johnl3d Posted February 2, 2020 Posted February 2, 2020 You look tired probably from digging the hole Nicely done 1 Quote
Hash Fellow robcat2075 Posted February 4, 2020 Author Hash Fellow Posted February 4, 2020 Here is a revision with different settings for more characteristic folding and crunching of the cloth. But you can't read the shirt anymore. Quote
Fuchur Posted February 8, 2020 Posted February 8, 2020 All that I can say about all that is: (has to be the greates commercial in the last 5 years ) Quote
Wildsided Posted February 8, 2020 Posted February 8, 2020 11 hours ago, Fuchur said: All that I can say about all that is: (has to be the greates commercial in the last 5 years ) There's no denying that it's a quality ad. Quote
*A:M User* Shelton Posted February 9, 2020 *A:M User* Posted February 9, 2020 I love the sparseness of the scene. The use of 1/3 screen of the the placement of the character is fabulous. The lighting is spot on. I did like the more orange shot you showed Tuesday. Great work 1 Quote
Hash Fellow robcat2075 Posted February 9, 2020 Author Hash Fellow Posted February 9, 2020 Here is the cloth drop from the T-pose... GroundHogClothDrop_65cShaded.mp4 Quote
Hash Fellow robcat2075 Posted February 10, 2020 Author Hash Fellow Posted February 10, 2020 A/B comparison of slightly different results between two different beta versions of A:M, but also on two different CPUs, a Q6600 and a Core i5-3470. Same settings but somehow the cloth settles a bit differently. Quote
Wildsided Posted February 10, 2020 Posted February 10, 2020 1 hour ago, robcat2075 said: A/B comparison of slightly different results between two different beta versions of A:M, but also on two different CPUs, a Q6600 and a Core i5-3470. Same settings but somehow the cloth settles a bit differently. Shouldn't a physics simulation be a bit different every time? Like if you drop a shirt in real life it wouldn't land exactly the same every time. Or isn't that how the A:M simulation works? Quote
Fuchur Posted February 10, 2020 Posted February 10, 2020 That would not be helpful. Think about what would happen if you would have to rerender a small part of it in half a year. In the end there is baking for such scenarios because it was not exactly like that anyway, but the closer to the original the better :). Best regards *Fuchur* Quote
Hash Fellow robcat2075 Posted February 10, 2020 Author Hash Fellow Posted February 10, 2020 58 minutes ago, Wildsided said: Shouldn't a physics simulation be a bit different every time? Like if you drop a shirt in real life it wouldn't land exactly the same every time. Or isn't that how the A:M simulation works? I don't know! I don't know if Simcloth has any random element to how it makes decisions. My presumption is that, no, it doesn't. We get different results from dropping a real cloth because it is impossible to hold and drop it exactly the same each time, and after you drop a cloth once it can never truly be returned to its pre-dropped condition. It is also an uncountable set of points acting among each other. Simcloth is a finite set of points, each of which can be exactly defined in all regards along with the forces that act on each. So i would expect the process to be exactly repeateable. I would want that so that as i search for cloth settings i know that something doesn't work for reasons other than random chance. Maybe it has something to do with the (im)precision of floating point numbers? One thing that is different about the two cases is that my old CPU didn't have the SSE4 extensions that A:M can use if they are there, but my new CPU does. ?? Quote
Wildsided Posted February 10, 2020 Posted February 10, 2020 Damned if I know, Robert. The science and maths behind how these things work is way beyond my skill set. I see where you and Gerald are coming from, though. It would be very inconvenient to not be able to reliably recreate an effect due purely to random chance. Quote
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