johnl3d Posted July 25, 2011 Posted July 25, 2011 spriteclothshaded.mov this is the shaded mode spritecloth.mov this is final final thought there was a problem Quote
johnl3d Posted July 25, 2011 Author Posted July 25, 2011 Never mind found issue spriteclothfixed.mov had ground (cloth) transparent till it begins to shape itself and flowers(hair) took on patch attribute and became transparent Quote
Admin Rodney Posted July 25, 2011 Admin Posted July 25, 2011 That's pretty freaky. It reminds me of a scene in the first issue of the now much sought after issue of Bone#1 (by Jeff Smith) where snow falls for the first time that season in the Big Valley. It falls down as one big mass. I was looking at that scene and wondering how it could be approached in a computer and frankly, doing a lot of head scratching. While your effect here is quite different is demonstrates that it could be done. Very interesting John. Quote
johnl3d Posted July 31, 2011 Author Posted July 31, 2011 tweaking settings rough draft again spriteclothfixed1.mov Quote
Admin Rodney Posted July 31, 2011 Admin Posted July 31, 2011 Very nice John. That could be made into some kind of A:M exclusive terrain generator. That or a nice representation of when you win playing a game and you move on to the next level. Fun stuff. Can you do it in all white like snow falling? You know... for the Winter level of the game. Quote
johnl3d Posted August 3, 2011 Author Posted August 3, 2011 quick try of idea suggested by Rodney sorry did not have much time sp_rodney.mov spriteclothc.zip project without sprite and other images Quote
Admin Rodney Posted August 3, 2011 Admin Posted August 3, 2011 Thanks John, I downloaded the zip... you have me wanting play with this one. Quote
johnl3d Posted August 4, 2011 Author Posted August 4, 2011 Made the plane bigger reset the sprites and adjust the ground color differently............... a bit to bouncy RODNEY2.mov spriteclothd__2_.zip Quote
Admin Rodney Posted August 4, 2011 Admin Posted August 4, 2011 Thanks for the update John! a bit to bouncy Here's what I will plan to do should I find the time to experiment: - Increase the thickness even more (about three times the current thickness) - Change the background to Black (I'm still not quite sure about this but it matches the scene I am imagining) - Make the Ground plane invisible - Crank the Ambiance color up (to emphasize the freshly fallen snow aspect) To deal with the bouncing without messing with the dynamics I will: - Freeze the final frame so that the snow doesn't bounce I would most likely accomplish this by re-timing the rendered animation. This will cause a problem in that the snow that is flying upward will freeze in the air which will be problematic. To correct this I will likely have to render in two passes (one with the snow mass fully transparent and one with the upward drifting snow transparent) Then I will combine these two passes. It's a bit too time consuming at present so... my mind is the place where I've rendered it all out. Quote
johnl3d Posted August 6, 2011 Author Posted August 6, 2011 Okay here is a quick adjustment RODNEY3.mov spriteclothd.zip project less images for sprites and hair Quote
johnl3d Posted August 6, 2011 Author Posted August 6, 2011 Okay here is a quick adjustment RODNEY3.mov noticed I forgot to rename the adjustment ..sorry spriteclothd.zip project less images for sprites and hair Quote
Admin Rodney Posted August 6, 2011 Admin Posted August 6, 2011 Hehe. You are amazing John. Nothing is impossible with the Technical Director's TD. Save that one for Christmas! Quote
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