Grubber Posted March 17, 2004 Share Posted March 17, 2004 Hello! Yesterday I was making skeleton for my mecha, and get bored! So I decided to model something organic and this is that I got! I modeled it in about three hours. Do you like it? Quote Link to comment Share on other sites More sharing options...
modernhorse Posted March 17, 2004 Share Posted March 17, 2004 Yup I do ! 3 hours? You people kill me. Doug Quote Link to comment Share on other sites More sharing options...
Ross Smith Posted March 17, 2004 Share Posted March 17, 2004 3 hours? Out of town, you... get! He's very cool. I don't know if that pose was altogether intentional, but I like it. What color would this space-mongerel be? Quote Link to comment Share on other sites More sharing options...
DarkLimit Posted March 17, 2004 Share Posted March 17, 2004 Grubber - This is a great model I like the design. Can we see a wireframe? Quote Link to comment Share on other sites More sharing options...
Grubber Posted March 17, 2004 Author Share Posted March 17, 2004 Thanks for comments! I don't know about color Actually I stuck at texturing! Here's wire! Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted March 18, 2004 Admin Share Posted March 18, 2004 I'm thinkin' you should get bored more often! Looking good, really good! Quote Link to comment Share on other sites More sharing options...
gazzamataz Posted March 19, 2004 Share Posted March 19, 2004 Grubber nice model! BUT!!! Wait for it... go... are you intending to animate this little puppy? Cos I think you might have some no-so-good deformations around the joints on the limbs - add some more geometry. If you don't believe me then just put some bones in for one of the legs and then drop it in an action and wiggle it about then you'll see what I mean. This is one of the things I love about spline modeling you can achieve great looking models and in less time than farting about with polygons - in the hands of a good modeler of course Quote Link to comment Share on other sites More sharing options...
Iham Wrong Posted March 19, 2004 Share Posted March 19, 2004 Very interesting. Skip walking on all fours and let him hop around on it's hind legs. Add some nice wings to it. Then make the sucker fly around and spit some dynamic fire balls;.. like the ones John3d's made for one of his downloadable projects. Quote Link to comment Share on other sites More sharing options...
Grubber Posted March 20, 2004 Author Share Posted March 20, 2004 Rodney, it's hard to get bored with A:M, but it happens... gazzamataz, I am not going to animate this. Maybe I will make some poses, and that's all. Iham Wrong, good idea! but I want him walking on four... I thought about wing, but I choose different way... Quote Link to comment Share on other sites More sharing options...
Grubber Posted March 21, 2004 Author Share Posted March 21, 2004 Well, I have started texturing this beast. This is that I've got so far. I have to say that this is my first attempt to texture something Quote Link to comment Share on other sites More sharing options...
DarkLimit Posted March 21, 2004 Share Posted March 21, 2004 Hey Grubber - Just to help you a bit I thought I would share how I textured my fish.. You can also use the concept to texture your creature if you like... 1 - create a gradient material ranging the colours I need, I use 2 gradient depending on how complex I want my texture; or you can use 1 colour as the base colour.... 2 - then I create a bump material using A:M's dented plugin; I like this tool you can really get some cool patterns if you spend time with it. or you can use a bump map... 3 - then I create a diffuse material which consist of black and white colours, so I use like the pelin pattern, then in each of the colour attributes I change the falloff values to make the material look dirty or dark anything below 100 % makes the material appear brighter; anything above 100% makes it look dark and dirty .... 4 - then I add some specularity just by changing the values in the ( group name ) of the fish... spec size and intensity. thats a very cude list of how I go about doing it.... I hope to write a TUT soon.. take care. Quote Link to comment Share on other sites More sharing options...
Grubber Posted March 21, 2004 Author Share Posted March 21, 2004 Thanks a lot!!! Quote Link to comment Share on other sites More sharing options...
Grubber Posted March 21, 2004 Author Share Posted March 21, 2004 Second attempt! I think I gona love texturing Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted March 22, 2004 Hash Fellow Share Posted March 22, 2004 Hey, Grubber, that's a fearsome critter! If you continue to be bored you should try the modeling showdown on sundays at digitalrendering.com Quote Link to comment Share on other sites More sharing options...
JBarrett Posted March 22, 2004 Share Posted March 22, 2004 Looks like a fun critter! Curious to see where this goes. Quote Link to comment Share on other sites More sharing options...
Grubber Posted March 22, 2004 Author Share Posted March 22, 2004 Thanks for feedback! If you continue to be bored you should try the modeling showdown on sundays at digitalrendering.com Why not? I will try! Quote Link to comment Share on other sites More sharing options...
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