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Everything posted by a.quaihoi
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Every time I restart AM on mac, or after crash it throws all my pallets, project / properties etc all over the place, like a poltergeist and is driving me nuts, doesn't seem to do this on windows, I'm using a dual screen setup, anyone got any pointers ? Do I need to delete system prefs for AM to reset it again ?
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Hey all long time no see, I just downloaded the 18p update, so far so good on early 2008 Mac Pro running El Capitan, well nothing unusual for AM, working on a few things with Dylan from the ole Momentum Animations still got that irritating redraw thing with rotoscopes coming becoming garbled and having to switch between Open GL / 3 etc.
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Hey Guys, got back into AM because I needed to visualise this game pad case I have been developing to communicate with the mechanical / electronic engineers and AM was the tool I tuned to, why ? Because I love it and did not want to learn another app because AM is so good. I was reading about the polygon thread and some of that applied here, but from experience and from this example, I would like to point out that AM is very powerful and with the bonus of now outputting STL files it fills in a huge requirement I had back in the days. From working on this I found somethings which I would love to have implemented - mainly being able to control patches / splines much like you do in Adobe Illustrator and a point align tool much like Illustrator as well, I can over look the crashing, I think we are all used to it by now, but as a first and basic step to allow people to use AM like a cad / 3D for product tool the level of control for accurate modelling by mimicking illustrator like spline / point control and alignment would be a god send. It would cut design times to a quarter - also the boolean thing which I posted about earlier. Those three things would boost the tool set am already has for actual production level modelling - dont tell me to use catia / soildworks - normal people can't afford those apps unless we get them " dubiously " - yep not even rhino - I used all of them and I always come back to AM - " it just works " the way I want it to work despite its bugs. And its awesome to see the polygon preview - what would even be better would be the ability to fix / edit the polygons in that view so that you have a solid models for printing instead of fixing or welding up the holes left by 5 points / hooks etc - which I tent not to use when doing mechanical things anyway - you will se my liberal use of 3 point patches of " triangulated " " polygons " - but still in patch form this model is low detail yet high detail when in polygon view. Just an update of what I did the last couple of weeks, I'll get back into character stuff later, but just showing how else could improve AM and expand it from just character modelling and animation. This product is actually happening and I will do a kick starer campaign to fund its production, I have financed this all myself, everything is done we are just finalising the components, but AM can use these images and other renders I do for their folio to showcase it as " hey look at this guy, he designed this product in AM and you can buy it in a store, wow AM is pretty powerful " - and if it goes well, then I hopefully can lend some financing to add these features to AM AND for a NATIVE Mac version with some more developers to help out Stephan - sounds good ? Also been thinking about VR anybody doing any projects with oculus rift development and AM ?? Please share your experiences.
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Isn't there already polygon preview built in - I just noticed this, really good for pre visualising for 3D printing
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aHA ! I just figured it out, I somehow managed to " bake " the models texture ?? ! - Never knew about this - something new ?? It somehow put all the textures and decals into one texture - as soon as I deleted this from the project decals tree it went back to normal - what is baking ? Is that compressing textures / decals into one map ?? Cant see it in Art of Am manual
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Reminds me of the old Poser some what . . . AM is better !
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Tried to create a new material and apple it to selection - same deal
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hmmm . .. when I add a diffuse colour to a selection it shows up on only some patches when I toggle the decal it shows it properly but then the decals disappear - when I render it shows it as above on only some of the patches is this a bug report or am I not doing something Im supposed to ??
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Boolean - is it now working with geometry or . . .
a.quaihoi replied to a.quaihoi's topic in Open Forum
Good idea Bobcat didn't think of that ! -
Boolean - is it now working with geometry or . . .
a.quaihoi replied to a.quaihoi's topic in Open Forum
Bummer ! That would be awesome if it did, oh well we can only wish ! -
Thanks Fuchur I will try this !
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Deleted the plist file in library - no good . . . any clues ??
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Hey Guys, how do I reset the window positions on mac, for instance the library keeps on opening up an when I add tools to the menu bar on restarting AM or after a crash the old windows opens up and the tools which I activated in options I have reactivate them again, do I have to delete a preference file or something so the app windows go back to default - then how do I set my window workflow to keep on opening up the same all the time ?? Driving me nuts to reset up my windows and tools how I like everytime I use Am
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Hey Guys just wanted to know if Boolean cutting is now working with geometry or we still doing it the old way with bones and showing only when its rendering ? What I mean by geometry is that can objects be subtracted with boolean cutter and the patches get cut by AM - so its a solid cut and not faux via render only - would be really good for STL and 3D printing . . .
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Is there a way to add points to splines without " disturbing " them ?
a.quaihoi replied to a.quaihoi's topic in Open Forum
Ummm . . . never mind SHIFT+A CLICK . . . my muscle memory remembered the training . . . he he he -
Hey guys when I have a shape which I have drawn out like so . . . And I want to attach another splines to it, the curve gets " disturbed " - is there any key etc. that I need to hold down so it keeps the existing curve on the second spline / object ?? Been a while but I remember it used to do this before too ?? Spline drawing would be awesome if it worked like illustrator . . . hmmmm . . . Just remembered that you can import AI into AM - but trying to create a surface by joining the shapes to create a mesh did the same thing last time I was building a model . . . please shed some light on this anyone ! Thanks in advance.
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memory issue ?? Somehow I aways had this gut feeling even from the old days that AM crashed because it ran out of memory . . . its the exact same symptoms for most other apps when they run out of memory as they fill up the cache way quick . . . just a gut feeling . . . what is this VM . . . don't tell me its running in a VM . . . ohhhh nooooooooooooo . . . .
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I just read Jim has had an issue with this as well any hoo here is the crash report of your enjoyment . . . . Process: Animation Master [1991] Path: /Applications/Animation Master 18.0/Animation Master.app/Contents/MacOS/Animation Master Identifier: com.hash.master Version: 18.0 (???) Code Type: X86 (Native) Parent Process: ??? [1] Responsible: Animation Master [1991] User ID: 501 Date/Time: 2015-05-06 10:10:54.126 +1000 OS Version: Mac OS X 10.10.3 (14D136) Report Version: 11 Anonymous UUID: B8740007-08C9-63DD-E051-B5F281EDD5F7 Sleep/Wake UUID: 3FB650E7-03A0-4483-B320-3AF37696CF30 Time Awake Since Boot: 25000 seconds Time Since Wake: 6300 seconds Crashed Thread: 0 Dispatch queue: com.apple.main-thread Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x00000000fffffff8 VM Regions Near 0xfffffff8: --> shared memory 00000000ffff7000-00000000ffff8000 [ 4K] r-x/r-x SM=SHM Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 com.hash.master 0x00048034 __dynamic_cast + 20 1 com.hash.master 0x005ac4d6 HashObject::OnDelete(int) + 294 2 com.hash.master 0x0056c43d CHashApp::ProcessDelete() + 1181 3 com.hash.master 0x005b13e1 TreeObject::OnCommand(unsigned int, int, CHashView*) + 785 4 ??? 0x00ec6fc0 FloatPropertyInfo::m_types + 64 Thread 1:: Dispatch queue: com.apple.libdispatch-manager 0 libsystem_kernel.dylib 0x92f4f8ce kevent64 + 10 1 libdispatch.dylib 0x98de073f _dispatch_mgr_invoke + 245 2 libdispatch.dylib 0x98de03a2 _dispatch_mgr_thread + 52 Thread 2: 0 libsystem_kernel.dylib 0x92f4e512 __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x93246a4a _pthread_cond_wait + 726 2 libsystem_pthread.dylib 0x9324a1c0 pthread_cond_wait$UNIX2003 + 71 3 com.hash.master 0x00ab865a gomp_sem_wait + 42 4 com.hash.master 0x00ab8854 gomp_barrier_wait_end + 116 5 com.hash.master 0x00ab88be gomp_barrier_wait + 62 6 com.hash.master 0x00ab6afc gomp_thread_start + 348 7 libsystem_pthread.dylib 0x93245e13 _pthread_body + 138 8 libsystem_pthread.dylib 0x93245d89 _pthread_start + 162 9 libsystem_pthread.dylib 0x93243e52 thread_start + 34 Thread 3: 0 libsystem_kernel.dylib 0x92f4e512 __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x93246a4a _pthread_cond_wait + 726 2 libsystem_pthread.dylib 0x9324a1c0 pthread_cond_wait$UNIX2003 + 71 3 com.hash.master 0x00ab865a gomp_sem_wait + 42 4 com.hash.master 0x00ab8854 gomp_barrier_wait_end + 116 5 com.hash.master 0x00ab88be gomp_barrier_wait + 62 6 com.hash.master 0x00ab6afc gomp_thread_start + 348 7 libsystem_pthread.dylib 0x93245e13 _pthread_body + 138 8 libsystem_pthread.dylib 0x93245d89 _pthread_start + 162 9 libsystem_pthread.dylib 0x93243e52 thread_start + 34 Thread 4: 0 libsystem_kernel.dylib 0x92f4e512 __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x93246a4a _pthread_cond_wait + 726 2 libsystem_pthread.dylib 0x9324a1c0 pthread_cond_wait$UNIX2003 + 71 3 com.hash.master 0x00ab865a gomp_sem_wait + 42 4 com.hash.master 0x00ab8854 gomp_barrier_wait_end + 116 5 com.hash.master 0x00ab88be gomp_barrier_wait + 62 6 com.hash.master 0x00ab6afc gomp_thread_start + 348 7 libsystem_pthread.dylib 0x93245e13 _pthread_body + 138 8 libsystem_pthread.dylib 0x93245d89 _pthread_start + 162 9 libsystem_pthread.dylib 0x93243e52 thread_start + 34 Thread 5: 0 libsystem_kernel.dylib 0x92f4e512 __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x93246a4a _pthread_cond_wait + 726 2 libsystem_pthread.dylib 0x9324a1c0 pthread_cond_wait$UNIX2003 + 71 3 com.hash.master 0x00ab865a gomp_sem_wait + 42 4 com.hash.master 0x00ab8854 gomp_barrier_wait_end + 116 5 com.hash.master 0x00ab88be gomp_barrier_wait + 62 6 com.hash.master 0x00ab6afc gomp_thread_start + 348 7 libsystem_pthread.dylib 0x93245e13 _pthread_body + 138 8 libsystem_pthread.dylib 0x93245d89 _pthread_start + 162 9 libsystem_pthread.dylib 0x93243e52 thread_start + 34 Thread 6: 0 libsystem_kernel.dylib 0x92f4e512 __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x93246a4a _pthread_cond_wait + 726 2 libsystem_pthread.dylib 0x9324a1c0 pthread_cond_wait$UNIX2003 + 71 3 com.hash.master 0x00ab865a gomp_sem_wait + 42 4 com.hash.master 0x00ab8854 gomp_barrier_wait_end + 116 5 com.hash.master 0x00ab88be gomp_barrier_wait + 62 6 com.hash.master 0x00ab6afc gomp_thread_start + 348 7 libsystem_pthread.dylib 0x93245e13 _pthread_body + 138 8 libsystem_pthread.dylib 0x93245d89 _pthread_start + 162 9 libsystem_pthread.dylib 0x93243e52 thread_start + 34 Thread 7: 0 libsystem_kernel.dylib 0x92f4e512 __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x93246a4a _pthread_cond_wait + 726 2 libsystem_pthread.dylib 0x9324a1c0 pthread_cond_wait$UNIX2003 + 71 3 com.hash.master 0x00ab865a gomp_sem_wait + 42 4 com.hash.master 0x00ab8854 gomp_barrier_wait_end + 116 5 com.hash.master 0x00ab88be gomp_barrier_wait + 62 6 com.hash.master 0x00ab6afc gomp_thread_start + 348 7 libsystem_pthread.dylib 0x93245e13 _pthread_body + 138 8 libsystem_pthread.dylib 0x93245d89 _pthread_start + 162 9 libsystem_pthread.dylib 0x93243e52 thread_start + 34 Thread 8: 0 libsystem_kernel.dylib 0x92f4e512 __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x93246a4a _pthread_cond_wait + 726 2 libsystem_pthread.dylib 0x9324a1c0 pthread_cond_wait$UNIX2003 + 71 3 com.hash.master 0x00ab865a gomp_sem_wait + 42 4 com.hash.master 0x00ab8854 gomp_barrier_wait_end + 116 5 com.hash.master 0x00ab88be gomp_barrier_wait + 62 6 com.hash.master 0x00ab6afc gomp_thread_start + 348 7 libsystem_pthread.dylib 0x93245e13 _pthread_body + 138 8 libsystem_pthread.dylib 0x93245d89 _pthread_start + 162 9 libsystem_pthread.dylib 0x93243e52 thread_start + 34 Thread 9: 0 libsystem_kernel.dylib 0x92f4ee6a __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x932462b1 _pthread_wqthread + 939 2 libsystem_pthread.dylib 0x93243e2e start_wqthread + 30 Thread 10: 0 libsystem_kernel.dylib 0x92f4ee6a __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x932462b1 _pthread_wqthread + 939 2 libsystem_pthread.dylib 0x93243e2e start_wqthread + 30 Thread 11: 0 libsystem_kernel.dylib 0x92f4ee6a __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x932462b1 _pthread_wqthread + 939 2 libsystem_pthread.dylib 0x93243e2e start_wqthread + 30 Thread 0 crashed with X86 Thread State (32-bit): eax: 0x00000000 ebx: 0x005ac3b9 ecx: 0x00d810ec edx: 0x00000000 edi: 0x00000000 esi: 0x10358dc8 ebp: 0xbffff72c esp: 0xbffff720 ss: 0x00000023 efl: 0x00010282 eip: 0x00048034 cs: 0x0000001b ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f cr2: 0xfffffff8 Logical CPU: 7 Error Code: 0x00000004 Trap Number: 14 Binary Images: 0x1000 - 0xd43feb +com.hash.master (18.0 - ???) /Applications/Animation Master 18.0/Animation Master.app/Contents/MacOS/Animation Master 0x12c5000 - 0x12c5fff +com.hash.MacStubs (??? - 1.0.0d1) /Applications/Animation Master 18.0/*/libMacStubs.dylib 0x12c9000 - 0x13a4ff3 +com.hash.MFC42 (??? - 1.0.0d1) /Applications/Animation Master 18.0/*/libMFC42.dylib 0x143b000 - 0x144cfff +com.hash.Kernel32 (??? - 1.0.0d1) /Applications/Animation Master 18.0/*/libKernel32.dylib 0x1455000 - 0x1494fff +com.hash.User32 (??? - 1.0.0d1) /Applications/Animation Master 18.0/*/libUser32.dylib 0x14ad000 - 0x14aeffb +com.hash.Shell32 (??? - 1.0.0d1) /Applications/Animation Master 18.0/*/libShell32.dylib 0x14b1000 - 0x14c7ff3 +com.hash.ComCtl32 (??? - 1.0.0d1) /Applications/Animation Master 18.0/*/libComCtl32.dylib 0x14cf000 - 0x14d2ffb +com.hash.ComDlg32 (??? - 1.0.0d1) /Applications/Animation Master 18.0/*/libComDlg32.dylib 0x14d6000 - 0x14e7ff7 +com.hash.GDI32 (??? - 1.0.0d1) /Applications/Animation Master 18.0/*/libGDI32.dylib 0x14f0000 - 0x14f3fff +com.hash.AdvAPI32 (??? - 1.0.0d1) /Applications/Animation Master 18.0/*/libAdvAPI32.dylib 0x14f6000 - 0x14f8ff3 +com.hash.WLM (??? - 1.0.0d1) /Applications/Animation Master 18.0/*/libWLM.dylib 0x14fb000 - 0x14fbff3 +com.hash.WinINet (??? - 1.0.0d1) /Applications/Animation Master 18.0/*/libWinINet.dylib 0x14fe000 - 0x1500ffb +com.hash.WinMM (??? - 1.0.0d1) /Applications/Animation Master 18.0/*/libWinMM.dylib 0x1503000 - 0x1549ff7 +com.hash.Plugin (??? - 1.0.0d1) /Applications/Animation Master 18.0/*/libPlugin.dylib 0x1574000 - 0x15d9ff7 +com.hash.FileIO (??? - 1.0.0d1) /Applications/Animation Master 18.0/*/libFileIO.dylib 0x1609000 - 0x1617ffb +com.hash.Matrix (??? - 1.0.0d1) /Applications/Animation Master 18.0/*/libMatrix.dylib 0x161b000 - 0x1624fe3 +com.hash.GAssist (??? - 1.0.0d1) /Applications/Animation Master 18.0/*/libGAssist.dylib 0x1629000 - 0x16e8fef +libstdc++.6.dylib (7.20) /opt/local/lib/*/libstdc++.6.dylib 0x175f000 - 0x1778fd3 +libgcc_s.1.dylib (1) /opt/local/lib/libgcc_s.1.dylib 0x1783000 - 0x1799fcf +libgomp.1.dylib (2) /opt/local/lib/*/libgomp.1.dylib 0x19f2000 - 0x19f3ffb ATSHI.dylib (375.2) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/ATSHI.dylib 0x6510000 - 0x6510fff com.apple.quartzframework (1.5 - 1.5) /System/Library/Frameworks/Quartz.framework/Versions/A/Quartz 0x6534000 - 0x6535ff7 com.apple.AddressBook.ContactsData (9.0 - 1579) /System/Library/PrivateFrameworks/ContactsData.framework/Versions/A/ContactsData 0x657d000 - 0x6636ffb +com.hash.OpenGL3 (??? - 1.0.0d1) /Applications/Animation Master 18.0/*/libOpenGL3.dylib 0xd9c0000 - 0xd9c0ff7 libodfde.dylib (22) /usr/lib/libodfde.dylib 0xda0e000 - 0xda11fff com.apple.AppleSystemInfo (3.1.5 - 3.1.5) /System/Library/PrivateFrameworks/AppleSystemInfo.framework/Versions/A/AppleSystemInfo 0xda17000 - 0xda22fff com.apple.IntlPreferences (2.0 - 150.1) /System/Library/PrivateFrameworks/IntlPreferences.framework/Versions/A/IntlPreferences 0xda2b000 - 0xda39fff com.apple.AddressBook.ContactsFoundation (9.0 - 1579) /System/Library/PrivateFrameworks/ContactsFoundation.framework/Versions/A/ContactsFoundation 0xda4a000 - 0xda4cff7 com.apple.SafariServices.framework (10600 - 10600.5.17) /System/Library/PrivateFrameworks/SafariServices.framework/Versions/A/SafariServices 0xda64000 - 0xda6efff com.apple.DirectoryService.Framework (10.10 - 187) /System/Library/Frameworks/DirectoryService.framework/Versions/A/DirectoryService 0xda77000 - 0xda7eff3 com.apple.phonenumbers (1.1.1 - 105) /System/Library/PrivateFrameworks/PhoneNumbers.framework/Versions/A/PhoneNumbers 0xda85000 - 0xda89fff com.apple.LoginUICore (3.2 - 3.2) /System/Library/PrivateFrameworks/LoginUIKit.framework/Versions/A/Frameworks/LoginUICore.framework/Versions/A/LoginUICore 0xdbe7000 - 0xdc34fff com.apple.CloudDocs (1.0 - 321.6) /System/Library/PrivateFrameworks/CloudDocs.framework/CloudDocs 0xdc66000 - 0xdcc4ffb com.apple.Suggestions (4.0 - 165) /System/Library/PrivateFrameworks/Suggestions.framework/Versions/A/Suggestions 0xdcf8000 - 0xdd3aff7 com.apple.bom (14.0 - 193.6) /System/Library/PrivateFrameworks/Bom.framework/Versions/A/Bom 0xdd4c000 - 0xddadff3 com.apple.QuickLookFramework (5.0 - 675.42) /System/Library/Frameworks/QuickLook.framework/Versions/A/QuickLook 0xdde5000 - 0xde15ff7 com.apple.framework.SystemAdministration (1.0 - 1.0) /System/Library/PrivateFrameworks/SystemAdministration.framework/Versions/A/SystemAdministration 0xde35000 - 0xde3ffff com.apple.DisplayServicesFW (2.9 - 372.1) /System/Library/PrivateFrameworks/DisplayServices.framework/Versions/A/DisplayServices 0xe0e8000 - 0xe0eeffb +com.hash.VuePython.hxt (1.0) /Applications/Animation Master 18.0/*/VuePython 0xe4cc000 - 0xe4cfff3 +com.hash.Volume.hxt (0.2) /Applications/Animation Master 18.0/*/Volume 0xe4d6000 - 0xe4dcfff +com.hash.TreeeZ.hxt (1.0.0d1) /Applications/Animation Master 18.0/*/TreeeZ 0xe4e6000 - 0xe4eeffb +com.hash.TimeLog.hxt (0.3) /Applications/Animation Master 18.0/*/TimeLog 0xe7e2000 - 0xe7e9ff3 +com.hash.Textured_Grid.hxt (0.1) /Applications/Animation Master 18.0/*/Textured_Grid 0xff06000 - 0xff11ff7 com.apple.AppleFSCompression (68.1.1 - 1.0) /System/Library/PrivateFrameworks/AppleFSCompression.framework/Versions/A/AppleFSCompression 0xfffa000 - 0xfffaffb +cl_kernels (???) cl_kernels 0x10009000 - 0x10009ff0 +cl_kernels (???) cl_kernels 0x1006b000 - 0x1008bffb com.apple.addressbook.vCard (9.0 - 1579) /System/Library/PrivateFrameworks/vCard.framework/Versions/A/vCard 0x100c9000 - 0x100c9ff0 +cl_kernels (???) cl_kernels 0x10700000 - 0x10758ff3 com.apple.ImageCaptureCore (6.3 - 6.3) /System/Library/Frameworks/ImageCaptureCore.framework/Versions/A/ImageCaptureCore 0x10785000 - 0x107a1ff7 com.apple.aps.framework (4.0 - 4.0) /System/Library/PrivateFrameworks/ApplePushService.framework/Versions/A/ApplePushService 0x1081d000 - 0x1084effb com.apple.securityinterface (10.0 - 55058) /System/Library/Frameworks/SecurityInterface.framework/Versions/A/SecurityInterface 0x10b9c000 - 0x10bc2ff7 com.apple.quartzfilters (1.10.0 - 1.10.0) /System/Library/Frameworks/Quartz.framework/Versions/A/Frameworks/QuartzFilters.framework/Versions/A/QuartzFilters 0x111a5000 - 0x111b4ff3 +com.hash.Transfer_AW.hxt (0.6) /Applications/Animation Master 18.0/*/Transfer_AW 0x111c5000 - 0x111d3ff7 +com.hash.Terrain.hxt (1.0.0d1) /Applications/Animation Master 18.0/*/Terrain 0x111e2000 - 0x112d2ffb +com.hash.swf.hxt (1.0.0d1) /Applications/Animation Master 18.0/*/SWF 0x11397000 - 0x113a3ff7 +com.hash.Sweeper.hxt (1.0.0d1) /Applications/Animation Master 18.0/*/Sweeper 0x113b0000 - 0x113bdff7 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Hey guys just reporting this ( is there a forum for errors and bugs for AM I am unaware of - or how do we submit these to Steffan ? ) Any hoo, Mac AM, running on Yosemite - when I import in any bitmaps as rotoscopes or decals they come in garbled as jpegs / pngs, the old tga seems to work some what and somewhere in this routine also causes crashes - especially when you want to delete an image . . . any clues ?? When you toggle between OPENGL & OPENGL3 in the options, its refreshes the image . . . then crash . . . just converted image to TGA and so far no crash . . . yet . . . it feels like I'm running AM through a virtual OS running on my Mac . . . I think I need to bootcamp up XP 64bit and go back to using it that way . . . I have already had my rant about a Native Mac version in one of the other posts with the Mavericks stability rant . . . This is what happens when you toggle between OpenGL settings in options ( Decals are the same )
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How do you drag objects / rotoscopes constrained to an axis ?
a.quaihoi replied to a.quaihoi's topic in Open Forum
AHA ! Thanks Rob ! Rodney, I was thinking like the align tools in Illustrator, so you can align object points and whole grouped objects, a layer system would also be cool to work complex objects , the intersect tools a la illustrator would also be cool ! like boolean / combine etc. etc. we can only wish for now -
Hey Rodney - seriously you need to work out time / development cost to rewrite the app - then you will have a figure and tell us the community about it, I am surprised no ones put up a " petition " to " market research " how many Mac users are on here and how many of them would donate for a re written Mac App - then you would get an idea of feasibility of it actually happening instead of playing table tennis, then tell US - meaning the community as all users of AM are a real community - we use it coz we love it plain and simple. In the rebuild there could be so much more input from users to really make it shine. So please work it out and put up a petition post or something like that , " hey we are thinking about making a new mac version from the ground up and we need your help, who amongst you would like us to that, this is what its going to cost and it is going to take this long, if you donate this much, you can be in the beat testing and if you put this much, you can have a lifetime subscription etc. etc. etc. " $15k I don't have as spare change, but I am making a control pad case for iPhone which if it is successful will allow me to indulge in donating that much and more for a native version, I'll do it coz I'm crazy, but in the meantime ask the community after all we use your software, go on do it, I dare you ;-)
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I'm using Yosemite and it still has the issues with opening files through the system interface, OpenGL & OpenGL 3 seems to work intermittently for previewing decals in shaded wireframe, rotoscopes come in garbled some times as do the textures, if I go into options and toggle between OpenGL & OpenGL 3 its seems to resolve it for the current model I'm working on, if AM needs to be rebuilt natively for Mac, how about taking in donations to get more programmers on board for the Mac version ?? Kickstarter it or something, I for one would be the first to donate - I am sure the Mac community users would do the same if we got a native version of AM and while you're at it, why not develop a iPad app version as well, there are plenty of developers out there, I have been developing software with freelancer developers and building a app for Mac / iOS is very easy to do for the other platform - so if you are making a Mac version its quite easy to churn out an iOS version without re writing a whole new app - something to think about, I'm ready to donate for a native mac version ! Other things I would like is an alignment tool set - for points / objects as they work in vector apps ike Illustrator - that would be a god send when making mechanics objects !!
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How do you drag objects / rotoscopes constrained to an axis ?
a.quaihoi posted a topic in Open Forum
I have forgot its been a long time and can't find it in my notes any where . . . is there an object / node align feature in AM now ?? -
Ok one more thing - if I boot camp it - what is the best version of new Windows to use for 64bit - and running AM 64bit is it significantly faster / stable etc. than 32 bit ??
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Oh yes, what is the difference between OpenLl3 and Open GL in the options please ?