Tinkering Gnome's Workshop
1,256 topics in this forum
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- 2 replies
- 340 views
2 planes with cloud material (sine) animated with balloon model cloudy.mov
Last reply by johnl3d, -
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- 385 views
lostinspacethom.mov lostinspacethom.zip
Last reply by robcat2075, -
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- 362 views
cloth flame with animate material ctest.mov ctest.zip see below
Last reply by johnl3d, -
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- 347 views
ar_1.mov sorry about the size exp1.zip
Last reply by robcat2075, -
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- 319 views
newtonhelpermisuse.mov newtonhelper.zip When you use the rebuild wizard you get a new model that is made of small models that resemble the original model you rebuild like legos to make a model With Newton helper you can rebuild to get the same effect but can choose the small models Otherwise you will get something like the sample above
Last reply by John Bigboote, -
- 2 replies
- 381 views
from sprites to hair testing some ideas microbe.mov the camera is aimed at model so it is moving around but appears to stand still microbe.zip project file and image
Last reply by Gerry, -
work has killed my free time so I am trying to get going so tonight with a quick animation threw this together in about 45mins with render time 32 patch sphere copied and reshaped held together by a handful of bones very basic and rough qdog.mov
Last reply by robcat2075, -
- 2 replies
- 451 views
Sorry about the size musicball.mov musicball.zip project file 2 materials controlled by pose exploding.zip this is action generated based on sound volume
Last reply by johnl3d, -
- 2 replies
- 385 views
sat.mov
Last reply by John Bigboote, -
- 2 replies
- 646 views
hair length and thickness controlled and percent of sprite emission and speed controled longer version with sprite tweak amplitudehair.mov
Last reply by johnl3d, -
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- 582 views
Will have to play with settings some more this was first render zonelight.mov
Last reply by Rodney, -
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- 384 views
flower.mov
Last reply by johnl3d, -
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working on boiling lava idea just another approach this is rough test of concept newtest.mov newtest.zip
Last reply by johnl3d, -
- 2 replies
- 489 views
streaktest.mov streaktest.zip had not played with streaks for awhile ...simple test
Last reply by johnl3d, -
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- 369 views
Just a rough idea drew turkey with spline as a hand trace then duplicate swept sphere on drawing sweptturkey.zip
Last reply by John Bigboote, -
- 2 replies
- 376 views
testing 2 slightly different settings to make breakable boxes breakable.mov breakable.zip
Last reply by johnl3d, -
- 2 replies
- 407 views
train.mpg train.zip Ctrl T to start
Last reply by johnl3d, -
- 2 replies
- 330 views
dots.mov just rough doodles dots2.mov dots.zip includes sprite dots2.zip
Last reply by johnl3d, -
- 2 replies
- 478 views
lightball.mov lightball.zip working on a color mix idea (among others) tried simple idea
Last reply by johnl3d, -
- 2 replies
- 640 views
This is first render after setting up material curtain.mov curtain.zip got the idea from this http://www.alaskadispatch.com/video/timela...northern-lights
Last reply by robcat2075, -
- 2 replies
- 629 views
made some changes in the material to fit the canon release changes done in chor cannontest.mov cannontest.zip
Last reply by Vertexspline, -
- 2 replies
- 657 views
someboxes.mov someboxes.zip
Last reply by johnl3d, -
- 2 replies
- 465 views
ttest.mov ttest.zip Mini tut to make animated material flow as above in curved pipe you make the pipe straight vertical (or horizontal ) in the model window I added some bones to make it easy to curve when set in the chor arrange model in chor I did same model in two different positions the model has material I want to animate applied and in the chor you key frame the vertical ( or horizontal ) translation of the material ( check project ) in my case the vertical position at frame 30 for each model being animated then render any questions .....? hopefully this is useful
Last reply by rusty, -
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- 731 views
thing_jump.mov
Last reply by johnl3d, -
- 2 replies
- 678 views
Unsure of the source for images used from 2009 rendered in 17 Lightning.mov lightning.zip
Last reply by Rodney, -
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- 709 views
spritefount1.mov spritefount.zip includes sprites
Last reply by John Bigboote, -
- 2 replies
- 584 views
Took a model from xtra cd and applied simple material to distort in a pose along with transparency distort.mov Will tweak a little as this turned out a bit too dark ....... see below using simpler model distort_simple.mov Distort_pose_simple.zip
Last reply by thefreshestever, -
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- 599 views
pipedream_take1.mov pipedreams.zip
Last reply by johnl3d, -
- 2 replies
- 382 views
satflight.mov rigflight.zip
Last reply by johnl3d, -
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- 341 views
under.mov quick trial of idea Under.zip
Last reply by Rodney, -
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- 344 views
huh.mov huh.zip
Last reply by johnl3d, -
- 2 replies
- 545 views
bmap.mov bmap.zip have not had much time to tinker but that could change soon......
Last reply by Maka, -
- 2 replies
- 324 views
Sorry no arms and rotor speed not set up with pose frobot.mov frobot.zip
Last reply by robcat2075, -
- 2 replies
- 497 views
pumpkineater.mov pumpkinmash.zip sprite made for googled image
Last reply by johnl3d, -
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- 693 views
I tried to load and use the old Martian model into 17g and it crashes 17g because older model save in different format. Cannot remember if there was an solution so began tinkering. If I load older model in to 17g then start new model then copy old model and paste into new model then drag bones on to new model it appears to work EXCEPT you have to reassign the bones. I started to do that by comparing old model assignments and transfering to new model will let you know how this works. If anyone else wants to try here is the new model so far Mart1.zip
Last reply by johnl3d, -
- 2 replies
- 370 views
flowerpower1.mov left model lower freq middle middle freq right high freq flowerpower.zip does not included music file
Last reply by robcat2075, -
- 2 replies
- 574 views
xtree.mov rough draft of idea
Last reply by johnl3d, -
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- 389 views
cage.zip project includes patch image
Last reply by johnl3d, -
- 2 replies
- 432 views
watercannon.mov needs tweaking or better sound/song
Last reply by robcat2075, -
- 2 replies
- 427 views
Have to rig it ..its suppose to roll on small wheels toon version
Last reply by johnl3d, -
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- 598 views
rainfall.zip project file fxBubbles.zip darkltree animated material rainfall.mov changed material color settings and the falling rain is streaks
Last reply by itsjustme, -
Last reply by johnl3d,
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John, I'm Here to help you with your project! Please, accept me! Rodney posted some characters we miss from older versions of A:M http://www.hash.com/forums/index.php?showtopic=46023 I think Sally would make a prefect doll, Spikey's eyes "with the eyebrows" would be useful for your charaters "please, use them (you are also free to modify the eyes the way you want)" and the characters you must use are "Galoop, Critter, Spikey, Flim Flam, Sally, Gurgle Glug, Billy, Ted, Professor, Tea Lady, Prinsess, Gent". Now, he also posted some A:M EXTRAS characters: http://www.hash.com/amtutes/X_Vol001/Menu/ Please, use "Mika in a Dress, Chameleon, Howie, Mick…
Last reply by johnl3d, -
- 2 replies
- 453 views
space theme idea blobstar.mov blobs.zip
Last reply by robcat2075, -
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- 496 views
first render firetrail.mov tried toon ..interesting firetrail_toon.mov project firetrail.zip thinking about making flames cloth
Last reply by robcat2075, -
- 2 replies
- 461 views
Trying an idea where the global setting for material is turned on and the model spins materialtrial.mov if interested can post project
Last reply by johnl3d, -
- 2 replies
- 485 views
fishy.mov fishy.zip project and sprite used force to "blow" fish across the screen
Last reply by largento, -
- 2 replies
- 537 views
used sprite image to grow leaves on bare tree branches leavetest.mov leavetest.zip
Last reply by NancyGormezano, -
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- 504 views
linedragon.mov linedragon.zip just in tinkering mood
Last reply by NancyGormezano, -
- 2 replies
- 509 views
creat1.mov
Last reply by johnl3d,