NancyGormezano Posted May 18, 2015 Share Posted May 18, 2015 I've been doodling again with "paper dolls" and experimenting with a variety of ways to render "flat" characters, to sorta get a "scribbly" look. To document for myself (and hopefully others will find some seed to use), here are some of the variations on my Paper Man character - seen in this first image. I think I still like this render style best for these characters - but it was worth it to experiment for possible variations some other time Quote Link to comment Share on other sites More sharing options...
NancyGormezano Posted May 18, 2015 Author Share Posted May 18, 2015 (edited) Here are some variations. All with 1 klieg (sometimes white, or orange), zbuffered shadows 60% dark, 1% soft, and global Ambiance - either color or IBL. Ground is front projected, flatshaded. Edited May 20, 2015 by NancyGormezano Quote Link to comment Share on other sites More sharing options...
Simon Edmondson Posted May 18, 2015 Share Posted May 18, 2015 Nancy. They are terrific. Great work. I can respect the skills of people who strive for 'photo realism' but, I find the variety your work provides much more engaging. regards simon 1 Quote Link to comment Share on other sites More sharing options...
stefff285 Posted May 18, 2015 Share Posted May 18, 2015 hello it's absolutly howesome ! for me , a noob it's a perfect use of the software, making something other than cgi as in radiosity congrats 1 Quote Link to comment Share on other sites More sharing options...
steve392 Posted May 18, 2015 Share Posted May 18, 2015 That's brilliant such a difference between them nice work Nancy 1 Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted May 18, 2015 Admin Share Posted May 18, 2015 Crazy stuff Nancy! Fascinating styles! Just when I start to think 'that one is my favorite' I see something in another to like even more. (Right now I'm keen on that last one but that's because it's the last one I looked at) 1 Quote Link to comment Share on other sites More sharing options...
johnl3d Posted May 18, 2015 Share Posted May 18, 2015 I enjoy all your tinkering ! 1 Quote Link to comment Share on other sites More sharing options...
NancyGormezano Posted May 18, 2015 Author Share Posted May 18, 2015 Thanks Simon, Steve, Stephane, Rodney, John And especially Stefff285 (welcome Stephane! - hope you stick around and ask many questions) - it was your recent (2 days ago) posting that started me investigating - after looking at your 2D works, and investigating the grease pencil feature in Blender (mentioned by Nemyax in your thread) . A:M doesn't have something quite like grease pencil - ie drawing 2D with pencil like strokes in real-time, but one might animate 2D flat facial features perhaps by a combo decaling/rendering method Quote Link to comment Share on other sites More sharing options...
NancyGormezano Posted May 19, 2015 Author Share Posted May 19, 2015 More testing ..All previous above rendering tests were done in 16b/32, not using any post effects. This time trying out post effects available using opengl3 (Nvidia GPU effects?), in ver 18g/64. Testing inspired by Rodney's thread here Can't say I'm a fan of using any of these GPU post effects , would prefer to have more control via decals, materials, lighting....But here are my results of post effecting (original image seen here) in case anyone is curious Have just downloaded 18l to see what else might be new Quote Link to comment Share on other sites More sharing options...
Dpendleton77 Posted May 21, 2015 Share Posted May 21, 2015 Wow these are some zany looking characters. I love it. 1 Quote Link to comment Share on other sites More sharing options...
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