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Hash, Inc. - Animation:Master

a.quaihoi

Craftsman/Mentor
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Everything posted by a.quaihoi

  1. Hey thanks heaps guys, I did a bit of research and came across this wonderful thing for people that might be interested in making toys, it involves taking the AM mesh into 3DS Max to create a STL file. http://www.ghost3d.com/gt_ResErect.htm - plugin for max to import AM models and triangulate to STL, looks good . . .
  2. Hi All, I just wanted to see if anyone has any info on making toys with AM. I remember talking to Victor Navone about making Blitz model / statues like ages ago and he sent me some links to toy makers which I have lost, like ages ago. I do know that the models are created on Rapid Prototype Machines and you need to send them to the Toy makers in STL ( Stereolithography) file format for the machines to output, but not how to convert AM models. Animation Master is such a powerful organic modelling application, it is such a waste to not be able to this sort of work with it. If anyone has used AM to create toys or models, I would like to hear about the work flow they used to get the model to STL format and to the Prototype machine.
  3. err . . . disregard that last question, just found it . . .
  4. Hey where is the " the tut link in my sig" ? I am a noob on forums as well - kinda !
  5. Thanks for the help, will look into it, just on the Topic of the new AM, I have been told that Models created with the older version of AM apparently don't work in Am 2008 + ?? Is this the facts here ? I do want to upgrade and also get the 3D Painting application as well when I get my new laptop . . .I wish Apple would hurry up and release the new 17" unibody macbook already so I can get my AM running on a dual OS system -- and mobile !! Just another one while I'm on this topic - say when I get my new mac and I have two mac & windows running on it - when I get the web subscription can I install it on both OS's ? Whih would mean I would need two serial numbers, then what if I want also have it installed on my Dell windows box at home ? What then, would I need a third serial number ? ? I have found that AM tends to crash more often when you use the CD in the drive as a serial key thing. Hey I was just reading the flyer for the 2007 version it says " multicore/multiprocessor support " which is the question I asked in the tech forums, so AM is multicore /multiprocessor enhanced ? Or does it just mean that it can be run in multiple instances just the answers that I got back from the tech forums ? - Thanks Fuchur ! Thanks petokosun, just checked out the vid - now it all makes sense !
  6. Ok, I should have been paying more attention to Dylan at Momentum, rather then dreaming about the beautiful Stephanie Giles ( Work Experience chick - while I was doing my " internship" ) . . .Ahem. Can some one give me a quick break down of key frame animation in AM. For instance when I create a walk cycle according to the AM book, how to I translate this to another action ? Also on walk cycles, if I have a walk cycle, how do I loop it JUST USING KEY FRAMING in choreography ? I have got this to work when I constrain it to a spline path - the cycle loops properly - when I adjust the keyframes - the walk cycle is accelerated - or 25 frames are stretched into say 3 seconds worth of walking cycle ???? Using AM 11, not 2008. I have been told to break actions down into shots and use my editing and compositing skills - BUT - I would like to do a lot more in AM before doing extensive compositing - kinda like in Photoshop - where the raw image is better off the less you do to it in photoshop. Also - what or rather what warrants the purchase of the new AM ? What does it do better then the version ( 11 ) which I am using now ? I have attached Freddy Foxx - my new creation . . . . not finished yet . . . needs teeth. . .a tongue to talk . . .and some other stuff . . . the AM Painting application looks good for this sort of stuff . . . .
  7. It's OK Folks, just figured it out !! Hi Rodney, just open the model in Am ( Any project ) then have a look in the properties window to look at the models properties, you will see the icon ( usually a "thomp" icon ) , clicking on this icon will take you to the windows interface to select a thumbnail icon - yes you have to render the model out and create a 125 x 125 jpeg image of it. Keep you library of models organized, so in your models folder you should have a thumbnails folder where you keep the thumbnails, in this way you can continue to build and create you own custom libraries and keep everything organised - also makes AM more stable when all the default material and models are not loaded into it. ( Not really a newbie - just haven't used AM for ages ) Hope that Helps ! A. Hey. . . wait a minute . . .lol . . .
  8. It's OK Folks, just figured it out !! Hi Rodney, just open the model in Am ( Any project ) then have a look in the properties window to look at the models properties, you will see the icon ( usually a "thomp" icon ) , clicking on this icon will take you to the windows interface to select a thumbnail icon - yes you have to render the model out and create a 125 x 125 jpeg image of it. Keep you library of models organized, so in your models folder you should have a thumbnails folder where you keep the thumbnails, in this way you can continue to build and create you own custom libraries and keep everything organised - also makes AM more stable when all the default material and models are not loaded into it. ( Not really a newbie - just haven't used AM for ages ) Hope that Helps ! A.
  9. It's OK Folks, just figured it out !!
  10. Help ! How do I create icons for models in my library ? - Ok I've add the models so how do I get icons to show ? Do I render, the models and create the icons, then what do I do with the image - save as jpeg and put where ??? ? Help !
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