru video is great. I think there must be something wrong with the way my graphics card works. I have version 18. Thanks for all your help.
  8. Well, thanks again for all your efforts in this. I'll see what I can learn as I try to apply the technique. I almost did not see what you asked about the squares I mentioned. Here is a screen shot I took of your model for a Cumulus cloud:
  9. I agree. This technique has many important advantages. I was looking at your cloud frames. I see that they are mainly distorted spheres. I was curious about the squares that are distributed through them. Are the squares how the program shows sprite emitters or what? Also, you are the inventor of this technique. Is it OK for us to use it, or are you showing how such a thing can be done? This technique seems like more than just a pointer on how to do an ordinary thing with the program. This looks pretty remarkable.
  10. I unzipped the project and reinstalled it in the program. I started rendering it again, and it's very slow, but several of the clouds have formed so far. Maybe my computer was having a glitch or the project did not download or unzip correctly the first time. I'm still using A:M version 18 btw. You know that I also have the screwy graphics card that we checked out that time. Anyway, it seems to be working now, but it takes more than 5 minutes a frame (almost 6 minutes) to render.
  11. I got to the end of the render and only the first cloud in the Choreography list made. The others remained as frames. I looked at the others in a rather cursory way, and they seem to have all the parts of the first one, but they didn't form. I was wondering if my computer isn't powerful enough to do more than one or if I might not have some critical setting for the render, such as multi-pass enabled or something like that.
  12. Thanks, robcat, for the clarification. I had looked in the Materials part and saw Fluffy Clouds Hair and Fluffy Clouds Sprites and drew a wrong conclusion from the title of the project. I will be trying to figure all of this out during the next few days, and I'm sure I will make many mistakes, but I am truly awed by your expertise in creating this project. Thank you for making this available for me to examine!
  13. Wow! I've downloaded the items provided and looked at all the suggestions briefly. I've only really put robcat's project on the computer and looked at it from several directions and let it render. All of this is rather mind-blowing for me. I have been playing with A:M for a while now, but I can't really say that I understand how it works. The particle systems especially remain a mystery. I understand that particles have something to do with a rapid, random, presentation of pictures under a set of parameters specified by the artist, but beyond that, it is still pretty much a collection of numbers and tables to me. I went through the hair system in the book that came with the program, but about all I know of that is combing the hair once it is already there. How hair can become a cloud is one of those ideas I will have to get used to over time. (When my son wanted to drive, I had to think about that for a few days, because to me he had just been born. Takes a while to get used to things.)
  14. Thank you, robcat2075 and John Bigboote! That will give me lots to think about and try. I've been thinking about creating a dogfight scene and using clouds in the tactics, or just having a plane fly through clouds. (I might not be ready for dogfights yet.) Clouds in the distance will be great also. Thanks again to everyone for ideas for those.
  15. Thanks! I thought there would be something about how to use particles. I appreciate the references to the cloud brushes and background pictures. I didn't know that's how clouds were made. I'm a little curious though about how to make a cloud that a plane or bird flies through. Is there a way to create a cloud that has substance?
  16. My skies are boring. I would like to know how to make white fluffy clouds, storm clouds, cirrus clouds, pink apple blossom clouds, etc. Is there a tutorial that deals directly with this question?
  17. Great! This will be very helpful going forward. Like you, I keep having to learn this over and over, but unlike you, I never made good notes to help remember.
  18. I have several fires going in a picture. I want to make some minor changes in another part of the picture, but every time I make any move, the computer goes into calculating dynamics. It is taking almost forever to get the changes made. Is there any way to turn off the calculating dynamics until I am ready to render? Thanks.
  19. Thanks. I'll have to try that next time. I think you are probably right. I used the porcelain material back then.
  20. I redid this, and did not have the problem. I hate to throw work away, but don't know how to avoid it.
  21. Tonight, I was putting different hands on one of the models I made several years ago. I imported the hands into the model file, and some of the patches on the model turned solid black and others were spotty and looked singed. I tried refinding normals and that helped some, but I still have areas that are a problem. I was wondering what might cause this and how to fix it? Is there a setting that has gone haywire? I will attach a picture showing an area that was affected. Thanks for your help.
  22. Thanks, Rodney, for all the great ideas. I knew if you saw this that you would know how to keep my patch count out of the millions. I really appreciate your expertise and generosity in providing the solutions!
  23. I'm making a masted ship. Masted ships usually have guy ropes going all over the place to hold up the masts and yards. I can model ropes and tie the knots, but that runs up the patch count quite a bit. Is there a better way to run the ropes?
  24. I liked them. I wouldn't know how to produce them, but they look like good logos to me.
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