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  1. Today
  2. Those were very interesting cloud transformations! BTW- Here is Clouds.wmv a force blowing some of the sprite clouds away. This approach has possibilities...
  3. Yesterday
  4. Thanks for your declaration, Robcat! It seems like I need some more patch knowledge. It works fine now. 😊
  5. Your original question... how to do these morphing clouds in the fashion of my more recent clouds made with noise combiners... I'll have to think about that more.
  6. Yes, that was a cool particle project. I will have to play with the zipped sprite cloud file I just downloaded. Thank you
  7. there's a zip with a PRJ in this thread https://forums.hash.com/topic/41565-cloud-fly-thru/?do=findComment&comment=369290 A sprite needs to be custom designed for each shot to appropriately represent the light/darkness/shadow direction that matches the lighting in the scene, so the sprite in that PRJ will not necessarily work for another scene. I recall we did a Live Answer Time where we got a force to blow particles away from a shape:
  8. Very interesting......thank you How big are the sprites in that render? They appear to be rather large and shaded...
  9. As a first gambit, recall this test from several years ago... Those clouds are modeled shapes that emit one layer of sprites on the first frame, which then live for the duration of the shot. The clouds could potentially be any shape. Since they are sprites one could add a force and turbulence that slowly blows then out of the sculpted shape. For getting into the shape, how about another shot with the force blowing in the opposite direction, then reversing the frames so that the sprites appear to arrive at the shape rather than leav it? Then edit the two renders together.
  10. Last week
  11. I haven't tried it yet but try this... Delete all the poses and do a test render. Is the spline problem gone? If it is, reload, delete the poses one at a time and test render each version until the problem is gone. That will give a clue that a particular pose might be the problem.
  12. I have made a model, a recomposed Thom model. After giving it the right relationships and decals, I came up to a rare fallout. One of the splines in the base model won't attach to eachother. Every time I save them and reload I get an error. The model apears in the model studio, but one spline falls to the buttom. I tried several times to save the model with "that spline" attached to the nose sector again, but for some reason it keeps slipping. When I tried to make a netrender job, the model slips again. The only way seems to be to correct the model again and render the avi in AM studio. 🤔 brainz06.mdl
  13. Rob had come up with a cool way to make clouds very realistically tumble in the sky the way real clouds do. My question is, is it possible to create an animation whereby realistic looking clouds take the shape of something recognizable (like the profile of an animal.. a horse? ) and then tumble back into a wispy shape.... I myself am unaware how the clouds would be able to take the necessary shape but maybe someone else does? Tom
  14. played with these 2 guys tonight
  15. Spacebar DOES fix it. And yes does the same thing in Chor. but spacebar fixes it there also. Thanks robcat! (the Wright Bros. thank you as well)
  16. First, try pressing the space bar to force a redraw. Next... does this still happen if you put the character in a chor?
  17. Made sure the Dynamic option is OFF but still getting this happening when I turn/move this head in a relationship/action. The grooming tool was used on this if that is helpful. Any help appreciated.
  18. You've turned The Killer Bean into The Little Dutch Boy! 😀
  19. Earlier
  20. I think Venture Brothers has a relevant clip for nearly everything, if you look hard enough: Also, congrats on 100k views! You are well on your way to monetization!
  21. found these on a AM cd I had saved it was model and proxy model
  22. found these characters on 2002 AM cd ,,,dressed them a bit and was getting reay to animate when oops hit the wrong key and lost all...will post if I canget them aacting better
  23. Strange that I'm seeing the gif animation in the preview of this post but not in the post itself. As far as the project itself... When we download the project file it will of course be missing any referenced images. As such when I render it I get the melting ice and fire but not the character. Still a fun project even without the frozen guy thawing out in the render. Let's see if this appears in this post... yep. It does.
  24. It took 17 years but my Heavy Push has now surpassed 100,000 views on YouTube!
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