sprockets brown shoe Purple Dinosaurs Yellow Duck tangerines Duplicator Wizard Gound Hog Lair metalic mobius shape
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

DJBREIT

Craftsman/Mentor
  • Posts

    359
  • Joined

  • Last visited

Everything posted by DJBREIT

  1. Fishman I have already found that tutorial thank's anyway. Paul Forwood Bingo thanks for the tip:) I just split the head cap up the middle then overlapped the two sides just a little bit then comb them to make the part. Before After
  2. In the hair system. Dose anyone know a tutorial on parting hair?
  3. The problem with comics cartoon/animes are unless they are made from a 3D program the front and side profiles almost never match. What you can do is use the front image as the primary and use the side as a reference image. Take the model from begging to end and don’t wary if it dose not come out as you would like it. It may take two or three tries before you get it to you liking. Art is not an exacting science so you will need to learn from experience. And there maybe other considerations to taken into account as you make your model. You can also cut and past some of the body parts from existing models on your AM disk to help you get started. And after two or three models you will find you will be able to make these features your self. If you would like I can show you some of the progression I did with the first model I am working on now, and I was in the same boat you where two month ago.
  4. DJBREIT

    DECALS

    Need some help with decals. All of the decals tutorials use photoshop pro but I have paintshop pro. I would like to use the eyes from Miki model on my model. Here is a shot of my anime face model(center). The left model was a modified face from Miki model. I remade the face so it is easier to rig. But since the eyes are spherical and not cylinders and I am missing a step or two in applying the decal I have been having problem applying the decal
  5. It seems that you have fallen into the same trap that I did when I first bought A:M back at version 8. Purchasing A:M at the end of the year was a disappointing experience when I discovered that I had just missed out on a new version and a year of updates. Hash have now addressed this problem with their new subscription system. With the subscription you will get a year of updates from the day that you unlock A:M, no matter when you first unlock it. When your annual subscription runs out A:M will lock up again until you renew the subscription and gain entitlement to another year of updates. That's the way I believe it works. Thank's for the info.
  6. Let me see that I am straight on this before I upgrade. 15 upgrade Is only thru subscription even thou I had bought 13 a month ago.
  7. Thank's I will try it out later. At this time I am rebuilding the head. So it may be some time before I get back to this and test it out.
  8. Yes it was a typo I wanted to add the hands and feet control gizmo to the 2001 rig. Since the 2001 rig was most satiable for secondary and back round characters. Like if you had a scene in a school yard or in a restaurant. These characters can be set up with quickly and easy compared to the Squetch Rig Found it. If I understand you right and what I see in the file, the Biped Squetch Rig is not set up with the controls like the hands are.
  9. Never mind on the hand add-on since these do not have the gem bone in them. I ether have to adapt them to the existing 2001 rig or copy the hold hand Bones and Relationship over and adapt them to it. And I don’t know enough to do that yet. There’s no instruction with the files. Also I have the existing setup. Do you have a rig add-on instruction for existing installed riggs for dummies. Since there are a hundred way’s to screw it up and one way to get it right. What I need to know is what needs to be deleted from the bone list and Relationship and how to added the rig in to an existing installed Squetch rig “02-25-2007"with five toes.
  10. You may want to fix the link to the Tutorials "compensates for the biped rig"
  11. Yes they do work. By chance do you have the hand add-on"s
  12. Yes It give an error.
  13. I have set up the foot with the gizmo and most of it work fine but it was set up with an opposable big toe in mined. So it dose not work well with the other toes. How do I fix this problem? Need some detailed instructions.
  14. Thank for the info. I like the update eye install bones in the face group. But this face group may not be ideal for my model. I will put up a new post on that subject so I can get some opinions.
  15. The video Tutorial I watched did not tell me what to do with "auto_controllers_INSTALL" bone. should I hide it or do I have to position it first? Also is there more video Tutorials then the first five I found? Squetch_Installation
  16. O.K. I'm just about to do the hands anyway.
  17. Is there a install video for the SQUETCH foot gizmo?
  18. Thanks guys I did solve my on problem I was trying to make a foot for the Miki model . But my two previous attempt where at less to say horrible. And the OBJ model I was trying to convert had the foot in a bad angle for a rotoscope. But I found coppers tutorial on "how to make a foot" and it got my in the ballpark. It seem pdaley was right I just had to let the program run for some time. At lease now I can get a good rotoscope off of it for my next try.
  19. I have look around the forum and thought I had seen something on this but I can not find it. After some searching I decided it would be quicker to just post the question. I have a model in. .OBJ and I would like to convert it to .MDL but the A:M program keeps freezing. Dose anyone know how to get around the problem?
×
×
  • Create New...