Tinkering Gnome's Workshop
1,283 topics in this forum
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- 1 follower
- 4 replies
- 550 views
designtest1.mov quick test changes designtest2.mov some changes designtest3.mov last test design.zip
Last reply by Shelton, -
- 25 replies
- 1.5k views
rough start need legs wings and tail then materials rigging etc
Last reply by NancyGormezano, -
- 5 replies
- 702 views
g.mov fairly large collision radius g.zip
Last reply by John Bigboote, -
- 2 replies
- 632 views
volumetric.mov volumetric.zip
Last reply by Walter Baker, -
- 1 follower
- 4 replies
- 517 views
w1.mov starting in different positions the models drop and wobble but do not fall in 150 frames of newton simulation w1.zip eye movement action just for fun
Last reply by johnl3d, -
- 1 reply
- 454 views
quick idea I decided to try needs some sprites at the top among other tweaks glasstube.mov glasstube.zip
Last reply by Walter Baker, -
- 4 replies
- 584 views
decalchange.mov simple test change percentage of color and displacement for four decals applied to model from 0-100 and 100 - 0 for color and similar changes on displacement decals
Last reply by johnl3d, -
- 0 replies
- 449 views
started to doodle/tinker and got this "different" head which actually is okay in toon render not toon
Last reply by johnl3d, -
- 0 replies
- 357 views
mateff.mov
Last reply by johnl3d, -
- 2 replies
- 365 views
okay this is variation of last post expressbal.mov expressball.zip another way to animate material (same material as last post)
Last reply by TheSpleen, -
- 3 replies
- 435 views
landscape.mov poseslider and key frame in chor landscape.zip really just animated material
Last reply by johnl3d, -
- 3 replies
- 503 views
wireman.mov wireman.zip sorry too much "mot" at work
Last reply by robcat2075, -
- 2 replies
- 444 views
newtoncrash.mov dropped breakable on the ground with camera underneath
Last reply by johnl3d, -
- 1 follower
- 4 replies
- 603 views
animatexp.mov animatexp.zip short and simple trial
Last reply by johnl3d, -
- 2 replies
- 469 views
animatbreak.mov object hits then stops a sec before proceeding ..have to play with settings this was quick trial (exported model as object to get more patches quick then imported and rebuilt) animatbreak.zip
Last reply by Rodney, -
- 0 replies
- 408 views
animaterial1.mov animaterial.zip another 1.98 project
Last reply by johnl3d, -
- 0 replies
- 381 views
dropped.mov just 60 frames dropped.zip
Last reply by johnl3d, -
- 1 follower
- 2 replies
- 401 views
cloudr.mov cloudr.zip project includes sprite
Last reply by Shelton, -
- 6 replies
- 528 views
Last reply by johnl3d, -
- 1 follower
- 14 replies
- 1k views
spriteclothshaded.mov this is the shaded mode spritecloth.mov this is final final thought there was a problem
Last reply by Rodney, -
- 0 replies
- 349 views
renderlinetest.mov
Last reply by johnl3d, -
- 0 replies
- 349 views
matglobe.mov alien cells ? matglobe.zip
Last reply by johnl3d, -
- 8 replies
- 765 views
Very rough idea something cuts across Thom's toes and .... anyways 20 minutes from start to posting time for bed another 10 hour day tomorrow ouch.mov ouch.zip melt.mov melt.zip
Last reply by johnl3d, -
- 2 replies
- 537 views
per Robert's suggestion did some fast tweaking and got this flame_test.mov flame_test.zip
Last reply by Paul Forwood, -
- 1 reply
- 457 views
sprite_test.mov sprite_test.zip used the crystal sprite in material folder
Last reply by John Bigboote, -
- 1 reply
- 441 views
fluid_test.mov did not finish ran out of time but here is the project fluid_test.zip
Last reply by robcat2075, -
- 0 replies
- 346 views
sprite_test.mov sprite_test.zip used the crystal sprite in material folder
Last reply by johnl3d, -
- 0 replies
- 350 views
streaktest.mov playing with settings in streak(with pose) and gravity in chor streaktest.zip project zip does not include the camera roto posted here
Last reply by johnl3d, -
- 3 replies
- 684 views
sctest1.mov rough idea after playing with sweeper to get the plant
Last reply by johnl3d, -
- 3 replies
- 686 views
just roughing out model for now
Last reply by johnl3d, -
- 1 follower
- 5 replies
- 677 views
Decide to play a little more with cloth added force to get some action clothgrass.mov it looks a little jerky because I rendered every other frame to keep the size down clothgrass.zip this seems to have been scrambled with the other post I made fluidcloth.mov fluidcloth.zip
Last reply by John Bigboote, -
- 1 follower
- 1 reply
- 469 views
treeztest.mov
Last reply by dblhelix, -
- 0 replies
- 383 views
fluidcloth.mov fluidcloth.zip
Last reply by johnl3d, -
- 0 replies
- 353 views
easypig.mov can you tell the difference easypigc.mov easypig1.zip sorry about model but after a few 10 hour days ....
Last reply by johnl3d, -
- 1 reply
- 489 views
deliveryflowers.mov deliveryfires.mov uses a tga series posted earlier deliveryflowers.zip
Last reply by John Bigboote, -
- 3 replies
- 495 views
film.mov film.zip film image not included
Last reply by itsjustme, -
- 1 follower
- 2 replies
- 413 views
rings.mov rough idea thrown together rings.zip
Last reply by Paul Forwood, -
- 3 replies
- 520 views
lighttunnel.mov playing with moving material tunnellight.zip
Last reply by johnl3d, -
- 4 replies
- 577 views
needs some tweaking and possibly some sprite feathers ... not sure what happen to the eyes duck.mov duck.zip
Last reply by John Bigboote, -
- 3 replies
- 511 views
talkingface.mov just play around have some tweaks to make .... the glow make be too much never.mov
Last reply by mouseman, -
- 7 replies
- 1.4k views
Had some inquires about explosions so here is a simple one....also search forum ..if there is some interest will try to do simple tutorial if time allows explosion_simple.mov mp4 version: explosion_simple.mp4 explode_simple_wSprites.zip sprites in data\material\particle\sprites free data that can be downloaded with program (mod note: Sprites now included in ZIP)
Last reply by largento, -
- 0 replies
- 457 views
roughly grab cartoon fish picture coverted to ai file in PS then imported into AM as path for small shape apply glow etc get neonfish neonfish.zip
Last reply by johnl3d, -
- 1 follower
- 4 replies
- 657 views
Last reply by johnl3d, -
- 1 follower
- 6 replies
- 739 views
This almost worked but probably needs a mesh with more patches tcloth.mov tcloth.zip it does with dense mesh t2cloth.mov t2cloth.zip
Last reply by johnl3d, -
- 5 replies
- 671 views
thomthin.zipthomthin.mov
Last reply by johnl3d, -
- 0 replies
- 464 views
saw a commercial that gave me this idea kind of threw this together in the last hour sorry about the bad walk cycle flatguy.mov flatguy.zip image used not included just grabbed it from the internet
Last reply by johnl3d, -
- 11 replies
- 2k views
vase.mov mp4 version: vase.mp4 vase.zip (zip does not have vase Darktree material) EDIT: this slightly revised zip includes Darktree material: vaseB.zip This PRJ was saved in v18. It will load and play in v19 but to alter and re-simulate the Newton Dynamics you will need to use v18, the last A:M version to use "Newton Dynamics". ("Bullet" is the dynamics engine in v19 and later versions.)
Last reply by John Bigboote, -
- 1 reply
- 496 views
tried a couple of different settinga but the hair still flows into the mess beast.mov beast1_.mov
Last reply by John Bigboote, -
- 0 replies
- 505 views
stoneguy.mov
Last reply by johnl3d, -
- 0 replies
- 460 views
the word Elmo swepted across spline drawing on Elmo's face elmo.zip
Last reply by johnl3d,