sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Posted

Sweet....

 

That effect really works well!

 

Tom

 

PS- Rob, I had an unrelated question...(and since you are very knowledgeable about AM I thought I would piggyback on this post).

I am trying to load a series of 32 bit tga files to be used as animated sprites and AM only loads the first image in the series in the sprite pull down menu.

 

I am using 18.0o AVX. Any idea what might be going wrong?

Thanks for any assistance...

Posted

I like it! When I 1st saw it- I thought... COOL- an animated distortion box! But then I saw the wireframe was not rotating... good trick! I am going to attempt the other way... hope to have something to show shortly. INSPIRING!

Posted

It worked! Pretty cool as well...

 

I will attach my tire and project if anyone wants to digest it.

 

BASICALLY- there is a bone and a null in the tire model... the null is placed at the very top of the tire to be used as an aim-at target. The bone is at the 0,0,0 as a rotation axis. I made an action for the tire, and selected New Distort and then selected the tire bone as the target- which conformed the distort to the shape of the tire nicely. I added a 'aim roll at' constraint to the distort's main bone(aiming at the null at the top of the tire) to keep it from spinning as the tire turned. Then- brought the tire into a chor... added the action... and animated it's position and eyeballed the rotation to match (I suppose this is where the stride length feature would help...)

 

https://giphy.com/gifs/SiGHN0yXafUYEKgmDy/html5

TIREforPRESSURE.mdl

TIRE pressure.prj

tire (1).mp4

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