Hash Fellow robcat2075 Posted February 15, 2018 Hash Fellow Share Posted February 15, 2018 Rolling flat tire effect made by rotating a projection map on a tire. The tire itself doesn't need to rotate. Flat Tire! on YouTube 4 Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted February 15, 2018 Admin Share Posted February 15, 2018 Nice one Robert! That's a winner! Quote Link to comment Share on other sites More sharing options...
Tom Posted February 16, 2018 Share Posted February 16, 2018 Sweet.... That effect really works well! Tom PS- Rob, I had an unrelated question...(and since you are very knowledgeable about AM I thought I would piggyback on this post). I am trying to load a series of 32 bit tga files to be used as animated sprites and AM only loads the first image in the series in the sprite pull down menu. I am using 18.0o AVX. Any idea what might be going wrong? Thanks for any assistance... Quote Link to comment Share on other sites More sharing options...
serg2 Posted February 16, 2018 Share Posted February 16, 2018 Perfect solution, Robert! I remember how you used this trick when folding a sheet. Great! 1 Quote Link to comment Share on other sites More sharing options...
Guest Posted February 16, 2018 Share Posted February 16, 2018 Genius! 1 Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted February 16, 2018 Share Posted February 16, 2018 I like it! When I 1st saw it- I thought... COOL- an animated distortion box! But then I saw the wireframe was not rotating... good trick! I am going to attempt the other way... hope to have something to show shortly. INSPIRING! Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted February 16, 2018 Share Posted February 16, 2018 It worked! Pretty cool as well... I will attach my tire and project if anyone wants to digest it. BASICALLY- there is a bone and a null in the tire model... the null is placed at the very top of the tire to be used as an aim-at target. The bone is at the 0,0,0 as a rotation axis. I made an action for the tire, and selected New Distort and then selected the tire bone as the target- which conformed the distort to the shape of the tire nicely. I added a 'aim roll at' constraint to the distort's main bone(aiming at the null at the top of the tire) to keep it from spinning as the tire turned. Then- brought the tire into a chor... added the action... and animated it's position and eyeballed the rotation to match (I suppose this is where the stride length feature would help...) https://giphy.com/gifs/SiGHN0yXafUYEKgmDy/html5 TIREforPRESSURE.mdl TIRE pressure.prj tire (1).mp4 2 Quote Link to comment Share on other sites More sharing options...
itsjustme Posted February 16, 2018 Share Posted February 16, 2018 Very cool, Robert! Quote Link to comment Share on other sites More sharing options...
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