Dpendleton77 Posted March 26, 2015 Author Posted March 26, 2015 Why does it do this??? Yes I am crying. Quote
Hash Fellow robcat2075 Posted March 27, 2015 Hash Fellow Posted March 27, 2015 Did you change any CPs or splines since the previous version. Quote
Hash Fellow robcat2075 Posted March 27, 2015 Hash Fellow Posted March 27, 2015 Reboot and reload. Does it still do that? Does it do that from all angles? Quote
Dpendleton77 Posted March 27, 2015 Author Posted March 27, 2015 Oh I fixed it. Whew and thank you for the advice. Quote
Dpendleton77 Posted March 28, 2015 Author Posted March 28, 2015 I was playing around with some skins. Quote
Hash Fellow robcat2075 Posted March 28, 2015 Hash Fellow Posted March 28, 2015 The "Skin" and "Pharr Skin" plugin shaders can make convincing skin tones. They are very fiddly because they have so many parameters but they can work. i like to use Render-lock to continuously update the view while I experiment with different parameters. Make Sure you have "Plugin-Shaders" ON in your render settings. Quote
Dpendleton77 Posted March 28, 2015 Author Posted March 28, 2015 I was wondering if there is a tutorial out there so I can really get these toon renders to pop. Something like an anime type of render? Quote
Hash Fellow robcat2075 Posted March 28, 2015 Hash Fellow Posted March 28, 2015 Toon render is about edges. Unless there is an overlapping edge to the camera view no line gets drawn in the render. Have you considered painting some eyebrows on him? Quote
Dpendleton77 Posted March 29, 2015 Author Posted March 29, 2015 How do I attempt the eye brows and it's a she. Lol Quote
Hash Fellow robcat2075 Posted March 29, 2015 Hash Fellow Posted March 29, 2015 Have you gone through Jim Talbot's tut on decaling a face yet? Quote
Dpendleton77 Posted March 29, 2015 Author Posted March 29, 2015 I have looked at the first vid. Quote
Hash Fellow robcat2075 Posted March 29, 2015 Hash Fellow Posted March 29, 2015 Watch the whole process so you have a mental image of how it works, then try it on your model in some basic way. The difference between his method and mine is that instead of flattening the face to meet a flat decal (his way), you wrap the decal around the not-flat head, but the painting stuff is pretty much the same either way. Are you familiar with alpha channels? Quote
Hash Fellow robcat2075 Posted March 29, 2015 Hash Fellow Posted March 29, 2015 What do you have for a paint program? Quote
Hash Fellow robcat2075 Posted March 30, 2015 Hash Fellow Posted March 30, 2015 Fabulous! If you look in the "Channels" window for any color image you will probably see: RGB, R, G and B. If you press the Add channel button at the bottom, it should add "alpha" that is all black. Paint some white in it somewhere, then save it out as a targa, choose the "32-bit" option, and import that into A:M and decal it onto some model. Only the part of the color image that is where you painted white in the alpha channel will show up. That is how we can make decals appear to be shapes other than rectangles. Quote
Dpendleton77 Posted March 30, 2015 Author Posted March 30, 2015 Do I need to bring the model into photoshop? Quote
Hash Fellow robcat2075 Posted March 30, 2015 Hash Fellow Posted March 30, 2015 If you look in the "Channels" window for any color image you will probably see: RGB, R, G and B. If you press the Add channel button at the bottom, it should add "alpha" that is all black. Paint some white in it somewhere, then save it out as a targa, choose the "32-bit" option, and import that into A:M and decal it onto some model. Only the part of the color image that is where you painted white in the alpha channel will show up. That is how we can make decals appear to be shapes other than rectangles. This is just a quick explanation of where and how to make an alpha channel and how to see it do something when you use the image in A:M Have watched my quickstart video on decaling? that shows how to apply a decal to a model. Quote
Dpendleton77 Posted March 30, 2015 Author Posted March 30, 2015 No I have not but I will put my eyeballs on it later on today. Quote
Hash Fellow robcat2075 Posted March 30, 2015 Hash Fellow Posted March 30, 2015 It's the one called "texturing" https://www.hash.com/forums/index.php?showtopic=44719 Quote
Dpendleton77 Posted April 1, 2015 Author Posted April 1, 2015 I can't get how to do that trick in photoshop as I must say I hardly ever use it. Quote
Hash Fellow robcat2075 Posted April 1, 2015 Hash Fellow Posted April 1, 2015 trick? The alpha channel? Quote
Dpendleton77 Posted April 1, 2015 Author Posted April 1, 2015 I can't believe I called it a trick. I was tired what can I say. I did do the create new channels. So did I have to have an image in there? Quote
Hash Fellow robcat2075 Posted April 1, 2015 Hash Fellow Posted April 1, 2015 You do have to have an image in PS before anything will show in the channels window. Quote
markw Posted April 1, 2015 Posted April 1, 2015 I can't believe I called it a trick. I was tired what can I say. I did do the create new channels. So did I have to have an image in there? Hi Doug, There is a basic PS & A:M Alpha Channels tutorial from 2002 by Jeff Cantin on the A:M Extras DVD. Tutorials > AlphaChannels. But if you don't have the DVD, the tutorial can still be found on his website, here: http://tincan.sllabs.com/AM_&_Alpha.htm Quote
Dpendleton77 Posted April 1, 2015 Author Posted April 1, 2015 You do have to have an image in PS before anything will show in the channels window. So do I put in an image of the face I am working on? I tried to do it like Jim but I could not get it to open another window like he said it would when I turned the percentage off also it did to my knowledge have the mesh flatten in A:M. Thanks. Quote
Dpendleton77 Posted April 1, 2015 Author Posted April 1, 2015 Oh I have another question. How do I style hair in grooming mode? Quote
Hash Fellow robcat2075 Posted April 1, 2015 Hash Fellow Posted April 1, 2015 I tried to do it like Jim but I could not get it to open another window like he said it would when I turned the percentage off also it did to my knowledge have the mesh flatten in A:M. Thanks. I haven't watched it in a long time.... what is "another window" intended for in his method? Quote
Dpendleton77 Posted April 1, 2015 Author Posted April 1, 2015 I guess it was something akin to an action window that would open when you turned the percentage off. Quote
Hash Fellow robcat2075 Posted April 1, 2015 Hash Fellow Posted April 1, 2015 That must be some misunderstanding of the narrative. You can re-open an already-existing pose by double-clicking on the relationship under the model in the PWS. Quote
Wildsided Posted April 2, 2015 Posted April 2, 2015 Hey Doug, quick mention as far as adding quick shading to a toon image. If you go to options-settings-Toon Render-On-Override shading-on-Method toon-click the triangle beside method to open gradient-right click on the gradient bar-presets. Then you can select some pre-done auto shading options. I added a couple of pics to show how to get to the settings and the different results (from left to right - Thermo/3 tone/anime) Sorry if you already knew about that just thought i'd mention it coz I saw you were talking about making the toon render less flat. Quote
Hash Fellow robcat2075 Posted April 5, 2015 Hash Fellow Posted April 5, 2015 Oh I have another question. How do I style hair in grooming mode? I believe "It's getting Hairy" in TAoA:M talks about how to use the brush. Quote
Dpendleton77 Posted April 5, 2015 Author Posted April 5, 2015 How can I do this without the hair being o the face? Or is there a way to delete that once you style? Here(Hair) is an example. Quote
Hash Fellow robcat2075 Posted April 5, 2015 Hash Fellow Posted April 5, 2015 How can I do this without the hair being o the face? Or is there a way to delete that once you style? Here(Hair) is an example. Three possibilities... -If your splinage was exactly where you needed it you could apply the hair material to a group that included just the patches where you wanted hair -There is a length tool in Styling mode that may let you shorten hair to zero but that is still on a per-patch basis. -Use a density map to control where hair grows. This can turn hair on or off anywhere on the model regardless of patch boundaries. I will eventually talk about hair density maps in my decaling series. Quote
Fuchur Posted April 5, 2015 Posted April 5, 2015 Four: Create additional patches (do not need to be connected to the head model), which have the exact right shape you need the hair to grow from, make them close to invisible (99.999% transparency) and apply the hair material to them. Put the additional patches very close but slightly above the head. See you *Fuchur* Quote
Dpendleton77 Posted April 5, 2015 Author Posted April 5, 2015 I will give these techniques a try. Quote
Dpendleton77 Posted April 7, 2015 Author Posted April 7, 2015 Here is something from the bootcamp. I hope this loads right because it seems to only do half of the animation. Tar_scheming0.mov Quote
Hash Fellow robcat2075 Posted April 7, 2015 Hash Fellow Posted April 7, 2015 I only see one second. Quote
Dpendleton77 Posted April 7, 2015 Author Posted April 7, 2015 Yeah that is what gets me. I am trying to figure out why it does that. it plays fine in the chor and when I load the images to quicktime. Quote
Dpendleton77 Posted April 9, 2015 Author Posted April 9, 2015 I did this as I watched Rob's vid. Quote
Hash Fellow robcat2075 Posted April 9, 2015 Hash Fellow Posted April 9, 2015 Hey... it really works! Quote
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