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Hash, Inc. - Animation:Master

DJBREIT

Craftsman/Mentor
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Everything posted by DJBREIT

  1. Nice job. One Note dose the head seem to be a little small compared to the rest of the body. Just my two cents
  2. I liked the video.. But something got me thinking if you can find something to control the action of the speakers so the speakers sync with the music. It would look much better. Also if you find a way you can control other elements of the video. Just a thought.
  3. Very Nice The video seems not to work for me. But I was able to see both videos threw the link. Nice Work.
  4. These pop up from time to time. This can happen to any file. It seems if the prj file has the entrees for a give file and the file has it also it will prompt a save when you load it up. Another one of those quirks they never got around to cleaning up. This may not be the only one to cause this problem. But this is what I have found.
  5. I will take a shot at this. Select the two cp's of the spline you want, then copy, go back and use the delete or "K" to remove the part you don't want. then you can paste the segment back in. If you want to keep a shape one segment will not work. Looking at your question I think the anser is no. You can not brake multiple cp's or a spline at once. You will need to do then one at a time. But you can do the copy/ delete and paste as an alternative.
  6. Thanks. It seems the problem was on my end. For some reason AM was loading the old plugins. Not sure how that happened. But I was able to fix it.
  7. This would be A:M16.0 rc01 ver. Before I re-open the report can someone check if they can get the cp option on the Extruder plug-in?
  8. Strange I thought there was a key for that. But I checked and there is no available over ride key that I can find.
  9. I could not get it to work ether. 15.d was the farthest I could go back and test. Can some one check and see if they can get this to work in an older version of A:M. This may need a report. But I would like to see if we missed something or the instruction where incorrect first.
  10. For whether or not there is interest in an anime characters. They are probably the third most used type of characters out there. The second being realistic and the first being stick figures. The rest usually requires a custom design that a standard model won't do. As long as there is a set of them I sure they will get some use. P.S. Where is this DressMe plug-in?
  11. If you have the time to also make the male head. I do have the bodies of both male and female already made. I did these a wail ago but the heads did not turn out the way I would have like.. Unless you alredy have a body made. Here are the notes on the eyebrows. pg. 50 in the techman Anime Eyebrows An arcane feature of "anime" characters is that their eyebrows are always drawn on top of their bangs. To achieve this effect, you must apply some special materials. This requires that you first make the eyebrows as nonrendering splines, group them, name the group, then turn the "Render As Lines" option "ON" in the group's properties. (Also set the group's Color, Line Thickness and Randomness in the Surface properties). Drag and drop the "anime eyebrows" material onto the eyebrow group. Next, group the bangs (or whatever part of the hair is to be obscured by the eyebrows), name them, then drop the "obscured by eyebrows" material onto this group. (These special materials are located in the "Materials" folder on the Animation:Master CD).
  12. Is this a project your working on or could it show up one day in the "Resources (Contributors Cue)" when it is done? It looking pretty good.
  13. Did you ever get it fix? I dug throw the model. Rip it apart and used the notepad on it. And I and 95% sure this is coming from the program. Unless you have found something. And since sgross is on a roll you should put it up on AM report. It is a good time as any to get these small bugs out of the way.
  14. Also How do you set the transparency in A:M if you have a PNG file with transparency set up. I think I did this with TGA but I see any option for PNG?
  15. It worked and thank HomeSlice for the repeat set up.
  16. Thanks I will give it a try after my render is done.
  17. How do you set up a set of image sequences so they loop. I tried it as a decal but there is no option to loop the sequences. Is there any other way of doing this other then copying the images and renaming them in sequences.
  18. Meowx That worked. The only pain is you have to set it up ever time you open A:M here is the second engine I am working on. and the GG1
  19. This is what I get. If I do a render I do get it in full resolution but you can not work on it that way. I have also tried what Fuchur said but it dose not work.
  20. When I bring in an image as a rotoscope to use on a model the image comes in at a low resolution So I lose a lot of detail and makes the image useless to work from for smaller details. Is there away to get A:M to show it in full resolution?
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