sprockets Learn to create your own tool bars! Behind The Scenes: A:M and Animatronics Jeff Cantin's Classic Splining Tutorial Strange Effect, video demo and PRJ included John blows up a planet, PRJs included VWs by Stian, Rodger and Marcos Myron's band gets its own wine!
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Hash, Inc. - Animation:Master

Wildsided

*A:M User*
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Everything posted by Wildsided

  1. Just throwing this out there. Could you make the legs a separate model that could be swapped out for a loop shape with a blurred texture and maybe a transparency map to make it look like the legs were moving fast. then when he stops swap the other legs back in?
  2. Update. Gave her some eye brows and a fringe just to see how it'd look.
  3. fixed it, somehow (and I say that because I know I didn't change it) the enforcement of the pose was set to 200%.
  4. K so I wasn't gonna do anything with this model today. Today was gonna be all about writing Breckridge chapter 8. Then Robert mentioned smiling and well writing went out the window. So I screwed about and added in a smile line, added some eye lashes and then went into a new pose to make a quick smile pic. But when I apply the pose to the model in the choreography window, something weird happens. Please tell me I'm not the only one who sees a discrepancy between these pictures. The one on the left looks to me like she's smiling. The one on the right looks like she wants to eat my my first born son. But it's the exact same pose on the exact same model in roughly the exact same position. But it's like the choreography one has taken what I did in the pose window to the extreme.
  5. Okay took some time to adjust the splinage, got the ears attached and the head all closed up.
  6. Not gonna lie David, I like your mesh layout for Bertram's face a lot better than mine and those tutorials you pointed at certainly gave me a lot of food for thought. I'm almost tempted to start over, but i'll start by seeing if I can modify the current mesh. As for the eyes they're just place holders, I just couldn't take being stared at by empty sockets so I just threw a quick ball + decal in there. I creep myself out enough writing Breckridge without being stared at by an eyeless Disney princess. (There's some nightmare fuel for you guys, picture your favorite Disney princess and remove her eyes )
  7. Sure Mark, lol I don't think anyone's ever asked to see one of my mesh's before. She's a little further along than she was earlier but not a long way. This is also the first time to my knowledge I've ever posted something WIP that's got so little progress. I have to agree on Frozen, it felt a lot closer to old school Disney (think it was all the singing) and the Ice and snow effects were just mind boggling. I watched a couple of videos where they showed off the snow simulations at Siggraph last year. It's awesome stuff.
  8. We could sort the aurora problem with a handsome prince or possibly a flock of seagulls...But that would mean running....running so faaaaar awaaaaay
  9. Damn animation elves, always so darn unreliable.
  10. That's how those Disney girls roll player.......Yeah it doesn't matter how many times I try to sound street it always sounds dumb.
  11. Saw Frozen the other day. Loved every minute of it (particularly the 'Let it go' sequence). So I decided to play with making something in the Disney style. This is no princess in particular but here's what I have so far.
  12. I really need to watch the walking dead. I think I've seen the first maybe 3 episodes. I'm miles behind
  13. Heheheheh. Like it Mark For an extra cheap and easy laugh, you could make it a girls bike by lowering the cross bar, color it pink with white pedals and stick some tassels on the hand grips. Just thinking out loud, but if you wanted to go all the way you could make it a tiny 7 year old's bike that would be no faster than walking for him.
  14. Not a girl (hopefully obvious by this point) but I say some of those things all the time. Especially the "I'm not watching it I'm listening to it while I work".
  15. Hey Mark, I love what you've been doing on with the 3D puppets. That's what Tech was supposed to be when I made him for Epic Gamin, but you've totally nailed the movement style and mannerisms. Also a comic is a great idea coz you could sell it separately as the graphic novel of the film. I can't make it to Dallas but good luck with the Con.
  16. Thanks for the feedback Rodney, I have no problem with and welcome constructive criticism. You should definitely check out chapter 4. As you can probably guess having listened to chapter 5 there's a death scene in that chapter and based on some of the feedback I've got from other places it worked out exactly how I planned it to. As for wandering, I'd say Max is somewhat of an unfocused person, right in the first chapter he reveals that he has no idea what he wants to do with his life. But that will change as the story progresses, let's just say he has a lot left to go through before he comes out the other side...If he comes out at all. As far as actual writing goes I'll take your feedback on board and do my best not to meander. I'm probably wrong but I don't think anyone else is doing what I'm doing. I've found written stories people have released chapter by chapter and I've seen people recording short stories as audio that tell an entire story in one go. But I haven't found anyone else doing an episodic audiobook. At least not on the internet, I know there are audiobook specific radio shows. Plus most audiobooks don't have music and sound effects it's probably closer to the old style radio plays that the BBC did before TV. Much in the same way as some things that happen in a book don't translate well visually, that's probably true audibly. Do I need to say "There was a loud bang," if I'm going to put in a sound effect? Or do I just play the sound and write the reaction. I'm sure I'll refine the style as I go along. For now though I'm just grateful that there are people like you and the others around here and elsewhere online that give my stuff a fair chance without immediately tearing it to pieces and writing it off as 'shit' and 'pathetic'.
  17. I got sidetracked with being hated on (http://www.hash.com/forums/index.php?showtopic=45855&hl=) and almost forgot to mention there's a new Breckridge available for viewing/listening to, for anyone who's interested. http://blip.tv/aceco/chapter-5-6717747 Dan
  18. That's gonna be a hell of wide image vs height. How much extra room on either side of a shot do you need? That's either gonna make everyone look too wide if it's just stretching the image to fit or leave masses of space on either side of the centre of the shot. Would be nice for a panoramic view of a landscape but what's the point otherwise. I don't need to see the rest of coffee shop Bruce Willis is in to know he's in one.
  19. Not sure how I've never seen this before but that's a damn pretty looking room.
  20. Hats off to you Rodney. I just looked at an example script for Pygame and my brain crashed. I'll either be making the game in Multimedia fusion 2 or Game Maker pro. They both offer a very visual interface for programming. Things like "collision between X and Y - destroy Y. I find programming very difficult to wrap my head around. It's hard enough remembering all the terms but then you have to make sure you've written it exactly or the whole thing will fail. I remember getting an Amstrad Notebook word processor for christmas one year and it had the ability to let you program using BASIC. I spent hours copying an example from the book it came with to make a clock appear on the screen and when I was done.... "Syntax Error".
  21. I recently finished work on a new character called Reiko Isn't she cute? She'll be starring in my new video game project. I haven't made any firm decisions other than it'll be a heavily story driven adventure/puzzle game with 8 directional movement. Over the last couple of days I've been working on getting some basic things organised. Such as Reiko herself being controllable and her being able to walk around objects. Below is a quick video of what I've got done so far. Sequence_01.mov
  22. It kinda doesn't look like I've mentioned it on here, but as well as Breckridge I've also been doing Parallel Worlds as an audiobook. Episode 1 - Pleasant Dreams can be seen here - http://blip.tv/aceco/parallel-worlds-episo...diobook-6644462 and Episode 2 - The Screams of the Void is here - http://blip.tv/aceco/parallel-worlds-ep2-6714137 PW will eventually get the fancy intro treatment like Breckridge did but right now the focus is getting the story established. Those of you that read the first 2 chapters I posted here a while ago will probs notice that episode 2 finishes about half way through the second chapter. This is due to the fact I'm splitting them up because I don't like releasing 30 minute long videos. Anyway hope they appeal to some of you and lemme know what you think.
  23. Thanks John and Kathryn Happy to announce that Chapter 4 is now available to view (Well listen to I guess for the most part) at http://blip.tv/aceco/chapter-4-6712496. As I mentioned before, this episode was recorded using a recording box so hopefully the audio quality will be better. Thanks for watching if you decide to. This chapter was one of my favourites to write and to record so far. Dan
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