sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

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Showing content with the highest reputation on 04/20/2021 in all areas

  1. I will reply to my own question. All fixed. I could have sworn I turned of the snapping button several times. oh well, all is good now.
    2 points
  2. Time has gotten away from me...I've got several things in-progress, so I will eventually have a pretty good dump of updates. The Squetch Rig update is finished, but I want to make the updated installation tutorial before I post it, Bertram has been rigged for quite a while, now I'm working on his texturing...which will probably result in a flattening, decaling and texturing set of tutorials or mini tutorials. Sam's updates are done, but I decided to leave him with group colors instead of full-blown texturing. I've also rounded a few script ideas out...hopefully, I'll get some animation done eventually. Yup, I'm as slow as a glacier.
    1 point
  3. I can almost smell the Play-Doh!
    1 point
  4. Re-rendered these guys with some ambient occlusion for my site, figured I'd share them here as well. Cheers 🍻
    1 point
  5. Third and perhaps final movie in the Prismatic series, Prismatic Dance is made from one video clip and an audio track. No sprites in this movie. The single model used in the choreography is a simple block shape with 4 spheres. The same light-box color pattern (TGA image sequence) from the other Prismatic movies is decaled onto each of the spheres. The spheres are Boolean cutters. As the spheres move, grow, and shrink over the course of the animation, they transfer the color patterns to the carved out surfaces of the block. Here is a wireframe/shaded birds-eye view of the cho 2 minutes into the animation: Here is a render of the same view showing the carving of the block: And the resulting frame rendered by the camera: The soundtrack is another generative music composition made in LogicPro. The piece uses the same orchestral instruments and effects processing as Fracture and Iris. It is in the Key of Eb Minor and has no accidentals. Each chord is made up of the 7 notes of the key, or in some cases 2 and even 3 octaves of notes. While this piece has a melodic/harmonic sound, it also has a darker, moody quality characteristic of Minor Keys. This piece has even more musical structure than Iris, created by resting groups of instruments over many bars — and even resting all instruments but one to force a solo effect. As with Fracture and Iris, a Probability Gate is applied to each note of each chord in each instrument track to determine whether or not a particular note will sound. Here is the YouTube link to Prismatic Dance: https://youtu.be/LLuu1to9EgM Best to all, Joseph
    1 point
  6. It's been a long time since my last post here, but I hope to have more things soon-ish. I've been updating the Squetch Rig, Squetchy Sam and rigging Bertram. I'm also planning to rig Donna and make an installation tutorial for the updated rig. While I was updating Sam's rig, I decided to tweak his looks a little and it gave me an image I can post. I'm still debating putting a head of hair on him.
    1 point
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