largento Posted September 16, 2017 Posted September 16, 2017 In v. 17, we got a new feature: Retopology. Something like six years later, I finally got around to using it! :-) Here's a quick bit of niftiness. I needed a cartoon brain for the image I'm working on and it seemed a daunting modeling challenge. Seeing how someone else was able to do it with another piece of software, I realized I could do the same in A:M. I started off with a fairly dense sphere model I created with the Primitive wizard and cut it in half and worked it into a reasonable "lobe" shape. I created a new Cho and placed an empty model for the brain and the dense model and set to work. Once in model mode (with snap to surface clicked), I began drawing squiggly splines on the surface of the dense model, just trying to cover the area. I wasn't actually trying to recreate the actual brain structures. With that, I had a model with a bunch of squiggly lines that matched the shape of the brain. I created a cross section and used the Sweeper Plug-in to turn those squiggly lines into tubes. I then duplicated and flipped it to make the other side and Voila! A quick, squishy brain! 1 Quote
Hash Fellow robcat2075 Posted September 16, 2017 Hash Fellow Posted September 16, 2017 If I only had a... oh, wait, there's one now! Quote
Admin Rodney Posted September 16, 2017 Admin Posted September 16, 2017 Nice! That's a great approach. Quote
Fuchur Posted September 17, 2017 Posted September 17, 2017 Great . Very nice utilisation of retopology. Best regards *Fuchur* Quote
largento Posted September 18, 2017 Author Posted September 18, 2017 Thanks, guys! Like I said, I was just matching what I'd seen in a tutorial, but I wanted to pass it on since I could see where there could be other applications. Like making hair for a cartoon figure. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.