Tinkering Gnome's Workshop
1,276 topics in this forum
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- 0 replies
- 434 views
started to doodle/tinker and got this "different" head which actually is okay in toon render not toon
Last reply by johnl3d, -
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- 344 views
mateff.mov
Last reply by johnl3d, -
- 2 replies
- 344 views
okay this is variation of last post expressbal.mov expressball.zip another way to animate material (same material as last post)
Last reply by TheSpleen, -
- 3 replies
- 412 views
landscape.mov poseslider and key frame in chor landscape.zip really just animated material
Last reply by johnl3d, -
- 3 replies
- 477 views
wireman.mov wireman.zip sorry too much "mot" at work
Last reply by robcat2075, -
- 2 replies
- 428 views
newtoncrash.mov dropped breakable on the ground with camera underneath
Last reply by johnl3d, -
- 1 follower
- 4 replies
- 575 views
animatexp.mov animatexp.zip short and simple trial
Last reply by johnl3d, -
- 2 replies
- 451 views
animatbreak.mov object hits then stops a sec before proceeding ..have to play with settings this was quick trial (exported model as object to get more patches quick then imported and rebuilt) animatbreak.zip
Last reply by Rodney, -
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- 392 views
animaterial1.mov animaterial.zip another 1.98 project
Last reply by johnl3d, -
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- 371 views
dropped.mov just 60 frames dropped.zip
Last reply by johnl3d, -
- 1 follower
- 2 replies
- 383 views
cloudr.mov cloudr.zip project includes sprite
Last reply by Shelton, -
- 6 replies
- 501 views
Last reply by johnl3d, -
- 1 follower
- 14 replies
- 954 views
spriteclothshaded.mov this is the shaded mode spritecloth.mov this is final final thought there was a problem
Last reply by Rodney, -
- 0 replies
- 340 views
renderlinetest.mov
Last reply by johnl3d, -
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- 322 views
matglobe.mov alien cells ? matglobe.zip
Last reply by johnl3d, -
- 8 replies
- 721 views
Very rough idea something cuts across Thom's toes and .... anyways 20 minutes from start to posting time for bed another 10 hour day tomorrow ouch.mov ouch.zip melt.mov melt.zip
Last reply by johnl3d, -
- 2 replies
- 513 views
per Robert's suggestion did some fast tweaking and got this flame_test.mov flame_test.zip
Last reply by Paul Forwood, -
- 1 reply
- 440 views
sprite_test.mov sprite_test.zip used the crystal sprite in material folder
Last reply by John Bigboote, -
- 1 reply
- 420 views
fluid_test.mov did not finish ran out of time but here is the project fluid_test.zip
Last reply by robcat2075, -
- 0 replies
- 331 views
sprite_test.mov sprite_test.zip used the crystal sprite in material folder
Last reply by johnl3d, -
- 0 replies
- 337 views
streaktest.mov playing with settings in streak(with pose) and gravity in chor streaktest.zip project zip does not include the camera roto posted here
Last reply by johnl3d, -
- 3 replies
- 663 views
sctest1.mov rough idea after playing with sweeper to get the plant
Last reply by johnl3d, -
- 3 replies
- 663 views
just roughing out model for now
Last reply by johnl3d, -
- 1 follower
- 5 replies
- 650 views
Decide to play a little more with cloth added force to get some action clothgrass.mov it looks a little jerky because I rendered every other frame to keep the size down clothgrass.zip this seems to have been scrambled with the other post I made fluidcloth.mov fluidcloth.zip
Last reply by John Bigboote, -
- 1 follower
- 1 reply
- 451 views
treeztest.mov
Last reply by dblhelix, -
- 0 replies
- 368 views
fluidcloth.mov fluidcloth.zip
Last reply by johnl3d, -
- 0 replies
- 340 views
easypig.mov can you tell the difference easypigc.mov easypig1.zip sorry about model but after a few 10 hour days ....
Last reply by johnl3d, -
- 1 reply
- 474 views
deliveryflowers.mov deliveryfires.mov uses a tga series posted earlier deliveryflowers.zip
Last reply by John Bigboote, -
- 3 replies
- 472 views
film.mov film.zip film image not included
Last reply by itsjustme, -
- 1 follower
- 2 replies
- 393 views
rings.mov rough idea thrown together rings.zip
Last reply by Paul Forwood, -
- 3 replies
- 496 views
lighttunnel.mov playing with moving material tunnellight.zip
Last reply by johnl3d, -
- 4 replies
- 544 views
needs some tweaking and possibly some sprite feathers ... not sure what happen to the eyes duck.mov duck.zip
Last reply by John Bigboote, -
- 3 replies
- 483 views
talkingface.mov just play around have some tweaks to make .... the glow make be too much never.mov
Last reply by mouseman, -
- 7 replies
- 1.1k views
Had some inquires about explosions so here is a simple one....also search forum ..if there is some interest will try to do simple tutorial if time allows explosion_simple.mov mp4 version: explosion_simple.mp4 explode_simple_wSprites.zip sprites in data\material\particle\sprites free data that can be downloaded with program (mod note: Sprites now included in ZIP)
Last reply by largento, -
- 0 replies
- 440 views
roughly grab cartoon fish picture coverted to ai file in PS then imported into AM as path for small shape apply glow etc get neonfish neonfish.zip
Last reply by johnl3d, -
- 1 follower
- 4 replies
- 633 views
Last reply by johnl3d, -
- 1 follower
- 6 replies
- 707 views
This almost worked but probably needs a mesh with more patches tcloth.mov tcloth.zip it does with dense mesh t2cloth.mov t2cloth.zip
Last reply by johnl3d, -
- 5 replies
- 643 views
thomthin.zipthomthin.mov
Last reply by johnl3d, -
- 0 replies
- 449 views
saw a commercial that gave me this idea kind of threw this together in the last hour sorry about the bad walk cycle flatguy.mov flatguy.zip image used not included just grabbed it from the internet
Last reply by johnl3d, -
- 11 replies
- 1.6k views
vase.mov mp4 version: vase.mp4 vase.zip (zip does not have vase Darktree material) EDIT: this slightly revised zip includes Darktree material: vaseB.zip This PRJ was saved in v18. It will load and play in v19 but to alter and re-simulate the Newton Dynamics you will need to use v18, the last A:M version to use "Newton Dynamics". ("Bullet" is the dynamics engine in v19 and later versions.)
Last reply by John Bigboote, -
- 1 reply
- 478 views
tried a couple of different settinga but the hair still flows into the mess beast.mov beast1_.mov
Last reply by John Bigboote, -
- 0 replies
- 491 views
stoneguy.mov
Last reply by johnl3d, -
- 0 replies
- 444 views
the word Elmo swepted across spline drawing on Elmo's face elmo.zip
Last reply by johnl3d, -
- 4 replies
- 777 views
just a rough idea beamup.mov beamup.zip shaggy's decal not in zip
Last reply by johnl3d, -
- 1 follower
- 8 replies
- 1.7k views
fireex.mov I think the tgas sequence was posted earlier in 2005 found a zip of the flames alphas.zip
Last reply by dblhelix, -
- 0 replies
- 433 views
quick trial but touchy AM would stop responding if I tried to make changes in chor by clicking on flock of birds birdshipslight.mov birdshipslight.zip
Last reply by johnl3d, -
- 0 replies
- 419 views
made a quick bird shape in photoshop made path around it converted to ai file imported into AM model decorated it a little made quick action and rendered gives sort of a handdrawn look I thought shapeduck.mov shapebiird.zip bird.zip
Last reply by johnl3d, -
- 2 replies
- 500 views
reflectbird0.mov now going to try with a "moving" background reflectbird_A.mov looking better ?
Last reply by johnl3d, -
- 4 replies
- 578 views
dance.mov quick model circular path and standard sprite dance_1.mov some tweaking
Last reply by johnl3d, -
- 2 replies
- 566 views
shagtest.mov This was first pass after setting up sync and a few key frames
Last reply by HomeSlice,