Hash Fellow robcat2075 Posted October 10, 2015 Hash Fellow Posted October 10, 2015 What is Parallel Reload? I didn't know when I made this opening title and I don't know today but it is something important you need to know if you have the giant enterprise switch by Northern Telecom AKA the Meridian 1. I did this while working at Nortel in 1997 or '98. This was my first attempt at rigorously accurate mechanical modeling. I found the original project elements while looking through my debris and have re-rendered it in HD for modern eyes. For the most part, the original PRJ done in v6 loaded right up in v18. I just had to revisit a few of the animation curves and refind a few image files. The many long, thin horizontal lines on the Meridian 1 were very challenging to anti-alias. A standard render couldn't do it and multi-pass wasn't available so i set the pixel aspect ratio to 4 and quadrupled the intended vertical resolution. Scrunching that back down in After Effects made them super-smooth. ParallelReload.mov update: If you know how to view cross-eye 3D you can watch it in stereoscopic on Youtube. I recommend setting it to 720p and full screening it. Parallel Reload in 3D Quote
johnl3d Posted October 10, 2015 Posted October 10, 2015 Nice..I wanted to" like it" but it said I had my limit of positive votes for the day ?? 1 Quote
steve392 Posted October 10, 2015 Posted October 10, 2015 You even got nice bevelling back then nice find Robert Quote
Admin Rodney Posted October 10, 2015 Admin Posted October 10, 2015 Nice! Even way back then you were meticulous. Quote
Hash Fellow robcat2075 Posted October 11, 2015 Author Hash Fellow Posted October 11, 2015 I had dreamed of rendering it in 3D way back then... and now i have! Stereoscopic link added in the first post. Quote
Hash Fellow robcat2075 Posted October 12, 2015 Author Hash Fellow Posted October 12, 2015 Here is a short bit of a standard "Final" render to show the anti-aliasing situation. Note that lines largely by themselves, like the floor lines or the outer edges of the case, are not a serious problem. It's the lines that are densely packed together that the normal anti-aliasing scheme doesn't work well on. It's a bit like the problem of shooitng venetian blinds or plaid sport coats on TV. AAExample1200.mov Fortunately in A:M we can do supersampling by rendering at a higher res until there are enough pixels between the lines to cleanly resolve them. Quote
Hash Fellow robcat2075 Posted February 18 Author Hash Fellow Posted February 18 At the December 9 2023 Live Answer Time we talked about the Light "Bias" setting and I now recall the project where that had been a big problem... it was this "Parallel Reload" project! Here is a frame from a render with the bias setting not correctly set. The proper result is at the top of this thread. @Pizza Time Quote
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