-
Posts
21,575 -
Joined
-
Last visited
-
Days Won
110
Content Type
Profiles
Forums
Events
Everything posted by Rodney
-
BVH Capture Sequence not working like it used to...
Rodney replied to John Bigboote's topic in Open Forum
Now you've got me wondering how far back A:M was able to do that (swapping of BVH without reconstraining). In my tests that's tended to be the thing that kept me from moving forward with BVH animation.... the requirement to re-constrain everything. -
Looks great Ken!
-
It took me three tries because evidently my browser had stored the wrong username and password so 'Rodney' wasn't my email address and the password just wasn't correct. After entering my email address and old password manually I was able to login.
-
Stalled Trek: The City on the Edge of Foreclosure
Rodney replied to largento's topic in The Wannabe Way
I'm fascinated by how you managed to get a new cast to reprise the original roles of the classic Stalled Trek. hehe I eagerly wait to see the results! -
Avast isn't evil but it's related to evil. In other news: They have invented a 100% secure computer but unfortunately it is so secure no one can use it.
-
Thank you!
-
That sciaky advert is top of the line. Well done Matt!
-
Steffen probably explained before how A:M on the Mac had to be 32bit or somesuch but it didn't appear long enough on my radar to sink into memory.
-
Apple reportedly is also dropping support for OpenGL and OpenCL... moving to Metal. (A:M should already be 64bit on the Mac)
-
In watching your sequence and my edited one side by side it looks to me like you intentionally want to have Eddie stop mid air... pause for a minute (wiley coyote style) and then drop straight down. If that is the case I missed it the first time and you may want to exaggerate that hold in mid air a few frames so that it registers with the audience. Here's your sequence with mine in the corner for comparison of timing.
-
My thought is that the screeching/brakes sounds comes a little late and because of the speed at which Eddie launches off the horse it might be good to remove a few frames to speed up his flip. There is about a beat.. maybe two between when the galloping sound stops and when the screeching/brakes is heard. It works as is of course... there's humor built right in. I'm adding a gif animation where I attempted to smooth out Eddies launch off the horse by removing frames that were doubled. I see that a lot of the animation at that part of the action is on 2s and fast actions generally work best on 1s where every frame changes to augment the sense of speed. I don't know how much you want to work on this segment. I'd be good to work the horse's stop and Eddies trajectory. You aren't far from where it should be but there are several things you can do to smooth it all out and put that final 10% polishing. If you do want to spend some time on it.... hey... I'm game! Aside: all in all I'm guessing i removed about 20 frames and a few more could have been tweeked. The plus side of removing frames would be that you could also remove that gap between sounds (horse gallop and screech) and then the audio and images might still be in sync.
-
You know you've arrived when people are using your artwork as graffiti.
-
Congrats once again Dusan! Wow. Hard to believe that 'Perk' is fast approaching 20 years old.
-
Nicely done and barring some crazy reason why the update can't be done reads as a very smart idea. That definitely conveys the desired outcome although I suspect to hit the level of detail/clarity Robert mentions would require more than just removing the flying camera. What you have there should be more than adequate for someone to determine what needs to be done so they can submit a bid on the project.
-
Constraint enforcements... D'oh! (now with GIFs!)
Rodney replied to robcat2075's topic in Animation:Master
Color me intrigued. -
IBL- Image Based Lighting question on how-to...
Rodney replied to John Bigboote's topic in A:M Rendering
Perhaps if you use an AVI (or MOV in 32bit) -
Perhaps you have a negative light?
-
Backup. Backup. Backup.
-
I can't speak to Win 10 Pro as I only have the home edition. Fuchur?
-
But... but... I live in the OTHER direction! Progress being made.
-
For those that have the latest Windows 10 update there is a new feature called the Timeline. It's basically an updated Task Menu (and Microsoft's way to potentially sift through a ton of user usage data). Many of the programs I use don't seem to work in the Timeline. I must assume the reason they don't is because they are not native Microsoft applications. They don't appear at all in the Timeline except while active. Those that do can be reverted to the time they last saved something (at least that's what it looks like from here but there is strange stuff going on here) Of all the programs I've tried A:M is the one that works best. I think this is because A:M's menu system stores its settings in the Windows registry. So... not only does the file open.. but the state of the menus returns right along with that. Note that upon selecting the 'state' from the timeline a new instance of A:M will launch and open the project. In this way you don't have to close your current work down. I'm scratching my head a little because some things don't quite make sense. More exploration necessary. For anyone else leaning forward into Win10 definitely check out the Timeline with A:M. And please report back!
-
The latest WIndows 10 update continues to improve the native 3DPaint application. Definitely moving in the right direction. A lot of new additions along with export to GLB, FBX and other formats. In this image I exported Keekat out of A:M into MS3DPaint and then exported out to GLB where I drag dropped the file into the browswer window of the first online 3D viewer that popped up via Google. Interesting times we live in where 3D is being embraced by so many people.
-
On that image of the bottom of your dogs foot. I doubt it would matter but the thought occurred that I would generally not want that 3 pointer to be on the outside edge of the foot like that (for export purposes). Would anything change or become any more optimized if you connected those two outliers creating four point patches on the outer rim and thus driving the three pointers further inward toward the center? The added issue is that you have unnecessary hooks at that location. I realize that you said that is just the case that brought the matter to your attention but that's the thought that occurred to me.
-
That is rather ominous. Spooky even.