ludo_si Posted November 27, 2014 Posted November 27, 2014 hello, this is my new job. This is a drawing I did it two years ago and now I model. I started modeling Quote
John Bigboote Posted November 28, 2014 Posted November 28, 2014 Wow! lotsa detail! Great stuff! Planning to use some displacement mapping for some of it? Quote
ludo_si Posted November 29, 2014 Author Posted November 29, 2014 yes I'll add details as in modeling and displacement map Quote
ludo_si Posted December 2, 2014 Author Posted December 2, 2014 hello, I work on the legs. there is still a lot of details to model. Quote
ludo_si Posted December 2, 2014 Author Posted December 2, 2014 Here the design of low character. is a spider-shaped the character moves. Quote
John Bigboote Posted December 3, 2014 Posted December 3, 2014 oooh, I can see it- very original! An humanoid figure with arachnid locomotion! Quote
ludo_si Posted December 3, 2014 Author Posted December 3, 2014 thanks ) I want to move on the rocks and it keeps a ghostly appearance. so all travel is the spider. Quote
ludo_si Posted December 3, 2014 Author Posted December 3, 2014 as expected, the feet are very complicated to model but I'm getting anyway. Quote
ludo_si Posted December 10, 2014 Author Posted December 10, 2014 I finished the hands, it's not the easiest part to model. the rotoscope: Quote
Hash Fellow robcat2075 Posted December 10, 2014 Hash Fellow Posted December 10, 2014 delicate fingers! Quote
ludo_si Posted December 10, 2014 Author Posted December 10, 2014 Thanks. i think rotoscope is the best method for the modeling in AM. I tried with import obj and retopo but it's very easier with rotoscope. Quote
Hash Fellow robcat2075 Posted December 11, 2014 Hash Fellow Posted December 11, 2014 I had overlooked all the stuff you have posted earlier... It looks great! I look forward to more updates. Quote
ludo_si Posted December 11, 2014 Author Posted December 11, 2014 thank you, I work on the back of the character who is a weapon that breathes fire. I will use the sprite particles. I'm almost done the character's arm. for now, I have over 12,000 patches. For textures, I will use alot of procedural textures. Quote
ludo_si Posted December 11, 2014 Author Posted December 11, 2014 here the rotoscope for the back of this part. Quote
ludo_si Posted December 11, 2014 Author Posted December 11, 2014 stop for today lol for the textures, i will work with EnhanceAM plugins and darksim. Quote
ludo_si Posted December 11, 2014 Author Posted December 11, 2014 I have thoroughly enjoyed my day off. still some details as to model. Quote
Admin Rodney Posted December 11, 2014 Admin Posted December 11, 2014 Nice detail! You have a very vivid imagination. Quote
ludo_si Posted December 12, 2014 Author Posted December 12, 2014 I finished the heads of the character's feet. I 15604 patches for now and there are 3 heads and the weapon to model. almost done with modeling. Quote
ludo_si Posted December 15, 2014 Author Posted December 15, 2014 thanks, for the modeling this is the end. Quote
ludo_si Posted December 16, 2014 Author Posted December 16, 2014 360° vidéo http://youtu.be/3V_D9Pl7dPU Quote
Chris Conlee Posted January 8, 2015 Posted January 8, 2015 New to the forum (and AM, for that matter). Very impressed. Just getting my head around very basic stuff right now. I hope to be able to model even 1/10th as well one day. Chris Conlee Quote
Admin Rodney Posted January 8, 2015 Admin Posted January 8, 2015 I'm hoping to see this guy animated! Quote
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