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Hash, Inc. - Animation:Master

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Posted

That's pretty nifty. Now, can you manipulate the mesh in more detail WITHOUT adding more to the rig?

 

For general skeletal rigging this is a huge step though.

  • 6 months later...
Posted
any cheap solution to converting the FBX file to a importable 3D object?

 

I have found an old version of a japanese software that uses both patch and polys and has an A:M exporter and also fbx and collada (I havent found one with mdd besides the "big guys"). Ruscular I will e-mail you the name of that software if u want. I dont want to break forum rules.

I think it (the software) would do what u want

Posted

I'm thinking if I can convert the FBX to OBJ file then I could convert that to MDL file thru wings3D, then into Hash!

Crazy huh?

Posted
I'm thinking if I can convert the FBX to OBJ file then I could convert that to MDL file thru wings3D, then into Hash!

Crazy huh?

 

With the software im talking about u could just export to hash mdl. It supports both poly and patch based modeling.

  • Admin
Posted

Jirard,

I believe you are talking about Shade?

 

The problem there is the same as with other/similar software. They usually do polys. They can often use a form of splines. But the two are not compatible enough to easily move back and forth without some loss of data or manual reworking.

 

If there has been a breakthrough recently I'm not aware of it.

 

Edit: We've gone a bit off topic here but... just soze ya knows. Shade 3D for unity is a free program that you should be able to use with A:M to get OBJ files into Unity... not necessarily FBX however as it appears to only import and not export. Linkage: http://www.mirye.net/shade-3d-for-unity-overview It is free so could make a nice addition to the toolset for getting A:M models ported to Unity.

Posted
Jirard,

I believe you are talking about Shade?

 

The problem there is the same as with other/similar software. They usually do polys. They can often use a form of splines. But the two are not compatible enough to easily move back and forth without some loss of data or manual reworking.

 

If there has been a breakthrough recently I'm not aware of it.

 

Edit: We've gone a bit off topic here but... just soze ya knows. Shade 3D for unity is a free program that you should be able to use with A:M to get OBJ files into Unity... not necessarily FBX however as it appears to only import and not export. Linkage: http://www.mirye.net/shade-3d-for-unity-overview It is free so could make a nice addition to the toolset for getting A:M models ported to Unity.

HI Rodney

Yes it was Shade and another software named Marble Clay. I have always wanted to test out other software that might play well with A:M. I have found a few other modelers that are spline based that might work. Not including Hexagon3d which supports Coons patches and Doo Sabian subdivision. As does FormZ (to expensive and not intuitive). I notced that alot of Japanese based software has import export functions for A:M and seemed at one point to look to Hash or spline Patches over sub d modeling. None of them are intuitive like Animation master or have even 5 percent of the rigging and character animation tools though. Its funny cuz when I visit other software forums there is always an old A:M user asking the developer to make their software act and work like Animation master.

I even found an old abandoned(?) 3d modeling app called Patchdance (hash patches?) but couldnt check it out cuz it was for Macs only. I am always intrested in how other programmers and software designers have handled Martins patches.

I know Martin said that getting Hash patches and Polys to play well is possible kinda Like going to Mars is possible, but I think mdd has made it to where were getting alot closer.

OK I"m through hijacking this thread.

Sorry Serg.

  • Hash Fellow
Posted

I figure the big attraction of the app that serg showed at the top was that it was rigging the shape in addition to modeling it?

 

To me i would think that getting bone placement and vertice weight into A:M would be the easy part, but there's no importer i know of that handles the bones part of it.

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