sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted

Hey! I just completed a new character and I'm pretty happy with how it turned out. I really like it and I want it to look the best it can, so please tell me what I can change! Thanks and hope you look it! :D

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Posted

Just how I would picture a slug, 'cept much cuter.

 

Good job.

 

Now entertain us with some action. :D He looks too stiff. :)

Posted

MATrickz- great job.....very nice character... I think you can add some personality by giving the eyes (around the eyes) it's own colour, give his tummy a different colour.......these are just surgestions.....

 

keep up the good work..

Posted

Matrickz :

 

Nice simple character ... I am curious to know how it will be crawling ...

one question ... are the body and eyes attached ?? I can see a shadow in the first pic ...

 

keep working ...

 

Xtaz

Posted

Yes it is all one mesh except for the actuall eyes whichs are spheres. I have been trying to smooth out the eye 'stalks' for a while but I cant get it to smoothly blend with the body. I will keep trying, heres the wirefreame, maybe somebody know the problem. Thanks for all the feedback and compliments.

 

I think he is going to just slide along with a few bones for the body and also for the eye stalks. I want to make his pupils animatable but I'm still trying to figure out the best way to do this. I'm also trying to figure out the best way to make a slime trail. Would you just use an animated specularity map? I have never had to deal with this kind of character so any help is great! Thanks again!

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Posted

Thanks to xtaz I fixed the mesh so that its much smoother now around the eyes. Thanks again xtaz! I have also rigged its body and now I'm working on its mouth. I have a question though, should I have some bones around its mouth or just completely rely on pose sliders to make the mouth movements? Thanks

  • 2 weeks later...
Posted

Heres an updated pic.. I fixed the mesh around the eyes, rigged it and also changed the color and texture. Hope you like it!

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Posted

This is coming along nicely.

Mabey for the animation, you could make the middle of him bend then his tail bit push him along. Hope i explained that okay.

Posted

Yeah I know what you mean, I'll try that. Right now I'm trying to figure out how to move its mouth. Do you guys use all pose sliders for mouth positions? Or do you use bones? Or both? :blink: Thanks for the comments guys! :D

Posted

Woot! Its face is fully rigged now thanks to JBarrett, Parlo and of course Victor Navone for sharing his technique!! I cant wait to get some expressions..but first I must sleep.. :)

  • 2 months later...
Posted

Been a while, but schools holding me back and a lot of other projects too.. I really want to get this guy movin though.. Anyways, he has most expressions built now as poses.. heres a funny one I made.. Now its starting to get fun!

 

this is just in the modeling window but you get the point, I also smoothed out all of the mesh from the last version since I was modeling retarded then... yes yes and I still have a long ways to go.. ;) anyways, have fun!.. or somethin.... :huh:

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Posted

LOL Cheeky slug!

Is that all one expression or is it made up of several(blinks/mouth open etc)?

Posted

Matrickz .....

 

very funny pose, it ( or he ? ) remember Homer Simpsons looking a donnuts .....

very nice ...

 

Peace

 

Xtaz

Posted
:lol: More than one pose Ken, Blink, mouth and the tongue was done by hand.. I'm working on the phonemes now, I can't wait till "it" can talk!

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