Hash Fellow robcat2075 Posted April 26, 2012 Hash Fellow Share Posted April 26, 2012 This tutorial introduces A:M's basic drag and drop functionality for putting a model on a path and adding a walk cycle Action to it. It also discusses the "ease" parameter of the Path Constraint, the "crop range" settings for an Action, and using the "Measure spline" tool to better match the time your walk takes to the distance it will travel. WalkCycleOnAPathH350.mov Quote Link to comment Share on other sites More sharing options...
itsjustme Posted April 26, 2012 Share Posted April 26, 2012 You should add your tutorials to A:M Films, Robert. Lots of great information that tends to get buried in the forum. Quote Link to comment Share on other sites More sharing options...
thejobe Posted April 27, 2012 Share Posted April 27, 2012 wow its going to take a bit to sink in. thanks a bunch! Quote Link to comment Share on other sites More sharing options...
Gerry Posted May 3, 2012 Share Posted May 3, 2012 Excellent and engaging as usual Robert! Quote Link to comment Share on other sites More sharing options...
steve392 Posted May 4, 2012 Share Posted May 4, 2012 Thanks Robert I allways forget this stuff, now I got a tut to remind me graet Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted May 4, 2012 Author Hash Fellow Share Posted May 4, 2012 Eventually there will be a prequel on how to make the Walk Cycle in the first place, to be part of New TAoA:M. Quote Link to comment Share on other sites More sharing options...
Gerry Posted May 4, 2012 Share Posted May 4, 2012 My main question, or observation, is that using the stride length indicator is not so clear. Did what you show constitute the entire method of using it? I thought there was a further, er, step in making it work, like you advance to the character's next step and make a further adjustment or setting, but maybe I've been doing it wrong, or doing something extra that wasn't necessary. It does confuse me. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted May 4, 2012 Author Hash Fellow Share Posted May 4, 2012 My main question, or observation, is that using the stride length indicator is not so clear. Did what you show constitute the entire method of using it? I thought there was a further, er, step in making it work, like you advance to the character's next step and make a further adjustment or setting, but maybe I've been doing it wrong, or doing something extra that wasn't necessary. It does confuse me. You are right that I only touched on it briefly and I do intend to make a bigger mention about it in the actual walk tut. However, that's all there is to it really. Set it to measure the distance from heel-to-heel at the contact pose and that will be the most accurate way to use it. It measures one "stride" and that's something that is clearest in contact pose, the moment when the heel hits the ground, when both feet are on the ground. Quote Link to comment Share on other sites More sharing options...
*A:M User* Shelton Posted May 5, 2012 *A:M User* Share Posted May 5, 2012 Very nice, Robert. Steve Quote Link to comment Share on other sites More sharing options...
mouseman Posted May 5, 2012 Share Posted May 5, 2012 However, that's all there is to it really. Set it to measure the distance from heel-to-heel at the contact pose and that will be the most accurate way to use it. It measures one "stride" and that's something that is clearest in contact pose, the moment when the heel hits the ground, when both feet are on the ground. The important part of what you're saying (if I understand correctly) is that the stride length is exactly 1/2 of the full cycle length. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted May 5, 2012 Author Hash Fellow Share Posted May 5, 2012 However, that's all there is to it really. Set it to measure the distance from heel-to-heel at the contact pose and that will be the most accurate way to use it. It measures one "stride" and that's something that is clearest in contact pose, the moment when the heel hits the ground, when both feet are on the ground. The important part of what you're saying (if I understand correctly) is that the stride length is exactly 1/2 of the full cycle length. In A:M parlance, yes. It is the distance from, say, a left footprint to a right footprint, which is half of a walk cycle. (A full cycle would be left to right to left) It may be that is an ambiguous term. In looking up definitions of the noun "stride" I find that it may be intended as one step (in humans) or as the complete cycle of motion (in horses). Quote Link to comment Share on other sites More sharing options...
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