rusty Posted February 23, 2012 Share Posted February 23, 2012 Hi, It's an old long lost AM'er... me again. I once saw how to rotate a wheel in an old SIGGRAPH video where all you did was enter the number of rotations (at least that's how I remember it... how fast... don't know??). Anyone remember something like this? It's very cool and if I find out again I'm going to document it so I don't forget it again! Cheers, Rusty Quote Link to comment Share on other sites More sharing options...
Walter Baker Posted February 23, 2012 Share Posted February 23, 2012 Try this Rusty http://www.hash.com/forums/index.php?showt...mp;hl=propellor Quote Link to comment Share on other sites More sharing options...
detbear Posted February 23, 2012 Share Posted February 23, 2012 The Mufoof stuff is also on one of the Extra's DVD's. I think in the tutorial section somewhere. Great stuff by the way. It is a really good "go to" for airplane props/ etc. ALSO....for wheels on the ground, there is a formula to calculate the rotation to distance ratio. A long time ago there was a tutorial on this also but I'm not sure where that one is. Quote Link to comment Share on other sites More sharing options...
zandoriastudios Posted February 23, 2012 Share Posted February 23, 2012 stride length = circumference of wheel Quote Link to comment Share on other sites More sharing options...
rusty Posted February 23, 2012 Author Share Posted February 23, 2012 Try this Rusty http://www.hash.com/forums/index.php?showt...mp;hl=propellor Very interesting thread! Not what I'm looking for but wow, I can definitely use this stuff! Rusty Quote Link to comment Share on other sites More sharing options...
detbear Posted February 23, 2012 Share Posted February 23, 2012 Rusty.... You may be thinking of the channel switch.... The rotation channel must be switched to Euler so that when you go beyond 100% it doesn't go back to 01, 02, 03, etc. Instead, when in the Euler mode the digits keep moving up 100, 101, 102,.........302.......4,500..... etc. This extends the rotation range beyond 1 single loop. William Quote Link to comment Share on other sites More sharing options...
rusty Posted February 23, 2012 Author Share Posted February 23, 2012 BTW, I'm rotating 'asteroids'... my bad in saying a wheel (I don't need stride length). Rusty Quote Link to comment Share on other sites More sharing options...
Xtaz Posted February 24, 2012 Share Posted February 24, 2012 Hi Rusty .... the simplest way is to use an expression.. I tried demonstrate this method in the tutorial below Rusty.mp4 Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted February 25, 2012 Hash Fellow Share Posted February 25, 2012 Did you get it turning right, Rusty? Quote Link to comment Share on other sites More sharing options...
rusty Posted February 25, 2012 Author Share Posted February 25, 2012 Hi Rusty .... the simplest way is to use an expression.. I tried demonstrate this method in the tutorial below Rusty.mp4 Totally F'ing AWESOME!! Xtaz, thank you so much for the trouble you went to. If I new more about the random function (I'm sure such a fuction exists) I could get all the asteroids spinning at different speeds... even in a flock I think. I have to check out all your tuts. Cheers, Rusty Quote Link to comment Share on other sites More sharing options...
rusty Posted February 25, 2012 Author Share Posted February 25, 2012 Did you get it turning right, Rusty? Thanks for asking! Funny... I posted exactly what I was doing... with pictures and a video but... not there???? Anyway, no... but the expression suggested should fix it up. I'm about to self publish my book and while it's getting yet another proof I decided to put together a short trailer. That's what this is all about. BTW, I totally planned to upgrade now that it seems Netrender is back (I'm still on V14 so I can use the unlimited Netrender we had back then with all the damn PCs I bought) but... my daughter's returned to college which means... we are suddenly like so broke until next year. :-( Rusty Quote Link to comment Share on other sites More sharing options...
Phaedrus Posted October 6, 2013 Share Posted October 6, 2013 Hi Rusty .... the simplest way is to use an expression.. I tried demonstrate this method in the tutorial below Rusty.mp4 THANK YOU!! Quote Link to comment Share on other sites More sharing options...
Xtaz Posted October 7, 2013 Share Posted October 7, 2013 My pleasure Phaedrus Quote Link to comment Share on other sites More sharing options...
Admin Rodney Posted April 14, 2014 Admin Share Posted April 14, 2014 BUMP Because... occasionally this forum's autosubscription notification (yes, the one that keeps working even though no one has subscribed to anything)... occasionally... it points to something of value. In this case it would be Marcos's video tutorial explaining how to use expressions to rotate an object relative to current screen time. Direct link to the video (also seen above) Thanks Marcos! Quote Link to comment Share on other sites More sharing options...
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