rekh Posted September 17, 2012 Share Posted September 17, 2012 Hello, I'm back with the questions and stuff. Okay ... is it possible to rip this (see link) style of rendering and reproduce it in AM? http://www.orderindebris.com/ When I asked how he did it (heh ... always asking), he sent me a pic of his settings in maya. I'm thinking toon and some tweeking of lights and stuff... Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted September 17, 2012 Hash Fellow Share Posted September 17, 2012 Yes, toon rendering is pretty much what that is. Maya probably has more toon options, but we've seen people do knock-out stuff in the past with A:M. I recall an anime thing about a "magic egg" that was totally convincing. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted September 17, 2012 Hash Fellow Share Posted September 17, 2012 Note that toon lines are all about edges that suggest form. A good toon character may need edges explicitly modeled that a regularly shaded character would not. Quote Link to comment Share on other sites More sharing options...
rekh Posted September 17, 2012 Author Share Posted September 17, 2012 Note that toon lines are all about edges that suggest form. A good toon character may need edges explicitly modeled that a regularly shaded character would not. Hmmnnn... if I'm reading what you are saying, it's the edges that are whats making the images pop ... giving them that added detail. Quote Link to comment Share on other sites More sharing options...
NancyGormezano Posted September 17, 2012 Share Posted September 17, 2012 Hmmnnn... if I'm reading what you are saying, it's the edges that are whats making the images pop ... giving them that added detail. If you need more "detailed edge lines", you can also decrease the bias for the toon line. I left the line bias in this render to the default (20), but you could make it lower. I decreased the line width to 1 (from 1.5), made the Lion's diffuse falloff surface property = 0 % (from 100%) for sharper shadows, and made the shading method = standard (not toon). This is only 3 pass, with default lighting setup in 17a. You could play with lighting, shadow darkness as well. Quote Link to comment Share on other sites More sharing options...
rekh Posted September 17, 2012 Author Share Posted September 17, 2012 Hmmnnn... if I'm reading what you are saying, it's the edges that are whats making the images pop ... giving them that added detail. If you need more "detailed edge lines", you can also decrease the bias for the toon line. I left the line bias in this render to the default (20), but you could make it lower. I decreased the line width to 1 (from 1.5), made the Lion's diffuse falloff surface property = 0 % (from 100%) for sharper shadows, and made the shading method = standard (not toon). This is only 3 pass, with default lighting setup in 17a. You could play with lighting, shadow darkness as well. Ah ... time to play around. Thanks, NancyGormezano. Quote Link to comment Share on other sites More sharing options...
serg2 Posted September 17, 2012 Share Posted September 17, 2012 another example old post http://www.hash.com/forums/index.php?showtopic=30929&hl= Quote Link to comment Share on other sites More sharing options...
rekh Posted September 17, 2012 Author Share Posted September 17, 2012 another example old post http://www.hash.com/forums/index.php?showtopic=30929&hl= Nailed it! This program does every frickin thing! Can't wait to get home!!! Thanks folks!!! Quote Link to comment Share on other sites More sharing options...
rekh Posted September 21, 2012 Author Share Posted September 21, 2012 (edited) Still playing around with the settings. The lines are too thick, and there is too much shadow. Oh ... I haven't attached the legs. I simply stuck them in the over bloated thorax just to get a feel of how it's gonna look when done. Anyway, After I finish the bug this weekend, I'm back to getting those setting just right... Edited September 21, 2012 by rekh Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted September 21, 2012 Admin Share Posted September 21, 2012 Oooo. Really nice render. I like that! Quote Link to comment Share on other sites More sharing options...
rekh Posted September 21, 2012 Author Share Posted September 21, 2012 Oooo. Really nice render. I like that! Thanks, Rodney. Having fun learning AM. I have to attach the legs; after I do some tweaking, then I'm gonna bone him and walk him. AND get that vector look down ... heh... Quote Link to comment Share on other sites More sharing options...
rekh Posted November 23, 2012 Author Share Posted November 23, 2012 ... render update. Okay, so a couple of months ago, I started this thread in hopes of duplicating the style as brought forth by the creator of the awesome images found on the link in the first post. As usual, the AM family stepped in, and put me on the right track. I feel I'm pretty close ... which is going to be perfect for my comic. I have one final issue that have yet to figure out. It's a question of shadows. Light shadow. At least I think it's an issue of shadows. The turning gif (click on the second pic); is of a bug monster that was modeled in Animation: Master, then imported into Lightwave. I then rendered the bug using super cel shader with edges turned on to 1.5 percent. If you notice, there is a slight shadow on the bottom of the face; where the red meets the green, and on the edge of where the red and green meets on the abdomen (butt looking part). The still image is pure Animation: Master (first pic - side shot). The toon shader is on, and the toon lines are set to .75 ... I think, I'm on my lap top - no AM on my lap top. Here's the deal, I had to manually add the "light" shadow in the same areas on the still image in pixelmator (bootleg photoshop). I added a layer, and just drew the shadow of the areas in question ... plus on top of the legs. In order to get the near vector toon-look used by the artist from the original link, I had to use flat shading. Question, how do I get the light shadow on an image where I use the flat shade option? Is that possible? I mean for now, I can go with what I have because comic images don't move. But as I get deeper into AM, and want to do animations, I'll need the shadow effect ... plus it was pure hell flipping normals in LW after I imported the AM model into LW. AND, I'd rather do everything in AM. Quote Link to comment Share on other sites More sharing options...
rekh Posted November 23, 2012 Author Share Posted November 23, 2012 ... why didn't my gif appear like serg2's? Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted November 23, 2012 Admin Share Posted November 23, 2012 ... why didn't my gif appear like serg2's? Probably because the image you posted is large enough (in size) that the forum converted it to a thumbnail. The thumbnails created by the forum are JPG format (i.e. the thumbnail (unlike the original image you've posted) is no longer a gif animation) Here's the image linked directly from your last post: The code I used to post your image: [img=http://www.hash.com/forums/uploads/monthly_11_2012/post-9708-1353651710.gif] Quote Link to comment Share on other sites More sharing options...
rekh Posted November 23, 2012 Author Share Posted November 23, 2012 Haha! Thanks, Rodney Quote Link to comment Share on other sites More sharing options...
jirard Posted December 27, 2012 Share Posted December 27, 2012 Hi Rekh I got your message and thoughtt I would post this link for ya Quote Link to comment Share on other sites More sharing options...
myrakern279 Posted August 15, 2013 Share Posted August 15, 2013 in case I am reading through what you will be expressing, oahu is the edges which are things that are creating the images take ... giving them which added detail. Quote Link to comment Share on other sites More sharing options...
zandoriastudios Posted August 15, 2013 Share Posted August 15, 2013 Try using Ambience instead of Flat shading. You could make your ambience 75% and still pick up the shading in A:M Quote Link to comment Share on other sites More sharing options...
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