ludo_si Posted September 14, 2012 Share Posted September 14, 2012 A small project to train me a bit. I use fake matcap and fake ao and also skinshader. The wall is displacement mapping Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted September 14, 2012 Admin Share Posted September 14, 2012 Very nice! I like the detail you got going. Lots to look at. I use fake matcap and fake ao and also skinshader. The wall is displacement mapping And that effort shows in the finished product. Keep that up and you'll be a master of texturing in no time. More please! Quote Link to comment Share on other sites More sharing options...
NancyGormezano Posted September 14, 2012 Share Posted September 14, 2012 wonderful! Quote Link to comment Share on other sites More sharing options...
Malo Posted September 14, 2012 Share Posted September 14, 2012 Hi Ludo! Nice work! Quote Link to comment Share on other sites More sharing options...
itsjustme Posted September 15, 2012 Share Posted September 15, 2012 Great stuff, Ludo! Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted September 15, 2012 Hash Fellow Share Posted September 15, 2012 I like that very much! Quote Link to comment Share on other sites More sharing options...
Ilidrake Posted September 15, 2012 Share Posted September 15, 2012 Very nice Quote Link to comment Share on other sites More sharing options...
ludo_si Posted September 15, 2012 Author Share Posted September 15, 2012 Hi Ludo! Nice work! Thanks : hello, comment ça va? Quote Link to comment Share on other sites More sharing options...
ludo_si Posted September 15, 2012 Author Share Posted September 15, 2012 I work with the texture. I think latcap usefull. Fakeao is very good too. I'm looking for sss too. Quote Link to comment Share on other sites More sharing options...
ludo_si Posted September 17, 2012 Author Share Posted September 17, 2012 it's strange I lose details on the hat only to final rendering. Quote Link to comment Share on other sites More sharing options...
ludo_si Posted September 17, 2012 Author Share Posted September 17, 2012 here a capture of the rendering in the window Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted September 17, 2012 Admin Share Posted September 17, 2012 Making excellent progress! Quote Link to comment Share on other sites More sharing options...
pixelplucker Posted September 17, 2012 Share Posted September 17, 2012 I had an issue with SSS and bump maps, maybe it is all related. Do you really need SSS on the hat? Quote Link to comment Share on other sites More sharing options...
ludo_si Posted September 17, 2012 Author Share Posted September 17, 2012 I had an issue with SSS and bump maps, maybe it is all related. Do you really need SSS on the hat? There is no sss o, the hat. Just velvet shader. Quote Link to comment Share on other sites More sharing options...
NancyGormezano Posted September 17, 2012 Share Posted September 17, 2012 I had an issue with SSS and bump maps, maybe it is all related. Do you really need SSS on the hat? There is no sss o, the hat. Just velvet shader. Hi Ludo - what version A:M, platform? Rendering with multipass? (ON or OFF?) what is velvet shader? (show us the material? or is it a shader? - I don't see velvet as a choice for shader) Is the decal on hat just color map (with alpha)? Do you have a bump map on hat? At one time in vers 13? 14? there was a problem with rendering with materials, bump maps on the same surface and with either multipass ON or OFF (I forget which). Does problem still happen if you turn SSS OFF (in render settings)? We need more info about hat. Can you delete everything but hat and upload project? Quote Link to comment Share on other sites More sharing options...
ludo_si Posted September 19, 2012 Author Share Posted September 19, 2012 I had an issue with SSS and bump maps, maybe it is all related. Do you really need SSS on the hat? There is no sss o, the hat. Just velvet shader. Hi Ludo - what version A:M, platform? Rendering with multipass? (ON or OFF?) what is velvet shader? (show us the material? or is it a shader? - I don't see velvet as a choice for shader) Is the decal on hat just color map (with alpha)? Do you have a bump map on hat? At one time in vers 13? 14? there was a problem with rendering with materials, bump maps on the same surface and with either multipass ON or OFF (I forget which). Does problem still happen if you turn SSS OFF (in render settings)? We need more info about hat. Can you delete everything but hat and upload project? AM 17 Multipass on 9x9 Velvet is an option in specular render shader. I use oren Nayar too. Its a decal with alpha and bump map for the details on hat. SSS is turn off. I have change something in fake ao and now it's good Quote Link to comment Share on other sites More sharing options...
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