sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted

Hey!

Just a test on a character I´m working on.

No rigging yet.

Racing boots/goggles are to be added.

Crits? Fire at will...

 

m

post-7-1090151331.jpg

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Posted

Looking pretty good. I do have a few things that may help. I'm not a skier, but shouldn't the skis have a slight curve to them at the tip? And is that a helmet he's wearing? There is no open bottom to it for him to get his head in. Another idea could be to group the waist spline and the wrist splines, between the two colors, and set that group to render as lines to add toon lines there for more detail.

Posted

Thanks for the feedback guys. I´ll probably rework the shading later.

Here´s an update. This guy still needs some proper boots.

 

m

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Posted

Just taking a break from cartoon shading. No faces this time, and some body parts are gonna be tweaked to get better proportions.

 

m

post-7-1090504848.jpg

  • 2 years later...
Posted

try to make the bottom part where the pants come to the shirt area look like a waist strap. I realize that it is connected most of the time, but it needs to be connected somehow with the cloths/silky material. other than that. very good.

Posted

Good start!

One thing that you might want to ammend is the style of boot. Ski boots support the ankles and do not allow them to bend.

Though there are other styles the basic shape of modern ski boots is generally similar the image below. Do a Google image search and you'll have more than enough reference material.

 

 

Posted

I think the man's fingers could be longer. And maybe the hand as a whole could be a little larger. Other than that I think it looks great.

  • 1 year later...

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