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Hash, Inc. - Animation:Master

rotoscope


Madfox

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As I have diverse versions of the Animation master, I came to a strange habbit in the workarounds of them.

 

After construckting some models with the help of rotoscopes, I started up AMv11.1b and added some tga files to make a new model.

Every tga file(or jpg etc) I load comes up blanc and I can't work with them.

The only way to see something is using the render button, but that's no way of using it.

I thought they were made to use in shaded and wireframe rendermode.

 

What's the reason these rotoscopes appear as white shades and not the way they are intended?

It doesn't matter what I import, decals rotoscopes, they all go blanc.

 

For info: I use it on win98 computer that has always done the job well.

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@-BigBoot : The choices are OpenGl and Directxv8.

as soon as I change them I get

illegal operation, program terminated.

 

@-Robocat2075 :

 

 

I have diverse versions of the Animation master

I thought you maybe was interested in how they work on diverse systems,

the last version we discussed earlier.

 

@-Fuchur : Ctrl+D doesn't do anything.

changing realtime driver aborts the program.

I can't update my video driver, as the win98 has a vodoo card.

There's no way to get hold of the screenoptions.

If my original computer wasn't rendering so long I already was on my way.

 

I know you'll think why I'm still using these old system,

but I'm used to them, and they give me a view of the way this innovative stasjon takes place.

 

 

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Win98? Yes I think exactly that ;).

XP is old enought, but that is really, really old.

 

I am not sure that we can find a good solution for that...

this heavily depends on the graphiccard and if you are using a vodoo-gpu there,

I just do not know what it can do and what not.

 

See you
*Fuchur*

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Somehow somewhere yes... maybe you had another driver installed back then, maybe some additional library or just another program which helped or interrupted something else... it is hard to figure out and Win98 is that old, that I really have no idea anylonger what needs to be done there... in general these problems occur if your video driver is having some sort of trouble... that the program quits working with Direct3d / OpenGL switch is quite strange for instance.

 

See you

*Fuchur*

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I am curious why things in front of a rotoscope look like they move forward when nothing changes but the camera's focal length. The 3-D models in front of a rotoscope also seem to move when the camera changes angle of rotation, and I understand that to some extent. Is there an easy fix for this apparent movement? Here is an animated gif I made recently of objects in front of a rotoscope of a Christmas tree:

 

 

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I am curious why things in front of a rotoscope look like they move forward when nothing changes but the camera's focal length. The 3-D models in front of a rotoscope also seem to move when the camera changes angle of rotation, and I understand that to some extent. Is there an easy fix for this apparent movement? Here is an animated gif I made recently of objects in front of a rotoscope of a Christmas tree:

 

http://giphy.com/gifs/l0MYJd44wSpygYJ8Y

 

 

 

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I am curious why things in front of a rotoscope look like they move forward when nothing changes but the camera's focal length. The 3-D models in front of a rotoscope also seem to move when the camera changes angle of rotation, and I understand that to some extent. Is there an easy fix for this apparent movement? Here is an animated gif I made recently of objects in front of a rotoscope of a Christmas tree:

http://giphy.com/gif...MYJd44wSpygYJ8Y

 

 

I think the short answer is going to be "parallax".

When we change the camera's focal length we are 'messing with the math' in ways similar to a real camera.

It may be that rather than changing the camera's focal length you need to move the camera forward/backward in space instead (with the same focal length).

In that way you shouldn't see the objects appear to change as you currently are experiencing it.

 

If moving the camera in the z axis (forward and backward) isn't ideal it may be that you want to use "Layers" instead of "Rotoscopes" for your image because you can more easily place your images into 3D space relative to the other objects in a scene versus relative to the camera that way. An added benefit to Layers (or Patch Images... or decals on patches) is that they can be rotated whereas Rotoscopes always stay put straight up and down and can only be seen from cardinal directions (front, back, right, left, top and bottom.

 

If you want to try the Layer approach....

Perhaps the easiest way to create a Layer is to drag and drop your image into your Choreography from the Project Workspace listing. When you do this A:M will give you a choice between creating a Rotoscope or Layer. Choose Layer and then position the layer appropriately.

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