Tinkering Gnome's Workshop
1,246 topics in this forum
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- 3 replies
- 438 views
lighttunnel.mov playing with moving material tunnellight.zip
Last reply by johnl3d, -
- 4 replies
- 460 views
needs some tweaking and possibly some sprite feathers ... not sure what happen to the eyes duck.mov duck.zip
Last reply by John Bigboote, -
- 3 replies
- 417 views
talkingface.mov just play around have some tweaks to make .... the glow make be too much never.mov
Last reply by mouseman, -
- 7 replies
- 945 views
Had some inquires about explosions so here is a simple one....also search forum ..if there is some interest will try to do simple tutorial if time allows explosion_simple.mov mp4 version: explosion_simple.mp4 explode_simple_wSprites.zip sprites in data\material\particle\sprites free data that can be downloaded with program (mod note: Sprites now included in ZIP)
Last reply by largento, -
- 0 replies
- 395 views
roughly grab cartoon fish picture coverted to ai file in PS then imported into AM as path for small shape apply glow etc get neonfish neonfish.zip
Last reply by johnl3d, -
- 1 follower
- 4 replies
- 574 views
Last reply by johnl3d, -
- 1 follower
- 6 replies
- 636 views
This almost worked but probably needs a mesh with more patches tcloth.mov tcloth.zip it does with dense mesh t2cloth.mov t2cloth.zip
Last reply by johnl3d, -
- 5 replies
- 572 views
thomthin.zipthomthin.mov
Last reply by johnl3d, -
- 0 replies
- 409 views
saw a commercial that gave me this idea kind of threw this together in the last hour sorry about the bad walk cycle flatguy.mov flatguy.zip image used not included just grabbed it from the internet
Last reply by johnl3d, -
- 11 replies
- 1.3k views
vase.mov mp4 version: vase.mp4 vase.zip (zip does not have vase Darktree material) EDIT: this slightly revised zip includes Darktree material: vaseB.zip This PRJ was saved in v18. It will load and play in v19 but to alter and re-simulate the Newton Dynamics you will need to use v18, the last A:M version to use "Newton Dynamics". ("Bullet" is the dynamics engine in v19 and later versions.)
Last reply by John Bigboote, -
- 1 reply
- 432 views
tried a couple of different settinga but the hair still flows into the mess beast.mov beast1_.mov
Last reply by John Bigboote, -
- 0 replies
- 449 views
stoneguy.mov
Last reply by johnl3d, -
- 0 replies
- 396 views
the word Elmo swepted across spline drawing on Elmo's face elmo.zip
Last reply by johnl3d, -
- 4 replies
- 709 views
just a rough idea beamup.mov beamup.zip shaggy's decal not in zip
Last reply by johnl3d, -
- 1 follower
- 8 replies
- 1.5k views
fireex.mov I think the tgas sequence was posted earlier in 2005 found a zip of the flames alphas.zip
Last reply by dblhelix, -
- 0 replies
- 393 views
quick trial but touchy AM would stop responding if I tried to make changes in chor by clicking on flock of birds birdshipslight.mov birdshipslight.zip
Last reply by johnl3d, -
- 0 replies
- 385 views
made a quick bird shape in photoshop made path around it converted to ai file imported into AM model decorated it a little made quick action and rendered gives sort of a handdrawn look I thought shapeduck.mov shapebiird.zip bird.zip
Last reply by johnl3d, -
- 2 replies
- 449 views
reflectbird0.mov now going to try with a "moving" background reflectbird_A.mov looking better ?
Last reply by johnl3d, -
- 4 replies
- 510 views
dance.mov quick model circular path and standard sprite dance_1.mov some tweaking
Last reply by johnl3d, -
- 2 replies
- 517 views
shagtest.mov This was first pass after setting up sync and a few key frames
Last reply by HomeSlice, -
- 0 replies
- 308 views
swarmsprite.mov swarmsprite.zip
Last reply by johnl3d, -
- 1 reply
- 399 views
aliennew1.mov trying to do quick model rig it and animate in an hour
Last reply by robcat2075, -
- 0 replies
- 309 views
gridtest.mov newanimatedmattest.zip StarshipForceSeal02S.zip darksim material above in animated version
Last reply by johnl3d, -
- 1 follower
- 8 replies
- 630 views
flyr1.mov this is one version roughly finished
Last reply by johnl3d, -
- 11 replies
- 1.9k views
eastereggmodel.zip eastereggproj.zip if you do there is the egg model or the project crystal egg export eggmodel to obj 16 then import then extrude then add glass material and/or peak I will post a few more
Last reply by johnl3d, -
- 0 replies
- 311 views
cheapdragontrial.mov Projectcheapdragontrial.zip sorry the model with rigging about 30minutes but it seemed to work fine but I did not add anything to setup
Last reply by johnl3d, -
- 1 follower
- 1 reply
- 360 views
projectposewithmat.mov the title says it I guess sorry brain dead from work today Projectposewithmat.zip
Last reply by dblhelix, -
- 1 follower
- 5 replies
- 453 views
cellturbez.mov a little displacement would make this better just add material again and choose displacement percent and animate the same cellturbmatez.zip
Last reply by dblhelix, -
- 1 follower
- 4 replies
- 466 views
smiletrial.mov Found an smiley face project the Anzovins had done using the spherical material combiner to built a smiley face playing with it to figure how they did it and now Thom has a face going to play with it some more to see if I can add and/or change the expression
Last reply by dblhelix, -
- 1 reply
- 368 views
what.mov what1.mov both are a little fast just did that animated part for fun will explain later
Last reply by robcat2075, -
- 1 reply
- 347 views
materialthom.mov sorry a bit too fast but a material that is animated used for color and displacement over time
Last reply by TheSpleen, -
- 1 follower
- 1 reply
- 423 views
steamed.mov steamed.zip sorry forgot to animated dust in sample I posted yesterday so I am steamed
Last reply by dblhelix, -
- 1 reply
- 307 views
eggbreak.mov playing with rebuild let me know which result is better
Last reply by Rodney, -
- 0 replies
- 334 views
sweep.mov rough sweep tut
Last reply by johnl3d, -
- 0 replies
- 278 views
streakon.mov should have had better exploding model streakon.zip darktree matrial not included was on earlier post
Last reply by johnl3d, -
- 0 replies
- 343 views
springeye.mov springeye.zip just trying to model and animated a little
Last reply by johnl3d, -
- 1 reply
- 332 views
gradientthom.mov dark trees using not embedded in project but are ones available free gradientthom.zip
Last reply by johnl3d, -
- 2 replies
- 592 views
birdy.mov birdy3.zip the model goes a little crazy when turning on the rig but was still useable
Last reply by John Bigboote, -
- 1 reply
- 480 views
liquidmat.mov liquidmat.zip rough attempt
Last reply by itsjustme, -
- 2 replies
- 437 views
newplanet.mov newplant.zip
Last reply by agep, -
- 1 follower
- 3 replies
- 457 views
miniworld.mov miniworld.zip
Last reply by dblhelix, -
- 4 replies
- 667 views
firehose.mov Using animated decal with alpha
Last reply by johnl3d, -
- 0 replies
- 314 views
catwire.mov used dynamic constraint to have movement catwire.zip
Last reply by johnl3d, -
- 0 replies
- 376 views
spacestation.mov The lights on the model blink but this was fast test render if you scroll you will see the lights blinking project file does not include background and material is below spacestation.zip lighted_ship.zip
Last reply by johnl3d, -
- 0 replies
- 348 views
reflectheart.mov if you download it to look at it first do ctrl L to make it loop reflectheart.zip
Last reply by johnl3d, -
- 0 replies
- 487 views
tgnomerig.mov tried toon render but it was slow tgnomerig1.mov needs some tweaking etc
Last reply by johnl3d, -
- 2 replies
- 412 views
cheer.mov position uses random expression over chor time
Last reply by TheSpleen, -
- 1 follower
- 3 replies
- 690 views
dead1.mov dead2.mov dead1.zip dead2.zip Combination of cloth hair and breakable newton dynamics
Last reply by dblhelix, -
- 1 reply
- 451 views
amptest1.mov You could take a mono wav file feed it to amplitude and it would for a percent pose on a model control the pose based on sound volume Unfortunately the person who wrote it disappeared
Last reply by johnl3d, -
- 1 reply
- 445 views
creat1.mov and for those not familiar with the dark tree materials check out these sites http://www.darksim.com/Repository/ http://www.pixelburg.com/am_materialtest/d...nt21/index.html
Last reply by johnl3d,