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Hash, Inc. - Animation:Master

"Bones Mode" Display Issues.


markw

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So I suspect this is another Mac only bug but has any one else found that in v18 & v18a in Bones Mode that none of the bones are coloured?

Also a strange inverted representation of the model's bones, composed of circles?

Before I file a bug report I thought I would see if others have had problems too.

Here's some screen shots of what I consistently see in v18.

Screen_Shot_2014_02_02_at_23.13.59.png

Screen_Shot_2014_02_02_at_23.12.06.png

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So I suspect this is another Mac only bug but has any one else found that in v18 & v18a in Bones Mode that none of the bones are coloured?

Also a strange inverted representation of the model's bones, composed of circles?

Before I file a bug report I thought I would see if others have had problems too.

Here's some screen shots of what I consistently see in v18.

 

 

you are correct this problem is in 18 strange bubbles and all but not in 17

the bubbles were more noticeable in the action window

 

I would say it's a bug

 

j

Screen_shot_2014_02_03_at_8.00.35_AM.png

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Thanks for the confirmation there jimed, Robert.

After doing some more poking and prodding of A:M it seems this is being caused by using OpenGL. When using OpenGL3 all is back to normal in Bones Mode and as it should be.

A down side though to using OpenGL3 is that it really messes up the realtime display of decals in v18a, see this thread for my adventures there: http://www.hash.com/forums/index.php?showt...st&p=392948

I will report this new bug but I fear Steffen may not be able to replicate it on his Mac in order to fix it, as his system has ATI GPUs and I think its posible that this is an Nvidia GPU problem. But lets hope I'm wrong…

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I've noticed it as well. Just sort of dismissed it as yet another feature i wasn't familiar with!

 

It does look more like a feature than a bug.

Kind of like a point cloud matrix/interface for animating the character. ;)

 

I haven't run into this yet... I'm kind of jealous.

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