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Everything posted by fraizer

  1. Thanks, Robert. I was not sure this technique would work. When it did, I was very happy with the result. Opens up a lot of visual possibilities.
  2. Third and perhaps final movie in the Prismatic series, Prismatic Dance is made from one video clip and an audio track. No sprites in this movie. The single model used in the choreography is a simple block shape with 4 spheres. The same light-box color pattern (TGA image sequence) from the other Prismatic movies is decaled onto each of the spheres. The spheres are Boolean cutters. As the spheres move, grow, and shrink over the course of the animation, they transfer the color patterns to the carved out surfaces of the block. Here is a wireframe/shaded birds-eye view of the cho 2 mi
  3. You got it, Robert. A small cheat to provide better definition of the iris by introducing a "pupil," a black circle that grows over the duration of the movie. It is composited on the top of the clip stack.
  4. Similar to Prismatic Fracture, this movie is composited from two clips made in A:M. The first clip (the color pattern) is the same as was used in Fracture. It is used in four tracks in DaVinci Resolve. The bottom track is the base clip with Composite mode = Normal. Tracks 2, 3, and 4 are this clip image-flipped horizontally, vertically, and horizontally/vertically with Composite mode = Add to achieve a symmetrical image: The second clip (the black and white pattern) uses the same black-edged white square sprite as Fracture, but the emitter is a truncated cone.
  5. Brilliant. Love it.
  6. Excellent. The graphic I was attempting to use as a cut-out was inspired by Matisse; I thought that would be a fun item to spin around with pretty colors. But way to complex to model. To your comment about the music, if you or anyone else is interested in more detail on the compositional method, please let me know.
  7. Roger, thank you for your comment. There are a number of other movies on my YT channel that were made with A:M, all or in part. Please feel free to look around. Best. Robert, I will dig up the cookie-cut attempts and review. This work was done in v.17, the latest version I have. Should I send you a project file to test for the issue before posting a bug report? Perhaps v.19 does not have this problem. Or I just did not do something correctly... Joseph
  8. Robcat spotted this movie on my YouTube channel and suggested I post it to the Forum. The movie is composited from two clips made in A:M. First clip (the color pattern): Years ago I made light boxes using Xmas lights on posts that supported cylinders with cutout patterns; the tops of the cylinders were vaned so heat rising from the lights drove the rotation of the cylinders. The light patterns were projected onto a sheet of translucent plastic. Recently I got to thinking about light boxes and wondered if I could simulate the mechanism in A:M. After some trial and error — that bei
  9. Congrats to the winners and thanks to Robert running the contest and making the entertaining video.
  10. And provided some additional excellent detail. Thank you.
  11. Used to have a lot of Windows expertise, but no longer. The following is Mac-related. In A:M, I always render to a TGA sequence. If the program crashes mid-render, I can pick up where it crashed; no lost render (the .MOV) or render time. The format for render is selected in Camera settings, under Output Options. QT Pro7 is my workhorse for assembling the TGAs into a clip. QT Pro7 supports many output formats for clips. Usually I use the Animation codec as it preserves the Alpha channel (Colors = Millions+); also, by selecting Keyframe = All, the clip is essentially full quality,
  12. YouTube it is. Here is the link: https://youtu.be/yLnrZywVnbA Sorry about the misfires... If anyone can provide a Mac-based workflow for reliably producing videos that will play in the forum -- much appreciated.
  13. I am puzzled too. Usually these things "just work." I cannot effectively test other formats, etc., because everything works for me in my browser (Safari).
  14. TGA sequence was exported from Quicktime 7Pro compressed as MPEG-4 video. "Prepare for internet streaming" set to Fast Start. Default extension is MOV. I changed the extension to MP4. Does play for me.
  15. Extension changed. Seems to work?...? Rhino-Beest-gait2.mp4
  16. It is MP4 in a MOV wrapper. Is this a Mac vs. Windows thing? The video plays for me...from the Hash website...
  17. Here is a movie of my Rhino-Beest model (so far). Looking at the video of Jansen's Rhinoceros, it appears that the six leg pairs (front + rear = pair) each have separate cycles. I decided to simplify the task of boning/constraining the model/action by making 3 pairs of bones/constraints and assigning CPs to leg bones so that the legs move symmetrically on either side of the model centerline. The action is driven by bones M1 through M6 which rotate around a common center and each move one of the leg mechanisms plus its respective CP doppelgänger. The walk cycle that seems to best resemb
  18. Robert, A brilliant solution and excellent explanation. For me, the key concept that I would never have arrived at is making bone F a child of bone B, without any intervening/connecting linkages. And your model and action are far simpler than my almost-works attempt. Simpler is always better in A:M world. Thank you. Joseph
  19. Very cool. It works much better than my attempt. I am still studying your bone, null, and constraint set-up. Cannot say I fully understand it just yet. Thank you.
  20. With a little background help from Robcat, I have made an action that almost works. The mechanism moves as it should except for the C-bone which does not do its job. The action is 2 seconds, 30FPS; by using a key framing cheat at 0:15, 1:00, and 1:15 -- moving the C-bone and all other bones into correct positions -- I get very close to the characteristic gait of the Beest. Good enough for animation purposes. But I do not think this approach is the real solution to rigging the leg. Here is a new version of the model, boned. And the action I have developed. leg-mechanism-test
  21. Background: Theo Jansen designs and builds creatures he calls Standbeests; they are quite large, wonderfully whimsical, and often wind-driven. Here’s a link to his website: www.strandbeest.com A few days ago, I decided to model a version of his Rhinoceros, not a particularly difficult task. Then - before building the model - I fell down the rabbit hole of trying to mimic the leg mechanism that drives the Beest the way it actually works. Not necessary to make a model animate, as a simple set of bones with basic key framing could do that job, but an interesting proble
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