WIP (Archives)
Temporary Holding (while topics are sorted)
285 topics in this forum
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- 3 replies
- 1.1k views
hi guys, don't even know if this warrants being in here judging some of the other work, but here it is anyway. I had the idea to do a dryfly now that weve got great hair. i could do with a better metal material for the hook and i'm gonna add a barb to that. the thread is a spherical combiner that is difficult to see in this shot but close up it sort of simulates thread. I did try lots of torus's but there was to much geometry and it slowed things down a bundle. The hair is not groomed, but is tapered and has a two colour gradient. The tips are slightly transparent. This is really my first go with A:M, and i hope to improve my modelling skills as i go, but any idea'…
Last reply by Mike Lium, -
- 5 replies
- 925 views
Just a quick run cycle. Very quick, in fact. (Picture musical accompaniment by pots and pans.) Comments always welcome. http://www.hash.com/users/zachbg/abox.html Thanks, all. Zach
Last reply by wombat359, -
This character actually has been morphed into three different characters using the same mesh, this is one of them. I'm open to Q&C, maybe there's something I can add to make him look more like a klutz. BGI: His name is Eddie, he's the second oldest of three brothers that lead a life of crime by robbing banks in the 1960's.
Last reply by ChrisThom, -
- 3 replies
- 865 views
trying to finish up "My Buddy", so i decided to try out the v11alpha hair. this is my first time using hair, so any suggestions would be greatly appreciated. hope to have him rigged soon. thanks, kungfud0rk
Last reply by Mike Lium, -
- 1 reply
- 781 views
Had some setback in trying to get an uber realistic render with radiosity, and had to drop a few procedural texture. No reflection turn on, 4 procedural texture use, 6 lights, 3 composite. win98se, amd2000+,512meg ram,Geoforce4 TI4600, and v10.5k next I will try my hand at flash for the cell between the 2 render element! I would like to hear some comment, please http://www.russellmania3d.pair.com/ BTW just the intro page is done
Last reply by xor, -
- 13 replies
- 2k views
Don't know how appears that grid on top left corner, but I like that look...
Last reply by HeadlessBill, -
- 8 replies
- 1.5k views
Well, in the interest of killing a little time waiting for my fiance to get home before taking off on a trip, I sat down and did a quick animation exercise. I think every animator and their brother has worked the Preston Blair Strut In-between exercise, so I thought I'd go ahead and get in out of my system. So, I grabbed my goofing around test model, Desert Rose, and started in. Three weeks later, I think I'm starting to take this a little too far.... Animation: http://www.backbreaker.com/~smudge/Images/...se_StrutLow.mov QuickTime 6, 360x240, 726k http://www.backbreaker.com/~smudge/Images/...tRose_Strut.avi DivX .avi, 720x480, 321k How far sh…
Last reply by Mike Lium, -
- 2 replies
- 936 views
This is my demoreel WIP page The models are growing on me as far as style..but I think you can notice the parts I struggle with as far as modeling goes. The "Merlin" model was my first ever effort in A:M, so I don't really want to make many changes to it, ugly though it is:D
Last reply by llothcat, -
- 5 replies
- 917 views
Hey List, I'm modeling a character in 10.5k+ and I'd like to get some advice as to how I can close some patches and avoid the artifacts visible in the attached picture. I've made sure that none of the intersections are peaked but I can't seem to get a smooth surface Thanks for any help. Gary
Last reply by John Keates, -
- 5 replies
- 911 views
I was trying to make cloth look like water. I've seen worse, better too. http://www3.telus.net/imagestreamstudio/te...l_wake(on2).mov
Last reply by Grubber, -
- 15 replies
- 1.5k views
For those of you who remember, I've been working on a personal project involving a clock - a clock which I'd ideally like to have fully animated inner workings. Following the honed wisdom of Vernon "I make paper clocks" Zehr I've bought a working cardboard kit clock and have begun constructing it with the intention of duplicating the mechanics in A:M. Now in the mean time, whilst waiting for glue to dry, I've build a very simple facade for the clock in A:M. This has also given me the opportunity to play with some of the new render features of 10.5 - namely mulitpass ray width shadows and multipass DOF. Here's a 32 pass test - There are no materials yet and just…
Last reply by Mike Lium, -
- 8 replies
- 1.2k views
Well, I decided to do an overnight render of some changes I made to my office and didn't realize I had turned on radiosity. All I can say is 'very interesting'. I'm assuming the settings were the default.
Last reply by Gerry, -
- 7 replies
- 879 views
18 Nov 2003 - First draft render complete! Thanks a heck of a lot, Hashers at Large, for the support. There's a new reply at the end of this post with a pic of the render. 13 Oct 2003 - I've added an updated post at the bottom, showing my progress on this project. I have some modeling questions about noses, in case anyone is interested in looking. --Ross ----------------------------------------------------- I've got a model in the works of a fishman/merman creature, and right now I'm just trying to get the head done. I hope to make it animatable in some limited capacity (I doubt I'll do phonemes). I have tried at least a dozen times t…
Last reply by Iham Wrong, -
- 15 replies
- 2.2k views
Need suggestion with my Character Cloth or Design ...colour...etc. My Webpage Lee Thailand
Last reply by CyberSpark, -
- 8 replies
- 1.2k views
I know there's a lot to be fixed with this walk cycle, but 'I'd appreciate any help all of you could offer. This is my first walk cycle, so it sucks, it's straight out of the book - or as close to it as I could get. I hope to address your critiques one at a time, but I'm sure that's going to put me into next year as far as the next render goes. but anything you could offer would be appreciated. The link address is: http://homepage.mac.com/teamguy/PhotoAlbum6.html Go to the Graphite file sharing link to download the walk cycle AVI.
Last reply by Mike Lium, -
Here's my first post to this forum. Thought I would share with all. I've still got a long ways to go. More items to create and then my characters. I've got one created, but I think he needs to be re-done. We'll see. My WIP page Lance
Last reply by zacktaich, -
Xi
by Jerry Seider- 4 replies
- 1.3k views
Barring further comments this is a final version. What do you think? Jerry Seider
Last reply by Mike Lium, -
I would be grateful for any comments on this head I have just modelled. I intend to use this character for a 5-7 minute short I'm working on. Mark
Last reply by Mike Lium, -
- 9 replies
- 1.5k views
Here are a couple of space images I'm working on for another project I'm fiddling around with. Critques welcome....
Last reply by Mike Lium, -
- 7 replies
- 1.2k views
Heres some pics of my first venture in 3d, something ive takin a liking to ..kinda want to pursue it. subject is a spray paint can, concept on request. 1st image is test of a partial chor second is a recent render of the face of the can after some work..hope these images are small enogh to post here...possibly a faq for the forums image size? guidlines for posting WIPs? critiques and advice welcome. TheJunglist
Last reply by Mike Lium, -
- 5 replies
- 1.1k views
Fly dude is here. he is a low patch, fast render model. All he needs are some bones then I can animate him (ah-hem) on the fly. All comments are welcome. Jerry Seider
Last reply by Mike Lium, -
- 10 replies
- 1.5k views
If you are here and you are not ammag personnel, please leave now. By Zachary Taich Sorry the image looks like crapola, the corners and edges are getting cut off.
Last reply by zacktaich, -
- 28 replies
- 3.1k views
I'm not showing too much of this stuff around (just a treat for the forum crowd ) but here is a character I am working on for my In progress short film. More details and will be forthcoming as soon as the crew and I have things more in hand. -David Rogers
Last reply by Obnomauk, -
- 5 replies
- 948 views
A piece of set dressing for my short I'm working on. Still needs some tweaking, but I also could use some suggestions.
Last reply by Mike Lium, -
- 6 replies
- 1.2k views
This is the latest version of Xi. Her evolution is a culmination of comments and cp time. I can hardly wait to bone her in version 10.
Last reply by maleman, -
- 13 replies
- 2.1k views
http://www.zandoria.com/castaway/X188C.mov This is a small clip from some of the VFX shots I'm working on for Miss Cast Away The water splash is an A:M spriticle, the shot was put together in aftereffects.
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- 12 replies
- 2.3k views
The comic is called Dark Days, it's a sequel to the immensely popular 30 days of night by Steve Niles. I hope he likes it enough to put it in the book as a pin-up or cover. We'll see! I really had to turn off the "make it photoreal" switch in my head since I was going to ink the piece, so it has more of a comic feel. Rendered in 10.5. All geometry, flocking system with 65 bats with a flying action hooked up. 10 hours at 2200 X 3300 on my dual P4 2.8 Xeon (only using one Proc of course). Rendered multipass, 49 passes. Then rendered pure b&w outline toon render. Took into Photoshop and inked with toon render as base. Textures are my…
Last reply by patrick_j_clarke, -
- 12 replies
- 1.9k views
some fun-anim done for the org i'm working at fiz- is an organization that is reintegrating no-luck-kids into society, jobs etc. 2min 30mb divx4 avi 720x576 fiz-anim this one is going to be replaced quite soon with a no-music-mpeg-version since i don't like to get into trouble (: props, scene-setup & animation done in the last 4 weeks deadline: yesterday BIG THX to the COMMUNITY for some really cool models tree - John Henderson office-desk & chair -Tim Elston phone - james (hash i guess )
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- 12 replies
- 1.3k views
I had some issues with the project file for this guy but it looks like everything is okay now. I played the radiosity a bit last night and finally decided to let the thing render overnight... about eight hours later I had this image at 1024x768.
Last reply by Mike Lium, -
Alfie again
by Parlo- 8 replies
- 1.2k views
I posted these to the list a while ago but I just love fiddling with forums so much that !WHAM! here they are again. I haven't done any work on him for a while so would be interested to hear some more opinions.
Last reply by zacktaich, -
Here's a sword I'm working on. The weird marks along the blade are actually runes, but jpeg & the low resolution sorta kill the effect. Also, the god-awful background is for testing reflectivity . Any suggestions or really harsh, scathing critiques are welcome.
Last reply by c-wheeler, -
- 15 replies
- 2k views
Hi, Would love some feedback on this character, good or bad. Especially on what to do with the clothes. I was planning to have some loose fitting clothes, but haven't come up with a design for them yet. Oh, and sorry about all the grain, bloom and blur, I just had to play around with those. Ragnar p.s. He's still got one eye missing.
Last reply by ragtag, -
On going WIP
by Phil- 13 replies
- 1.8k views
This is my on going Work In Progress. I haven't done much to the hands at all. Any comments are welcomed. Thanks Phil
Last reply by Phil, -
- 6 replies
- 1.2k views
These are based on some leaked CAD renders and spy pictures http://www.bradbarnett.net/upload/
Last reply by chazcron, -
Playing with putty dude
by Guest- 0 replies
- 624 views