sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

  • Hash Fellow
Posted

Anyone know about this....

 

I slapped my Al Capone rotoscope onto my model as a decal, and it looks OK until I move any of the 5 point patch CPs in the UV editor and then they look like a cigarette got put through them. They still look OK in a final render (left) but the real-time view is out of whack (right).

 

melted5pointers.JPG

  • Replies 10
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

Posted
Anyone know about this....

 

I slapped my Al Capone rotoscope onto my model as a decal, and it looks OK until I move any of the 5 point patch CPs in the UV editor and then they look like a cigarette got put through them. They still look OK in a final render (left) but the real-time view is out of whack (right).

 

melted5pointers.JPG

 

Had that too, but could not see why and when it happend... if it is related to moving UVs, you may want to create a bug report for it.

Have seen those for quite a time so (maybe since v13 or 14)

 

The model is good looking! Keep up the cool work!

 

See you

*Fuchur*

Posted

Yes, I've noticed this for some time, but in my case, in the realtime view decals on five-pointers are always messed up, not just from moving cp's. It happens identically on both mac and pc. I just live with it.

  • Hash Fellow
Posted
I believe this started happening somewhere between 13s and 14c. This is a real-time shaded view closeup of 5 point patches around Hypogyraff's legs

 

interesting. I'm trying it in v13t and it doesn't make a hole but it does make an obvious discoloration.

 

I'll look for some older A:Ms to test further.

Posted

I was going to say that this happens to me in 14c. My workaround for this (this alslo fixes the "bluriness" i get on my model in realtime) is to have the edit of my decal up, go to the model, render a bit of the model, hit the exit button on the keyboard, move to look at the edit of my decal, which shouldn't be blurry now, then I move back to my model. It should leave you with a perfect looking decal on your model in realtime, although 5-pointers may still be a bit "swirly".

  • Hash Fellow
Posted
I was going to say that this happens to me in 14c. My workaround for this (this alslo fixes the "bluriness" i get on my model in realtime) is to have the edit of my decal up, go to the model, render a bit of the model, hit the exit button on the keyboard, move to look at the edit of my decal, which shouldn't be blurry now, then I move back to my model. It should leave you with a perfect looking decal on your model in realtime, although 5-pointers may still be a bit "swirly".

 

Where in that do you actually edit CPs on the UV view?

Posted

Well, I only had the problem of invisa-5s once. I used the example above, which I usually use to just get me decals to display correctly in real time, and it worked to get rid of the problem. I haven't had that problem since and don't know what caused it.

  • 3 weeks later...
  • Hash Fellow
Posted

This problem made me worried about 3DPainter, but it seems to make a pretty good go at representing decals on 5-pointers in real-time. I wonder what it does differently?

Posted
This problem made me worried about 3DPainter, but it seems to make a pretty good go at representing decals on 5-pointers in real-time. I wonder what it does differently?

 

I think this has been addressed by Steffen... at least it is in the change log...

 

*Fuchur*

  • Hash Fellow
Posted
This problem made me worried about 3DPainter, but it seems to make a pretty good go at representing decals on 5-pointers in real-time. I wonder what it does differently?

 

I think this has been addressed by Steffen... at least it is in the change log...

 

I don't see it in the change log yet. This is not #5983, the 5-pointer problem is 5987.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...