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Everything posted by a.quaihoi
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Waiting for a new PC to arrive for new AM rig and I got to tinkering trying to get AM to run on the Mac I have now, first tried Parallels which worked craptacular, then tried through wine, after reading on how to set it up and going through the process a few times, finally figured out how it all works. So, AM actually works fast and smooth without emulation penalty through WINE, BUT the graphics driver support is not working, I think WINE is using a translation thing and passes graphics instructions though the host platform which translates it to the GPU, when I looked into the Open GL settings it look like it is using the stock minimum drivers /extensions and obviously Apple Has their own extensions . . . which you can see when you click the show all extensions from opengl options . . . when you quit the app, for a brief second the Apple GL Drivers kick in and the rendering works or redraws in AM as it closes . . . soooooo clooossseeee !!!! Does anyone know if Open GL engine drivers read from the system by AM ? Im thinking if there is someway to convert / translate the Apple native GL Drivers, then AM through WINE would work at almost native speed perfectly, and yes I tried to install regular AMD Drivers onto the WiNE Wrapper but it wont detect the GPU, which points to communication between WINE and Mac OS through to GPU hardware and translation layers . . . just thought Id share some tinkering, if it worked Mac users could have a viable option to work with AM on new OS and hardware
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Parallels uses a really old version 3 ati drivers in their environment, I tried this as I’m in between getting a new rig with only my Mac as a working machine and put am in parallel - if you check the video driver it thinks it using that would be the problem, I think the issue is more license issues with incorporating graphics card drivers in their emulation environment rather than parallels not being able to emulate on Mac iNtel / m1, they would either have to get a license to distribute recompiled versions of drivers rebuilt from closed source code from either nvidia / amd that and they probably don’t want to invest time and money into it probably
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Cool man, I agree about the time issue, if there was more time for AM life would be better 😁 Keep up the great work
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Ahhh awesome, I thought it would be something similar, Dylan Perry asked the question too, we are always looking for more hands when we get jobs, if you're interested in paid jobs I'll let Dylan know and he can contact you, you're really talented man, youtube channel is a great showcase of your work.
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Awesome, I just saw the block heads animation - you captured the stop motion look perfectly ! Its pretty ground breaking to get the stop motion look since 3D animation is way too smooth, could you share how you achieved this with AM ?
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Is there a reason why we cannot get additional contracted developers to work with Steffen on these future versions with him overlooking development and managing it, be it ARM64EC ? Im not a developer, but Ive certainly had experience developing and managing software which had to be re written twice because of changes in html, then flash no longer being supported on mobile devices, the projects were not as complex as rebuilding AM but it was a lot of resources and time, Im sure if there was a crowd funding campaign of sorts all the users could help fund the development of our favourite software, and while the process is happening, we could implement a wish list of new features that could be implemented in to the build timeline - here's hoping ! Itry running AM in emulation on Arm the instant I get my hands on a new arm machine
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Soooo…… with the world moving over to ARM architecture, will there be a ground up rebuilt version of AM for ARM ? Seriously those Apple Silicone machines pack some punch for the level power efficiency, now Microsoft is following suit too with Windows 11. Sure each platform has translation layers to emulate non arm coded apps but eventually native applications will need to be written. I’m actually dying to see AM run on a M1 Max / Ultra through emulated Windows 11 which has support for x86 coded apps with non native arm support - apparently those machines can certainly cut the mustard with multiple layers of emulation happening … just thinking about the future …. And if anyone has a new Mac Studio - please try running AM in windows 11 , running inside parallels or VM ware and report back
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Back working with Dylan Perry, formerly of Momentum Animations, Now Perry Animations on some videos he's working on, thanks to Jason we got AM running again, tell you what after a brea from AM for so long it was refreshing to dive in again and relearn some things, hopefully I can now seriously get back into it again and pic up on some projects that have been sitting on the shelf for a while
The old Mac pro that I had, turned it into my 3D rig, not too shabby for an almost vintage computer, runs windows and AM awesome
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😆 window office indeed ! the only problem is distraction with neighbours and friends popping in all the time ,we have just moved into a new shop and setting up good things to come https://www.youtube.com/watch?v=kZHX-KWzxBE
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New Rig Build for AM - Dell Optiplex 9010 - video card questions
a.quaihoi replied to a.quaihoi's topic in Open Forum
Yes indeed ! I haven't quite did what Id like to do so far because time and work gets in the way, and obviously the using macs etc. so now Ive get a dedicated system just for AM so I can really get back into, really its such a great program, simple is the best ! -
New Rig Build for AM - Dell Optiplex 9010 - video card questions
a.quaihoi replied to a.quaihoi's topic in Open Forum
Hi Fuchur, I just bought and installed the RX 580, updated all the drivers, launched AM and am getting 85 fps in wire frame mode, however when I switch to shaded wireframe it bogs down to 5.7 - 5.8 fps . . . . . AHA !!!! PROBLEM SOLVED !!!!! ok ! so real time subdivisions was checked in the options, however for some reason in the modelling view its set to max subdivisions . . . hence the bogging down, now that I have lowered realtime subdivision down one step its back to normal speed 49-50fps in modelling and and actions is back up to 80+ fps !!!! Somehow I have forgotten this setting from momentum animations days !!! Now I have fix up the rigging in the old models ( 2012 - 2013 ) as actions are all gone wonky - anyway I have to go through the models and fix the rigging and redo smart skining etc. THANKS A MIL FOR POINTING THIS OUT TO ME GUYS !!! Its been a while using AM and I have forgotten advanced production routines. Now I feel like I just wasted money on the RX580 . . . but since I got the PC for free I suppose it was ok to spend a little bit of money on it. I have ordered a ATEN Dual dislay / dual link switch so I can connect the PC and MAC simultaneously to 2 x 30" Apple Cinema Displays for more screen space for better modelling and animation. Cant wait to get back into AM again and finish off some projects that have been sitting on backup for ages ! -
New Rig Build for AM - Dell Optiplex 9010 - video card questions
a.quaihoi replied to a.quaihoi's topic in Open Forum
Hi Rob and Fuchur, forgot to mention, Im running Win 7 64bit, AM 18 x, the current card is the older GT 640 1gb Yes, loading old fellow Thom and viewing in shaded + wireframe makes it super slow, I remember a B&W Mac G3 tower being more responsive with more patch count models running on the old ati cards Yes I will have to check this out, will have to do it tomorrow as its fathers day here and I quickly snuck into check the post I have been reading and watching about these two cards for the last to days, theres only a minor speed bump from RX570 to RX580, the AMD Card draws a bit more power than the Nvidia 1070, but here's the thing we can get a RX580 / 70 for $250 aud over here and all Nvidia 1070 xx is like $500 - $600 aud, I suppose now that Fuchur has pointed out that the Nvidia card has CUDA for the other apps I suppose that justifies the price over the RX series, I was using Fusion 360 - but it is really really slow on mac, so I'll see how this goes on the pc, also going to learn Design spark mechanical - from trials this appears to work much faster than Fusion 360, I don't know the specs for these programs if they use CUDA or not, I will check and probably this will decide if I go AMD or Nvidia The print server was driving " Memjet " large format printers by Xerox, I think this hardware was requirements for Caldera Rip software, the machine originally had Linux on it - well the main HD still has this and the RIP on it with a Dongle, I think the HD is a propriety Xerox unit as it cannot be erased with the usual methods, so I put in a SSD with Win 7 and it works fine . . . one thing I have not done is boot into bios and check settings - could AM slowing down have something to do with any Bios setting ? Ill try out the subdivision settings and let you know how it goes -
Hi all, since there is not going to be any more Mac versions for the next Catalina Os, I’m building a new PC rig for AM and some other CAD apps, I got a super cheap ( free ) 2012 Dell Optiplex 9010 min tower, the offer was too good to refuse, its was used as print server for a Xerox printer, it has a 3.7 i7 processor, 20gb of ram and currently a Nvidia GT 640 1gb card, I can max out the ram to 32gb, but was wondering about the video card, the case is a Mini tower and it can have half length graphics cards in the PCI slots - I can Frankenstein it and cut out the HD enclosures to fit a full length card if necessary. I’m thinking about upgrading to a AMD RX 580 8gb or GTX 1070 8gb, I’d also be required to get a higher power PSU for these cards. I am testing AM on its current configuration now with the GT 640 card and creating basic models from scratch its nice and responsive, but if I load a model say, thom model or any other models which are a bit complex, AM really bogs down in speed and frame rate in shaded wireframe view when modelling , I have set the Nvidia driver to performance over quality but it really slows down once models get complex. What are people experiences with video cards and performance in AM, what would be a card that gives fast modelling and frame rates in shaded wireframe mode with textures ? Which is the best card for this, Nvidia or AMD from people doing complex models and scenes ? I really want a card that can deliver faster performance for high path count when modelling. Is AM just relying on cards for modelling or do I need more RAM as well ?
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Yeah a very very smart parrot ! That’s the theme I use in AM - grey space places more emphasis on the model and modelling in space and is great on the eyes, I usually also set object lines to black and unselected points to red and selected points to black, find the interface to be easier on the eyes
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I decided not to get the crazy priced Titan and got a Gtx 680 4gig, which I’ll flash . . . Let’s see how it goes
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Is Mac version 64bit now ? It also says V18.0 instead of 19 on the installers link above
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Hi All, in the process of upgrading my computer with a new video card and processors, ram etc. Mac Pro 2009 - Flashed with 5,1 firmware so this will let me make it a pretty beasty machine - as always AM is on my mind when it comes to 3D work, and the question I have is should I get one of those Nvidia Titan 12gb cards ? or something like a GTX 680 - my current card is an ancient Quadro 1.8gb FX 4500 - the last time I tried to use AM on the Mac side it had so many issues that I had to load up boot camp and install win 7 and use it on that, it was OK - but I defiantly felt the video card was not being used fully, there was a lot of slowdown even on the windows side with this card. I have found that AM likes consumer grade video cards instead of the pro cards while working at Momentum - so this time round I am thinking of getting a beasty 'gaming' card - what are peoples thoughts on this ? It would be awesome if AM leveraged the processing power of cards - and yes we have discussed this man many time before - yes it will require a rewrite up of the code and so on - but in real life scenario - actual usage of the interface and screen drawing - refresh rate - responsiveness etc. Is it worth the money to get one of these titan x / xp things ?
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I like the idea of reintroducing the dongle, downloading the software on any computer, mac pc etc. and being able to run on any machine simply by plugging in the license dongle would be awesome.
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I think a lot of issues are memory based with AM on Mac and that its running as a virtual app in a shell for the mac version and runs out of memory quickly, this is what I deduced from a quick study of crash error reports . . .
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The Toadstool - dude do yourself a favour, install bootcamp on you mac and install AM on windows 7 + 64 bit and you wont have this problem, I know its a pain if your graphics and editing apps are mac based, I went through the same thing a few months ago with v18, have already tested out if it was due to video cards having tried both AMD / ATI + Nvidia on mac = some times if you toggle the OpenGL 3 / open gl setting in settings the textures and rotoscopes come back for a while then it goes back again, then sometimes your files get corrupted - be careful of that one as you don't want to lose your file you spent time on getting lost. Long story short if you want to get busy doing work and mac version is not playing nice - bootcamp ! There is some issue probably with system configurations and hardware / software / drivers etc. across different macs which s why only some of the mac users report issues, I remember using AM back in the days on the Aqua G3 machines and G4 machines and they were rock solid for production work - https://www.hash.com/forums/index.php?showtopic=47610&hl= https://www.hash.com/forums/index.php?showtopic=45848&hl= https://www.hash.com/forums/index.php?showtopic=48106&hl= https://www.hash.com/forums/index.php?showtopic=47916&hl= https://www.hash.com/forums/index.php?showtopic=47857&hl= https://www.hash.com/forums/index.php?showtopic=48175&hl=
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These might be useful soon he he he https://www.intel.com/content/www/us/en/products/processors/xeon-phi/xeon-phi-processors.html
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Hey Martin, I just watched “ The Founder “ with Michael Keaton - awesome moofee and incidentally I was researching on render farms when I decided to check in here it was awesome meeting you, I’m still very optimistic about AM, its good you moved on, I always like the saying, success is the best form of payback and the software is maturing fine with age, come on in dip your feet in again ! Great to have you back on the boards.
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Thanks Robcat ! I was playing with Ik and it works but it needs to be reversed some how - I like the idea of the pose slider too let me have another go with the above setups included into the rig !
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Hi people , am trying to rig up a RC car steering but am getting no joy - the first bit is easy - but I need to do the other half - so far have tried constrain to / roll / dynamic but havent got it working The selected bone is the driver / main - then there is a bone on the tie rod to the pinion, which goes to the swing arm to another pinion and one bone for the hub Now when I move the main bone which is from the servo steering in a RC car the other bones should work in chain - but I dont know how to set the constraints - can anyone give me some pointers please , would be much appreciated , I'll continue to tinker in the mean time
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Hi all, FYI finally got some time to get back onto setting up AM after going through a learning curve to install Windows 7 on the old Mac Pro 2008 3,1 - finally did this, installed and new subscription and am happy to report, AM now works Flawlessly ! The old mac with a quadro fx 4800 card is no slouch and makes a damn good PC with the dual xeon processors and heaps of ram, now I am super happy and can get on with work, and possibly even get a new mac and have a great PC to run AM on it stable which happens to also be a mac he he, I have tested both ATI and Nvidia cards and they both work fine with no texture or rotoscope glitches at all. Exxxceellleent !
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Importing Images / Rotoscopes not working in 18p Mac
a.quaihoi replied to a.quaihoi's topic in Open Forum
Am 18p on Win 7 running on Mac Pro 3,1 through bootcamp with Nvidia Quadro FX4800 working perfect wit rotoscope and texture rendering