sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

  • Replies 27
  • Created
  • Last Reply

Top Posters In This Topic

Posted

Thanks. i think rotoscope is the best method for the modeling in AM. I tried with import obj and retopo but it's very easier with rotoscope.

vampir10.jpg

  • Hash Fellow
Posted

I had overlooked all the stuff you have posted earlier... It looks great! I look forward to more updates.

Posted
dyco_v10.jpg


thank you, I work on the back of the character who is a weapon that breathes fire. I will use the sprite particles.

I'm almost done the character's arm.


for now, I have over 12,000 patches.

For textures, I will use alot of procedural textures.

Posted

I finished the heads of the character's feet. I 15604 patches for now and there are 3 heads and the weapon to model. almost done with modeling.

vampir13.jpg

  • 4 weeks later...
Posted

New to the forum (and AM, for that matter). Very impressed. Just getting my head around very basic stuff right now. I hope to be able to model even 1/10th as well one day.

 

Chris Conlee

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...