sprockets Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ.
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Hash, Inc. - Animation:Master

thefreshestever

Film
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thefreshestever last won the day on October 12 2014

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    sebastian
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    hamburg, germany

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    Mac/Win
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    macbook pro 2,33 ghz dual 4 gig ram am15
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  1. this is looking really good so far... but 70% occlusion sampling??? are you sure you need it to be that high?
  2. good job... i like the first render better.
  3. bravo... i love the lighting and almost everything else... great job! for future projects you should consider rendering depth maps and adding DOF in post, a:m´s built in DOF needs way too much passes to get smooth or even smooth-ish... a smooth DOF blur would make your stop motion look even more believable. i guess i said something similar before in a comment about your previous project, but that was really the only thing that bothered my eye, so i had to say it again
  4. you´re right, you suck at this i did a quick fix, i don´t have the time to redo them completely right now... it´s mostly about the spacing, sizes and arrangement. you don´t need a 12pt font size on a post card, this will look like page of a childrens book. i reduced it to 10 pt, that´s still too big though IMO... don´t use so much colors for headlines and stuff, that kind of stuff starts to look cheap very quickly. also try to leave much more space between elements, and more space to the edges, it doesn´t need to look squeezed in if you have that little information on it. v18_buss_card_bk_V2.psd v18_buss_card_V2.psd v18_Postcard_Back.psd v18_Postcard_Front.psd
  5. that´s not what a:m is for, if you want a software that any school kid can master, you should download iTeddy or something like that. any app that gives you the freedom of creativity will require some effort from your side, and a:m is one of the most easy to learn 3D packages. there are plenty of tutorials out there that will show you how to model, texture and rig a character.
  6. i hate to say this, but i liked the old one much better, since he was more cartoony and somehow funnier in my opinion.
  7. it´s that time of the year, on wednesday starts the prolight & sound exhibition in frankfurt and i made an animation with the cameo mascot. this year it was extra fun for me since the theme was led-bars, and i had the idea of using an led-bar as a light saber. i rendered 4 passes, one for the color with shadows, ao, reflections and everything, one for the shadow, one for the depth map and one for the alpha channel. the bridge was made in c4d, exported as an obj and loaded in after effects into element 3D and repeated endlessly, the actual 3D object is just a short segment. this saved a lot of render time and animation time, since i could animate the character in a:m in place and the AO didn´t have to calculate that long. everything else, background, laser beams, explosions, steam was made in after effects. i hope you´ll like it: XEaM8jfykMI
  8. since he obviously has a working internet connection it´s very likely that if he´d want to be here, he´d be here
  9. awesome!!!
  10. A+ for your interpretation, gerald right on the spot.
  11. excellent!
  12. in davids "itsjustme" signature there´s always a link to the latest version. i clicked on it for you latest i don´t think the rig itself cares if 32 or 64bit... maybe the installrig plugin, which you´ll need to run does, but as far as i know it´s preinstalled and working in both versions.
  13. thanks. john, the characters are all rigged with the squetch-rig, it has some neat bend features for the arms and legs.
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