thejobe Posted November 16, 2011 Posted November 16, 2011 OK so for the past few months i been all over the place just working on different things. i thought i might try something a little bigger than the usual rock or screwdriver. so i picked a car that i wish to have some day down the road. this is what i got so far about a month in. im just stumped a few lines. if you think you can give me a few idea what to do next let me know. been stuck here for 3 week lol. im going to go pretty detailed with this. so going to build engine and interior as far as i got so far how i set up the rotos the car from the front car from the side so take a look and let me know what you guys think Quote
Wildsided Posted November 16, 2011 Posted November 16, 2011 Looks pretty sexy so far dude. One quick add I can see is that the smaller holes in the front spoiler have a horizontal bar splitting them. At least on the picture of the yellow one. But that might differ across each years' model. Those light clusters you've done are super sexy by the way. Quote
Hash Fellow robcat2075 Posted November 16, 2011 Hash Fellow Posted November 16, 2011 Looks like a promising start! if you think you can give me a few idea what to do next let me know. been stuck here for 3 week lol. I think the fenders are the toughest part of a car. Try those. Quote
Gerry Posted November 16, 2011 Posted November 16, 2011 Looks nice so far. Maybe post a couple of wireframes of problem areas? That might shake loose a few suggestions. Quote
3DArtZ Posted November 16, 2011 Posted November 16, 2011 shaded wireframes would def. help. it would make it so that we could see how smart you are laying down your splines, as it would indicate how much and what kind of suggestions you might need. what you have so far looks really good. Quote
thejobe Posted November 16, 2011 Author Posted November 16, 2011 heres a wire/shaded the fender is a really weird shape and not sure how it would fit Quote
3DArtZ Posted November 16, 2011 Posted November 16, 2011 well model it as it is. its a sepearate piece from the rest of the items you have there. you will have to use some 5pt patches to get yourself out of corners. On the fly, take a quick look at my audi wip thread. I have wireframes up and you might be able to get some ideas from that. I dont know if this will be a problem for your model but I dont like the way you created those two holes under each headlight. you might have issue if you need to add depth to it.... Mike Fitz www.3dartz.com Quote
pixelplucker Posted November 16, 2011 Posted November 16, 2011 Around the lights there should be an additional shape that the lights fit into, they don't typically just hang there. Copy paste of the splines that meet other panels to create the new panels should help. This is a method I have used before with nurbs. Tiny details use displacement maps and don't kill yourself with splines since you will probably go insane fixing bias handles. You can do the same with holes in areas along with a cookie cutter map that is contracted by a few pixels. This will create the depression around the hole and face a nice bevel.. Also, just model the half and cfa it later. Really nice job, love to see the final. I'm a big fan of rally cars and the Evo is one of my favorites. Quote
thejobe Posted November 16, 2011 Author Posted November 16, 2011 these are the rotos im using they are not the best but was all i could find for this model Quote
mouseman Posted November 17, 2011 Posted November 17, 2011 I don't think the rotos are bad. I really like how you have the rotoscopes boxed into your picture! That's a great idea! Brilliant! I can't quite tell from the pics you have whether you are already doing this, but here's a suggestion. This is a big mistake I made on the school bus I made. Don't make it unibody. Keep all of the pieces separate, somewhat true to the actual panels on the real car. Do not share any CPs between groups/panels. It is so much easier to select a CP or patch and then click "/" and just get the panel/piece you want to get. Keep it up! Quote
thejobe Posted November 17, 2011 Author Posted November 17, 2011 yea everything is separated. its just getting to look right is the hard part Quote
thejobe Posted November 18, 2011 Author Posted November 18, 2011 ok heres a mini update. got 1 fender done so far. for some reason i just cant seem to get it to fit right move a few cps one way and it screws it up somewhere else. i always got stuck at this part i got entire junkyard of car models i never finished because of this. this is where im at now rendered it doesnt look that bad you can see the trouble spots real good at this angle heres a side shot Quote
3DArtZ Posted November 18, 2011 Posted November 18, 2011 I dont like the rotoscopes you're using. Why? I cant understand the actual shape of the object... and if I cant "understand" the shape, there is no way I can build the model accurately. that being said, I think you are basically building what you are able to "see" from the provided rotoscopes. I would possible try to search for better ones, ones that would allow you to fully see what the shape needs to be. Otherwise, you will have to make some mental leaps of faith and just go with that without comparing your 3d model to what you are using as reference. Mike Fitz www.3dartz.com Quote
Gerry Posted November 18, 2011 Posted November 18, 2011 You might also remove the colors and reflections etc and just model a plain white model, both for simplicity's sake and so you can "see" the shapes better as you work. Just my 2 cents! Quote
thejobe Posted November 18, 2011 Author Posted November 18, 2011 ok i did some searching online some more and found 4 new rotos this is the model i have been working with but this one is much clearer but its also 2 models newer what you think? the others down here im considering too Quote
3DArtZ Posted November 18, 2011 Posted November 18, 2011 these are much better. you can clearly see from the new rotos that you just flat out dont have enough splines to create the shape of the side you are stuck on. give it another go and lets see what you come up with. Quote
R Reynolds Posted November 18, 2011 Posted November 18, 2011 I'd suggest that you put two splines (similar to the red one's in the image) running along each crease or feature line to define the start and stop of the bend in the sheet metal. Then add cross splines to define the bend shape. Quote
3DArtZ Posted November 19, 2011 Posted November 19, 2011 I'd suggest that you put two splines (similar to the red one's in the image) running along each crease or feature line to define the start and stop of the bend in the sheet metal. Then add cross splines to define the bend shape. very nice. Quote
thejobe Posted November 20, 2011 Author Posted November 20, 2011 heres a small update tried to fix the fender lines made a tire and rim for reference. Quote
thejobe Posted November 20, 2011 Author Posted November 20, 2011 looking at the new rotos i decided to start completely over. nothing lines up at all and its just a mess. well back to the drawing board Quote
thejobe Posted November 20, 2011 Author Posted November 20, 2011 I started on the hood again got about this far i tried your suggestion and only did half of the hood. came across a problem though when i try to use copy flip attach it either A. does nothing B. flips the wrong way C. flips inside out. any suggestions how to fix that from happening? using the EVo 9 roto since it was the highest res version Quote
R Reynolds Posted November 20, 2011 Posted November 20, 2011 ...when i try to use copy flip attach it either... Don't even bother. Do it manually; in my experience you'll be happier with the result since copy-flip-attach tends to mess up bias handles even more than when you do it by hand. And adding the other half of the model is the next to last thing you should do on any part (re-tweaking the unavoidably messed up bias handles is the last thing ). If you want to get a good idea of what your half model looks like, continue the splines that cross the center line for another two cp's and put them more or less where their mirrored brothers are (see image). This way the shape of the surface at the center line will be really close to the final shape after the other half is added. If you must see the whole part before your done, make a copy and flip it but don't attach it. Your new hood model looks good but I'd suggest you only use two splines to define the trim line and try to space your cp's more evenly near the front edge. Your going to get a ton of creasing otherwise. I'd also suggest you try different splinage at the trailing end of the air dam. For instance, I tried wrapping the dams' outer perimeter spline around the end and back down towards the center and it seems to work OK. Quote
thejobe Posted November 21, 2011 Author Posted November 21, 2011 Man you built that better than I could. If I wasn't trying to learn how to build better than I would just have you build it fro me. Lol. Quote
thejobe Posted November 21, 2011 Author Posted November 21, 2011 i cleaned up my lines a bit does that look better? Quote
R Reynolds Posted November 22, 2011 Posted November 22, 2011 does that look better? If you're satisfied with it, so am I. With reference to the attached image, I'm curious what purpose the circled, leading edge cp serves. If it's to change the curvature of that spline section you can easily do that with bias control at both ends. I'd suggest you get rid of it or make it the start of another spline running to the trailing edge. You may also want to re-think the front corner. Based on the roto top view, it's much sharper than the radius you've modeled. Quote
thejobe Posted November 22, 2011 Author Posted November 22, 2011 That corner has be fix already and the CP is deleted. I never worked with bias handles so I wouldn't even know how to use them. Right nowcim in the process of doing the front fender. It is proving more difficult this time for some reason. Quote
mouseman Posted November 23, 2011 Posted November 23, 2011 I never worked with bias handles so I wouldn't even know how to use them. They're not too hard. Click on the show handles button in the toolbar, select a point on a spline, and move it around. But use them sparingly. As rodger_r said, that might be a good place for trying it out. If you find you're doing it all over the place, that could be a sign that you really needed more geometry (cps and splines) to define the shape. But for a one-off place like this, it would work fine. Quote
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