ludo_si Posted September 14, 2012 Posted September 14, 2012 A small project to train me a bit. I use fake matcap and fake ao and also skinshader. The wall is displacement mapping Quote
Admin Rodney Posted September 14, 2012 Admin Posted September 14, 2012 Very nice! I like the detail you got going. Lots to look at. Quote I use fake matcap and fake ao and also skinshader. The wall is displacement mapping And that effort shows in the finished product. Keep that up and you'll be a master of texturing in no time. More please! Quote
Hash Fellow robcat2075 Posted September 15, 2012 Hash Fellow Posted September 15, 2012 I like that very much! Quote
ludo_si Posted September 15, 2012 Author Posted September 15, 2012 Malo said: Hi Ludo! Nice work! Thanks : hello, comment ça va? Quote
ludo_si Posted September 15, 2012 Author Posted September 15, 2012 I work with the texture. I think latcap usefull. Fakeao is very good too. I'm looking for sss too. Quote
ludo_si Posted September 17, 2012 Author Posted September 17, 2012 it's strange I lose details on the hat only to final rendering. Quote
ludo_si Posted September 17, 2012 Author Posted September 17, 2012 here a capture of the rendering in the window Quote
Admin Rodney Posted September 17, 2012 Admin Posted September 17, 2012 Making excellent progress! Quote
pixelplucker Posted September 17, 2012 Posted September 17, 2012 I had an issue with SSS and bump maps, maybe it is all related. Do you really need SSS on the hat? Quote
ludo_si Posted September 17, 2012 Author Posted September 17, 2012 pixelplucker said: I had an issue with SSS and bump maps, maybe it is all related. Do you really need SSS on the hat? There is no sss o, the hat. Just velvet shader. Quote
NancyGormezano Posted September 17, 2012 Posted September 17, 2012 ludo_si said: pixelplucker said: I had an issue with SSS and bump maps, maybe it is all related. Do you really need SSS on the hat? There is no sss o, the hat. Just velvet shader. Hi Ludo - what version A:M, platform? Rendering with multipass? (ON or OFF?) what is velvet shader? (show us the material? or is it a shader? - I don't see velvet as a choice for shader) Is the decal on hat just color map (with alpha)? Do you have a bump map on hat? At one time in vers 13? 14? there was a problem with rendering with materials, bump maps on the same surface and with either multipass ON or OFF (I forget which). Does problem still happen if you turn SSS OFF (in render settings)? We need more info about hat. Can you delete everything but hat and upload project? Quote
ludo_si Posted September 19, 2012 Author Posted September 19, 2012 NancyGormezano said: ludo_si said: pixelplucker said: I had an issue with SSS and bump maps, maybe it is all related. Do you really need SSS on the hat? There is no sss o, the hat. Just velvet shader. Hi Ludo - what version A:M, platform? Rendering with multipass? (ON or OFF?) what is velvet shader? (show us the material? or is it a shader? - I don't see velvet as a choice for shader) Is the decal on hat just color map (with alpha)? Do you have a bump map on hat? At one time in vers 13? 14? there was a problem with rendering with materials, bump maps on the same surface and with either multipass ON or OFF (I forget which). Does problem still happen if you turn SSS OFF (in render settings)? We need more info about hat. Can you delete everything but hat and upload project? AM 17 Multipass on 9x9 Velvet is an option in specular render shader. I use oren Nayar too. Its a decal with alpha and bump map for the details on hat. SSS is turn off. I have change something in fake ao and now it's good Quote
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